Searched refs:VirtualDisplaySurface (Results 1 - 4 of 4) sorted by relevance

/frameworks/native/services/surfaceflinger/DisplayHardware/
H A DVirtualDisplaySurface.cpp18 #include "VirtualDisplaySurface.h"
48 VirtualDisplaySurface::VirtualDisplaySurface(HWComposer& hwc, int32_t dispId, function in class:android::VirtualDisplaySurface
92 VirtualDisplaySurface::~VirtualDisplaySurface() {
95 status_t VirtualDisplaySurface::beginFrame() {
110 status_t VirtualDisplaySurface::prepareFrame(CompositionType compositionType) {
158 status_t VirtualDisplaySurface::compositionComplete() {
162 status_t VirtualDisplaySurface::advanceFrame() {
207 void VirtualDisplaySurface
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H A DVirtualDisplaySurface.h48 * VirtualDisplaySurface, the VirtualDisplaySurface holds onto it instead of
54 * In HWC-only composition, the VirtualDisplaySurface dequeues a buffer from
65 * VirtualDisplaySurface. The scratch buffer is then used as the FB target
70 class VirtualDisplaySurface : public DisplaySurface, class in namespace:android
74 VirtualDisplaySurface(HWComposer& hwc, int32_t dispId,
92 virtual ~VirtualDisplaySurface();
122 // internally in the VirtualDisplaySurface. To minimize the number of times
/frameworks/native/services/surfaceflinger/
H A DAndroid.mk21 DisplayHardware/VirtualDisplaySurface.cpp \
H A DSurfaceFlinger.cpp71 #include "DisplayHardware/VirtualDisplaySurface.h"
1321 sp<VirtualDisplaySurface> vds = new VirtualDisplaySurface(

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