/frameworks/native/libs/gui/tests/ |
H A D | BufferQueue_test.cpp | 79 mBQ->dequeueBuffer(&slot, &fence, false, 1, 1, 0, 87 mBQ->dequeueBuffer(&slot, &fence, false, 1, 1, 0,
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/frameworks/native/services/surfaceflinger/DisplayHardware/ |
H A D | VirtualDisplaySurface.h | 99 virtual status_t dequeueBuffer(int* pslot, sp<Fence>* fence, bool async, 113 status_t dequeueBuffer(Source source, uint32_t format, uint32_t usage, 151 // dequeueBuffer. Each bit in mLastSlotSource corresponds to a producer 196 // | PREPARED | dequeueBuffer [1] || GLES |
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H A D | VirtualDisplaySurface.cpp | 149 // dequeueBuffer(). 180 // in a GLES configuration, if the sink disappears then dequeueBuffer 264 status_t VirtualDisplaySurface::dequeueBuffer(Source source, function in class:android::VirtualDisplaySurface 269 status_t result = mSource[source]->dequeueBuffer(sslot, fence, async, 274 VDS_LOGV("dequeueBuffer(%s): sslot=%d pslot=%d result=%d", 294 VDS_LOGV("dequeueBuffer(%s): buffers[%d]=%p fmt=%d usage=%#x", 303 status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, bool async, function in class:android::VirtualDisplaySurface 306 "Unexpected dequeueBuffer() in %s state", dbgStateStr()); 309 VDS_LOGW_IF(!async, "EGL called dequeueBuffer with !async despite eglSwapInterval(0)"); 310 VDS_LOGV("dequeueBuffer [all...] |
/frameworks/native/include/ui/ |
H A D | FramebufferNativeWindow.h | 69 static int dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, int* fenceFd);
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/frameworks/native/libs/ui/ |
H A D | FramebufferNativeWindow.cpp | 153 ANativeWindow::dequeueBuffer = dequeueBuffer; member in class:android::ANativeWindow 224 int result = dequeueBuffer(window, buffer, &fenceFd); 235 int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window, function in class:android::FramebufferNativeWindow
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/frameworks/native/include/gui/ |
H A D | BufferQueue.h | 119 // by dequeueBuffer. It must be called again if dequeueBuffer returns 123 // dequeueBuffer gets the next buffer slot index for the producer to use. 160 virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async, 185 // will usually be the one obtained from dequeueBuffer. 269 // dequeueBuffer when a width and height of zero is requested. Default 283 // flag) and has dequeueBuffer() return WOULD_BLOCK instead. 298 // in dequeueBuffer. Formats are enumerated in graphics.h; the 302 // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer. 303 // These are merged with the bits passed to dequeueBuffer [all...] |
H A D | IGraphicBufferProducer.h | 46 * dequeueBuffer() to get an empty buffer, fills it with data, then 73 // dequeueBuffer requests a new buffer slot for the client to use. Ownership 80 // If dequeueBuffer return BUFFER_NEEDS_REALLOCATION, the client is 90 virtual status_t dequeueBuffer(int *slot, sp<Fence>* fence, bool async,
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H A D | Surface.h | 126 virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
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/frameworks/native/libs/gui/ |
H A D | Surface.cpp | 46 ANativeWindow::dequeueBuffer = hook_dequeueBuffer; member in class:android::ANativeWindow 97 return c->dequeueBuffer(buffer, fenceFd); 117 int result = c->dequeueBuffer(&buf, &fenceFd); 178 int Surface::dequeueBuffer(android_native_buffer_t** buffer, int* fenceFd) { function in class:android::Surface 180 ALOGV("Surface::dequeueBuffer"); 186 status_t result = mGraphicBufferProducer->dequeueBuffer(&buf, &fence, mSwapIntervalZero, 189 ALOGV("dequeueBuffer: IGraphicBufferProducer::dequeueBuffer(%d, %d, %d, %d)" 197 ALOGE_IF(fence == NULL, "Surface::dequeueBuffer: received null Fence! buf=%d", buf); 206 ALOGE("dequeueBuffer [all...] |
H A D | IGraphicBufferProducer.cpp | 82 virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async, function in class:android::BpGraphicBufferProducer 206 int result = dequeueBuffer(&buf, &fence, async, w, h, format, usage);
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H A D | BufferQueue.cpp | 253 status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>* outFence, bool async, function in class:android::BufferQueue 256 ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage); 259 ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h); 280 ST_LOGE("dequeueBuffer: BufferQueue has been abandoned!"); 290 ST_LOGE("dequeueBuffer: async mode is invalid with buffercount override"); 335 ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without " 349 ST_LOGE("dequeueBuffer: min undequeued buffer count (%d) " 368 ST_LOGE("dequeueBuffer: would block! returning an error instead."); 378 ST_LOGE("dequeueBuffer: no available buffer slots"); 415 ST_LOGE("dequeueBuffer [all...] |
/frameworks/av/services/camera/libcameraservice/device3/ |
H A D | Camera3OutputStream.cpp | 109 res = currentConsumer->dequeueBuffer(currentConsumer.get(), &anb, &fenceFd);
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/frameworks/native/opengl/libagl/ |
H A D | egl.cpp | 378 if (nativeWindow->dequeueBuffer(nativeWindow, &buffer, 533 if (nativeWindow->dequeueBuffer(nativeWindow, &buffer, &fenceFd) == NO_ERROR) {
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