Searched refs:w3 (Results 1 - 3 of 3) sorted by relevance

/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
H A Dchvr_filter.cpp40 int w1, w2, w3, w4; local
58 w3 = w1 + w2; /* Offset to three rows in pixels */
130 ptr_c = ptr - w3; /* Points to pixel three rows above */
132 v[0] = (int)(*(ptr_c - w3));
144 + (*(ptr_c + w3)); /* Current pixel */
192 a3_1 = *(ptr - w2) - *(ptr - w3);
196 a3_2 += ((*(ptr) - *(ptr + w3)) << 1) + (a3_2 << 2);
/frameworks/rs/driver/runtime/
H A Drs_sample.c191 float w0, float w1, float w2, float w3) {
196 float r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
204 float w0, float w1, float w2, float w3) {
209 float r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
217 float w0, float w1, float w2, float w3) {
222 float2 r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
230 float w0, float w1, float w2, float w3) {
235 float4 r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
243 float w0, float w1, float w2, float w3) {
248 float4 r = p0 * w0 + p1 * w1 + p2 * w2 + p3 * w3;
189 getSample_A(const uint8_t *p, size_t stride, int locX, int locY, int nextX, int nextY, float w0, float w1, float w2, float w3) argument
202 getSample_L(const uint8_t *p, size_t stride, int locX, int locY, int nextX, int nextY, float w0, float w1, float w2, float w3) argument
215 getSample_LA(const uint8_t *p, size_t stride, int locX, int locY, int nextX, int nextY, float w0, float w1, float w2, float w3) argument
228 getSample_RGB(const uint8_t *p, size_t stride, int locX, int locY, int nextX, int nextY, float w0, float w1, float w2, float w3) argument
241 getSample_RGBA(const uint8_t *p, size_t stride, int locX, int locY, int nextX, int nextY, float w0, float w1, float w2, float w3) argument
253 getSample_565(const uint8_t *p, size_t stride, int locX, int locY, int nextX, int nextY, float w0, float w1, float w2, float w3) argument
319 getBilinearSample2D(const Allocation_t *alloc, float w0, float w1, float w2, float w3, int lx, int ly, int nx, int ny, rs_data_kind dk, rs_data_type dt, uint32_t lod) argument
503 float w3 = fracU * fracV; local
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/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.cpp52 const float w3 = x * y; local
54 *xt = w0 * b[0] + w1 * b[2] + w2 * b[4] + w3 * b[6];
55 *yt = w0 * b[1] + w1 * b[3] + w2 * b[5] + w3 * b[7];

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