Searched refs:EGL_SUCCESS (Results 1 - 25 of 40) sorted by relevance

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/frameworks/native/opengl/tests/EGLTest/
H A DEGL_test.cpp39 ASSERT_EQ(EGL_SUCCESS, eglGetError());
44 ASSERT_EQ(EGL_SUCCESS, eglGetError());
52 ASSERT_EQ(EGL_SUCCESS, eglGetError());
69 ASSERT_EQ(EGL_SUCCESS, eglGetError());
76 ASSERT_EQ(EGL_SUCCESS, eglGetError());
79 ASSERT_EQ(EGL_SUCCESS, eglGetError());
82 ASSERT_EQ(EGL_SUCCESS, eglGetError());
116 ASSERT_EQ(EGL_SUCCESS, eglGetError());
140 ASSERT_EQ(EGL_SUCCESS, eglGetError());
147 ASSERT_EQ(EGL_SUCCESS, eglGetErro
[all...]
/frameworks/native/opengl/libs/EGL/
H A Degl_tls.cpp36 : error(EGL_SUCCESS), ctx(0), logCallWithNoContext(EGL_TRUE) {
41 case EGL_SUCCESS: return "EGL_SUCCESS";
124 return EGL_SUCCESS;
128 return EGL_SUCCESS;
131 tls->error = EGL_SUCCESS;
/frameworks/base/core/jni/
H A Dandroid_view_HardwareRenderer.cpp71 if (error != EGL_SUCCESS) {
75 return error == EGL_SUCCESS;
87 if (error != EGL_SUCCESS) {
91 return error == EGL_SUCCESS && value == EGL_BUFFER_PRESERVED;
/frameworks/native/opengl/tests/angeles/
H A Dapp-linux.cpp77 case EGL_SUCCESS: return "SUCCESS";
99 if(err != EGL_SUCCESS) {
117 if (error && error != EGL_SUCCESS)
/frameworks/native/opengl/tests/lib/
H A DglTestLib.cpp54 for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
114 if (returnVal && error == EGL_SUCCESS) {
/frameworks/av/media/libstagefright/tests/
H A DSurfaceMediaSource_test.cpp65 ASSERT_EQ(EGL_SUCCESS, eglGetError());
71 ASSERT_EQ(EGL_SUCCESS, eglGetError());
78 ASSERT_EQ(EGL_SUCCESS, eglGetError());
120 ASSERT_EQ(EGL_SUCCESS, eglGetError());
125 ASSERT_EQ(EGL_SUCCESS, eglGetError());
130 ASSERT_EQ(EGL_SUCCESS, eglGetError());
134 ASSERT_EQ(EGL_SUCCESS, eglGetError());
136 ASSERT_EQ(EGL_SUCCESS, eglGetError());
163 ASSERT_EQ(EGL_SUCCESS, eglGetError());
465 ASSERT_EQ(EGL_SUCCESS, eglGetErro
[all...]
/frameworks/native/libs/gui/tests/
H A DSurfaceTexture_test.cpp59 ASSERT_EQ(EGL_SUCCESS, eglGetError());
65 ASSERT_EQ(EGL_SUCCESS, eglGetError());
72 ASSERT_EQ(EGL_SUCCESS, eglGetError());
113 ASSERT_EQ(EGL_SUCCESS, eglGetError());
118 ASSERT_EQ(EGL_SUCCESS, eglGetError());
123 ASSERT_EQ(EGL_SUCCESS, eglGetError());
127 ASSERT_EQ(EGL_SUCCESS, eglGetError());
129 ASSERT_EQ(EGL_SUCCESS, eglGetError());
158 ASSERT_EQ(EGL_SUCCESS, eglGetError());
1481 ASSERT_EQ(EGL_SUCCESS, eglGetErro
[all...]
H A DSurfaceTextureClient_test.cpp55 ASSERT_EQ(EGL_SUCCESS, eglGetError());
60 ASSERT_EQ(EGL_SUCCESS, eglGetError());
66 ASSERT_EQ(EGL_SUCCESS, eglGetError());
74 ASSERT_EQ(EGL_SUCCESS, eglGetError());
78 ASSERT_EQ(EGL_SUCCESS, eglGetError());
82 ASSERT_EQ(EGL_SUCCESS, eglGetError());
142 ASSERT_EQ(EGL_SUCCESS, eglGetError());
148 ASSERT_EQ(EGL_SUCCESS, eglGetError());
164 ASSERT_EQ(EGL_SUCCESS, eglGetError());
169 EXPECT_EQ(EGL_SUCCESS, eglGetErro
[all...]
/frameworks/native/opengl/tests/include/
H A DEGLUtils.h57 case EGL_SUCCESS: return "EGL_SUCCESS";
/frameworks/base/opengl/java/android/opengl/
H A DGLUtils.java237 case EGL10.EGL_SUCCESS:
238 return "EGL_SUCCESS";
H A DEGLLogWrapper.java371 if ((eglError = mEgl10.eglGetError()) != EGL_SUCCESS) {
537 case EGL_SUCCESS:
538 return "EGL_SUCCESS";
H A DEGL14.java39 public static final int EGL_SUCCESS = 0x3000; field in class:EGL14
/frameworks/native/opengl/tests/gl_perf/
H A Dgl2_perf.cpp40 for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
/frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/
H A DGL2JNIView.java96 while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
267 while (egl.eglGetError() != EGL10.EGL_SUCCESS);
/frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/
H A DGLPerfView.java96 while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
267 while (egl.eglGetError() != EGL10.EGL_SUCCESS);
/frameworks/native/opengl/tests/gldual/src/com/android/gldual/
H A DGLDualGL2View.java99 while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
270 while (egl.eglGetError() != EGL10.EGL_SUCCESS);
/frameworks/native/opengl/tools/glgen/stubs/egl/
H A DEGL14Header.java-if39 public static final int EGL_SUCCESS = 0x3000;
/frameworks/base/opengl/java/javax/microedition/khronos/egl/
H A DEGL10.java22 int EGL_SUCCESS = 0x3000; field in interface:EGL10
/frameworks/base/media/mca/filterfw/native/core/
H A Dgl_env.cpp313 error != EGL_SUCCESS;
326 error != EGL_SUCCESS;
/frameworks/native/opengl/tests/gl2_basic/
H A Dgl2_basic.cpp52 for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
221 if (returnVal && error == EGL_SUCCESS) {
/frameworks/native/opengl/tests/gl_basic/
H A Dgl_basic.cpp140 if (returnVal && error == EGL_SUCCESS) {
153 for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
/frameworks/native/opengl/tests/gl_yuvtex/
H A Dgl_yuvtex.cpp54 for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
216 if (returnVal && error == EGL_SUCCESS) {
/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp52 for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
325 if (returnVal && error == EGL_SUCCESS) {
/frameworks/native/opengl/tests/gl2_yuvtex/
H A Dgl2_yuvtex.cpp54 for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
326 if (returnVal && error == EGL_SUCCESS) {
/frameworks/native/opengl/tests/angeles/include/GLES/
H A Degl.h99 #define EGL_SUCCESS 0x3000 macro

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