Searched refs:clipRequired (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | OpenGLRenderer.cpp | 1036 bool clipRequired = false; local 1037 quickRejectNoScissor(rect, &clipRequired); // safely ignore return, should never be rejected 1038 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired); 1624 bool snapOut, bool* clipRequired) { 1638 if (clipRequired) *clipRequired = !clipRect.contains(r); 1657 bool clipRequired = false; local 1658 if (quickRejectNoScissor(left, top, right, bottom, snapOut, &clipRequired)) { 1663 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired); 3071 bool clipRequired local 1623 quickRejectNoScissor(float left, float top, float right, float bottom, bool snapOut, bool* clipRequired) argument [all...] |
H A D | OpenGLRenderer.h | 268 * Same as quickReject, without the scissor, instead returning clipRequired through pointer. 269 * clipRequired will be only set if not rejected 272 bool snapOut = false, bool* clipRequired = NULL); 273 bool quickRejectNoScissor(const Rect& bounds, bool* clipRequired = NULL) { 275 clipRequired);
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