Searched refs:mx (Results 1 - 2 of 2) sorted by relevance
/frameworks/native/opengl/libagl/ |
H A D | matrix.cpp | 724 void point2__generic(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { argument 725 const GLfixed* const m = mx->matrix.m; 734 void point3__generic(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { argument 735 const GLfixed* const m = mx->matrix.m; 745 void point4__generic(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { argument 746 const GLfixed* const m = mx->matrix.m; 757 void point3__mvui(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { argument 761 const GLfixed* const m = mx->matrix.m; 771 void point4__mvui(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { argument 775 const GLfixed* const m = mx [all...] |
/frameworks/base/libs/hwui/ |
H A D | PathTessellator.cpp | 984 float mx = (p1c1c2x + p2c1c2x) * 0.5f; local 989 mx, my, p1c1c2x, p1c1c2y, 992 mx, my, p2c1c2x, p2c1c2y, 1017 float mx = (acx + bcx) * 0.5f; local 1020 recursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy, 1022 recursiveQuadraticBezierVertices(mx, my, bx, by, bcx, bcy,
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