Searched refs:winding (Results 1 - 2 of 2) sorted by relevance
/frameworks/native/opengl/libagl/ |
H A D | array.cpp | 647 GLint first, GLsizei count, int winding) 649 // winding == 2 : fan 650 // winding == 1 : strip 662 // because it allows us to preserve the same winding when the whole 683 swap(((winding^=1) ? v1 : v0), v2); 690 if ((winding&2) == 0) { 857 GLsizei count, const GLvoid *indices, int winding) 859 // winding == 2 : fan 860 // winding == 1 : strip 883 vertex_t* & consumed = ((winding 646 drawPrimitivesTriangleFanOrStrip(ogles_context_t* c, GLint first, GLsizei count, int winding) argument 856 drawIndexedPrimitivesTriangleFanOrStrip(ogles_context_t* c, GLsizei count, const GLvoid *indices, int winding) argument [all...] |
H A D | primitives.cpp | 829 const GLenum winding = (c->lerp.area() > 0) ? GL_CW : GL_CCW; local 830 const GLenum face = (winding == c->cull.frontFace) ? GL_FRONT : GL_BACK;
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