IAudioFlinger.h revision 3acbd053c842e76e1a40fc8a0bf62de87eebf00f
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_IAUDIOFLINGER_H
18#define ANDROID_IAUDIOFLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22#include <unistd.h>
23
24#include <utils/RefBase.h>
25#include <utils/Errors.h>
26#include <binder/IInterface.h>
27#include <media/IAudioTrack.h>
28#include <media/IAudioRecord.h>
29#include <media/IAudioFlingerClient.h>
30#include <system/audio.h>
31#include <system/audio_policy.h>
32#include <hardware/audio_policy.h>
33#include <hardware/audio_effect.h>
34#include <media/IEffect.h>
35#include <media/IEffectClient.h>
36#include <utils/String8.h>
37
38namespace android {
39
40// ----------------------------------------------------------------------------
41
42class IAudioFlinger : public IInterface
43{
44public:
45    DECLARE_META_INTERFACE(AudioFlinger);
46
47    // or-able bits shared by createTrack and openRecord, but not all combinations make sense
48    enum {
49        TRACK_DEFAULT = 0,  // client requests a default AudioTrack
50        TRACK_TIMED   = 1,  // client requests a TimedAudioTrack
51        TRACK_FAST    = 2,  // client requests a fast AudioTrack
52    };
53    typedef uint32_t track_flags_t;
54
55    /* create an audio track and registers it with AudioFlinger.
56     * return null if the track cannot be created.
57     */
58    virtual sp<IAudioTrack> createTrack(
59                                pid_t pid,
60                                audio_stream_type_t streamType,
61                                uint32_t sampleRate,
62                                audio_format_t format,
63                                uint32_t channelMask,
64                                int frameCount,
65                                track_flags_t flags,
66                                const sp<IMemory>& sharedBuffer,
67                                audio_io_handle_t output,
68                                pid_t tid,  // -1 means unused, otherwise must be valid non-0
69                                int *sessionId,
70                                status_t *status) = 0;
71
72    virtual sp<IAudioRecord> openRecord(
73                                pid_t pid,
74                                audio_io_handle_t input,
75                                uint32_t sampleRate,
76                                audio_format_t format,
77                                uint32_t channelMask,
78                                int frameCount,
79                                track_flags_t flags,
80                                int *sessionId,
81                                status_t *status) = 0;
82
83    /* query the audio hardware state. This state never changes,
84     * and therefore can be cached.
85     */
86    virtual     uint32_t    sampleRate(audio_io_handle_t output) const = 0;
87    virtual     int         channelCount(audio_io_handle_t output) const = 0;
88    virtual     audio_format_t format(audio_io_handle_t output) const = 0;
89    virtual     size_t      frameCount(audio_io_handle_t output) const = 0;
90
91    // return estimated latency in milliseconds
92    virtual     uint32_t    latency(audio_io_handle_t output) const = 0;
93
94    /* set/get the audio hardware state. This will probably be used by
95     * the preference panel, mostly.
96     */
97    virtual     status_t    setMasterVolume(float value) = 0;
98    virtual     status_t    setMasterMute(bool muted) = 0;
99
100    virtual     float       masterVolume() const = 0;
101    virtual     bool        masterMute() const = 0;
102
103    /* set/get stream type state. This will probably be used by
104     * the preference panel, mostly.
105     */
106    virtual     status_t    setStreamVolume(audio_stream_type_t stream, float value,
107                                    audio_io_handle_t output) = 0;
108    virtual     status_t    setStreamMute(audio_stream_type_t stream, bool muted) = 0;
109
110    virtual     float       streamVolume(audio_stream_type_t stream,
111                                    audio_io_handle_t output) const = 0;
112    virtual     bool        streamMute(audio_stream_type_t stream) const = 0;
113
114    // set audio mode
115    virtual     status_t    setMode(audio_mode_t mode) = 0;
116
117    // mic mute/state
118    virtual     status_t    setMicMute(bool state) = 0;
119    virtual     bool        getMicMute() const = 0;
120
121    virtual     status_t    setParameters(audio_io_handle_t ioHandle,
122                                    const String8& keyValuePairs) = 0;
123    virtual     String8     getParameters(audio_io_handle_t ioHandle, const String8& keys) const = 0;
124
125    // register a current process for audio output change notifications
126    virtual void registerClient(const sp<IAudioFlingerClient>& client) = 0;
127
128    // retrieve the audio recording buffer size
129    virtual size_t getInputBufferSize(uint32_t sampleRate, audio_format_t format, int channelCount) const = 0;
130
131    virtual audio_io_handle_t openOutput(audio_module_handle_t module,
132                                         audio_devices_t *pDevices,
133                                         uint32_t *pSamplingRate,
134                                         audio_format_t *pFormat,
135                                         audio_channel_mask_t *pChannelMask,
136                                         uint32_t *pLatencyMs,
137                                         audio_output_flags_t flags) = 0;
138    virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1,
139                                    audio_io_handle_t output2) = 0;
140    virtual status_t closeOutput(audio_io_handle_t output) = 0;
141    virtual status_t suspendOutput(audio_io_handle_t output) = 0;
142    virtual status_t restoreOutput(audio_io_handle_t output) = 0;
143
144    virtual audio_io_handle_t openInput(audio_module_handle_t module,
145                                        audio_devices_t *pDevices,
146                                        uint32_t *pSamplingRate,
147                                        audio_format_t *pFormat,
148                                        audio_channel_mask_t *pChannelMask) = 0;
149    virtual status_t closeInput(audio_io_handle_t input) = 0;
150
151    virtual status_t setStreamOutput(audio_stream_type_t stream, audio_io_handle_t output) = 0;
152
153    virtual status_t setVoiceVolume(float volume) = 0;
154
155    virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames,
156                                    audio_io_handle_t output) const = 0;
157
158    virtual unsigned int getInputFramesLost(audio_io_handle_t ioHandle) const = 0;
159
160    virtual int newAudioSessionId() = 0;
161
162    virtual void acquireAudioSessionId(int audioSession) = 0;
163    virtual void releaseAudioSessionId(int audioSession) = 0;
164
165    virtual status_t queryNumberEffects(uint32_t *numEffects) const = 0;
166
167    virtual status_t queryEffect(uint32_t index, effect_descriptor_t *pDescriptor) const = 0;
168
169    virtual status_t getEffectDescriptor(const effect_uuid_t *pEffectUUID,
170                                        effect_descriptor_t *pDescriptor) const = 0;
171
172    virtual sp<IEffect> createEffect(pid_t pid,
173                                    effect_descriptor_t *pDesc,
174                                    const sp<IEffectClient>& client,
175                                    int32_t priority,
176                                    audio_io_handle_t output,
177                                    int sessionId,
178                                    status_t *status,
179                                    int *id,
180                                    int *enabled) = 0;
181
182    virtual status_t moveEffects(int session, audio_io_handle_t srcOutput,
183                                    audio_io_handle_t dstOutput) = 0;
184
185    virtual audio_module_handle_t loadHwModule(const char *name) = 0;
186};
187
188
189// ----------------------------------------------------------------------------
190
191class BnAudioFlinger : public BnInterface<IAudioFlinger>
192{
193public:
194    virtual status_t    onTransact( uint32_t code,
195                                    const Parcel& data,
196                                    Parcel* reply,
197                                    uint32_t flags = 0);
198};
199
200// ----------------------------------------------------------------------------
201
202}; // namespace android
203
204#endif // ANDROID_IAUDIOFLINGER_H
205