Searched refs:ignoreTransform (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DOpenGLRenderer.h721 * @param ignoreTransform True if the current transform should be ignored
724 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
735 * @param ignoreTransform True if the current transform should be ignored
740 SkXfermode::Mode mode, bool ignoreTransform = false,
832 * @param ignoreTransform True if the current transform should be ignored
840 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
846 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
852 bool ignoreTransform, bool ignoreScale = false, bool dirty = true);
983 bool ignoreTransform = false, bool ignoreModelView = false);
985 bool ignoreTransform
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H A DOpenGLRenderer.cpp1868 bool ignoreTransform) {
1870 if (!ignoreTransform) {
1884 bool ignoreTransform, bool ignoreModelView) {
1892 if (!ignoreTransform) {
1915 void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) { argument
1917 if (ignoreTransform) {
2075 bool ignoreTransform = false; local
2079 ignoreTransform = true;
2090 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2360 bool ignoreTransform local
1867 setupDrawModelViewTranslate(float left, float top, float right, float bottom, bool ignoreTransform) argument
1883 setupDrawModelView(float left, float top, float right, float bottom, bool ignoreTransform, bool ignoreModelView) argument
3335 drawColorRects(const float* rects, int count, int color, SkXfermode::Mode mode, bool ignoreTransform, bool dirty, bool clip) argument
3392 drawColorRect(float left, float top, float right, float bottom, int color, SkXfermode::Mode mode, bool ignoreTransform) argument
3461 drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) argument
3486 drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) argument
3511 drawAlpha8TextureMesh(float left, float top, float right, float bottom, GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool ignoreTransform, bool ignoreScale, bool dirty) argument
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