WindowManager.java revision 33291d8d71278a2f0770018c977ff2626f71e2dc
1/* 2 * Copyright (C) 2006 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17package android.view; 18 19import android.app.Presentation; 20import android.content.Context; 21import android.content.pm.ActivityInfo; 22import android.graphics.PixelFormat; 23import android.os.IBinder; 24import android.os.Parcel; 25import android.os.Parcelable; 26import android.text.TextUtils; 27import android.util.Log; 28 29 30/** 31 * The interface that apps use to talk to the window manager. 32 * <p> 33 * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these. 34 * </p><p> 35 * Each window manager instance is bound to a particular {@link Display}. 36 * To obtain a {@link WindowManager} for a different display, use 37 * {@link Context#createDisplayContext} to obtain a {@link Context} for that 38 * display, then use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> 39 * to get the WindowManager. 40 * </p><p> 41 * The simplest way to show a window on another display is to create a 42 * {@link Presentation}. The presentation will automatically obtain a 43 * {@link WindowManager} and {@link Context} for that display. 44 * </p> 45 * 46 * @see android.content.Context#getSystemService 47 * @see android.content.Context#WINDOW_SERVICE 48 */ 49public interface WindowManager extends ViewManager { 50 /** 51 * Exception that is thrown when trying to add view whose 52 * {@link WindowManager.LayoutParams} {@link WindowManager.LayoutParams#token} 53 * is invalid. 54 */ 55 public static class BadTokenException extends RuntimeException { 56 public BadTokenException() { 57 } 58 59 public BadTokenException(String name) { 60 super(name); 61 } 62 } 63 64 /** 65 * Exception that is thrown when calling {@link #addView} to a secondary display that cannot 66 * be found. See {@link android.app.Presentation} for more information on secondary displays. 67 */ 68 public static class InvalidDisplayException extends RuntimeException { 69 public InvalidDisplayException() { 70 } 71 72 public InvalidDisplayException(String name) { 73 super(name); 74 } 75 } 76 77 /** 78 * Returns the {@link Display} upon which this {@link WindowManager} instance 79 * will create new windows. 80 * <p> 81 * Despite the name of this method, the display that is returned is not 82 * necessarily the primary display of the system (see {@link Display#DEFAULT_DISPLAY}). 83 * The returned display could instead be a secondary display that this 84 * window manager instance is managing. Think of it as the display that 85 * this {@link WindowManager} instance uses by default. 86 * </p><p> 87 * To create windows on a different display, you need to obtain a 88 * {@link WindowManager} for that {@link Display}. (See the {@link WindowManager} 89 * class documentation for more information.) 90 * </p> 91 * 92 * @return The display that this window manager is managing. 93 */ 94 public Display getDefaultDisplay(); 95 96 /** 97 * Special variation of {@link #removeView} that immediately invokes 98 * the given view hierarchy's {@link View#onDetachedFromWindow() 99 * View.onDetachedFromWindow()} methods before returning. This is not 100 * for normal applications; using it correctly requires great care. 101 * 102 * @param view The view to be removed. 103 */ 104 public void removeViewImmediate(View view); 105 106 public static class LayoutParams extends ViewGroup.LayoutParams 107 implements Parcelable { 108 /** 109 * X position for this window. With the default gravity it is ignored. 110 * When using {@link Gravity#LEFT} or {@link Gravity#START} or {@link Gravity#RIGHT} or 111 * {@link Gravity#END} it provides an offset from the given edge. 112 */ 113 @ViewDebug.ExportedProperty 114 public int x; 115 116 /** 117 * Y position for this window. With the default gravity it is ignored. 118 * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides 119 * an offset from the given edge. 120 */ 121 @ViewDebug.ExportedProperty 122 public int y; 123 124 /** 125 * Indicates how much of the extra space will be allocated horizontally 126 * to the view associated with these LayoutParams. Specify 0 if the view 127 * should not be stretched. Otherwise the extra pixels will be pro-rated 128 * among all views whose weight is greater than 0. 129 */ 130 @ViewDebug.ExportedProperty 131 public float horizontalWeight; 132 133 /** 134 * Indicates how much of the extra space will be allocated vertically 135 * to the view associated with these LayoutParams. Specify 0 if the view 136 * should not be stretched. Otherwise the extra pixels will be pro-rated 137 * among all views whose weight is greater than 0. 138 */ 139 @ViewDebug.ExportedProperty 140 public float verticalWeight; 141 142 /** 143 * The general type of window. There are three main classes of 144 * window types: 145 * <ul> 146 * <li> <strong>Application windows</strong> (ranging from 147 * {@link #FIRST_APPLICATION_WINDOW} to 148 * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application 149 * windows. For these types of windows, the {@link #token} must be 150 * set to the token of the activity they are a part of (this will 151 * normally be done for you if {@link #token} is null). 152 * <li> <strong>Sub-windows</strong> (ranging from 153 * {@link #FIRST_SUB_WINDOW} to 154 * {@link #LAST_SUB_WINDOW}) are associated with another top-level 155 * window. For these types of windows, the {@link #token} must be 156 * the token of the window it is attached to. 157 * <li> <strong>System windows</strong> (ranging from 158 * {@link #FIRST_SYSTEM_WINDOW} to 159 * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for 160 * use by the system for specific purposes. They should not normally 161 * be used by applications, and a special permission is required 162 * to use them. 163 * </ul> 164 * 165 * @see #TYPE_BASE_APPLICATION 166 * @see #TYPE_APPLICATION 167 * @see #TYPE_APPLICATION_STARTING 168 * @see #TYPE_APPLICATION_PANEL 169 * @see #TYPE_APPLICATION_MEDIA 170 * @see #TYPE_APPLICATION_SUB_PANEL 171 * @see #TYPE_APPLICATION_ATTACHED_DIALOG 172 * @see #TYPE_STATUS_BAR 173 * @see #TYPE_SEARCH_BAR 174 * @see #TYPE_PHONE 175 * @see #TYPE_SYSTEM_ALERT 176 * @see #TYPE_KEYGUARD 177 * @see #TYPE_TOAST 178 * @see #TYPE_SYSTEM_OVERLAY 179 * @see #TYPE_PRIORITY_PHONE 180 * @see #TYPE_STATUS_BAR_PANEL 181 * @see #TYPE_SYSTEM_DIALOG 182 * @see #TYPE_KEYGUARD_DIALOG 183 * @see #TYPE_SYSTEM_ERROR 184 * @see #TYPE_INPUT_METHOD 185 * @see #TYPE_INPUT_METHOD_DIALOG 186 */ 187 @ViewDebug.ExportedProperty(mapping = { 188 @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION, to = "TYPE_BASE_APPLICATION"), 189 @ViewDebug.IntToString(from = TYPE_APPLICATION, to = "TYPE_APPLICATION"), 190 @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING, to = "TYPE_APPLICATION_STARTING"), 191 @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL, to = "TYPE_APPLICATION_PANEL"), 192 @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA, to = "TYPE_APPLICATION_MEDIA"), 193 @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL, to = "TYPE_APPLICATION_SUB_PANEL"), 194 @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG, to = "TYPE_APPLICATION_ATTACHED_DIALOG"), 195 @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA_OVERLAY, to = "TYPE_APPLICATION_MEDIA_OVERLAY"), 196 @ViewDebug.IntToString(from = TYPE_STATUS_BAR, to = "TYPE_STATUS_BAR"), 197 @ViewDebug.IntToString(from = TYPE_SEARCH_BAR, to = "TYPE_SEARCH_BAR"), 198 @ViewDebug.IntToString(from = TYPE_PHONE, to = "TYPE_PHONE"), 199 @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT, to = "TYPE_SYSTEM_ALERT"), 200 @ViewDebug.IntToString(from = TYPE_KEYGUARD, to = "TYPE_KEYGUARD"), 201 @ViewDebug.IntToString(from = TYPE_TOAST, to = "TYPE_TOAST"), 202 @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY, to = "TYPE_SYSTEM_OVERLAY"), 203 @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE, to = "TYPE_PRIORITY_PHONE"), 204 @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG, to = "TYPE_SYSTEM_DIALOG"), 205 @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG, to = "TYPE_KEYGUARD_DIALOG"), 206 @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR, to = "TYPE_SYSTEM_ERROR"), 207 @ViewDebug.IntToString(from = TYPE_INPUT_METHOD, to = "TYPE_INPUT_METHOD"), 208 @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG, to = "TYPE_INPUT_METHOD_DIALOG"), 209 @ViewDebug.IntToString(from = TYPE_WALLPAPER, to = "TYPE_WALLPAPER"), 210 @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, to = "TYPE_STATUS_BAR_PANEL"), 211 @ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY, to = "TYPE_SECURE_SYSTEM_OVERLAY"), 212 @ViewDebug.IntToString(from = TYPE_DRAG, to = "TYPE_DRAG"), 213 @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL, to = "TYPE_STATUS_BAR_SUB_PANEL"), 214 @ViewDebug.IntToString(from = TYPE_POINTER, to = "TYPE_POINTER"), 215 @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR, to = "TYPE_NAVIGATION_BAR"), 216 @ViewDebug.IntToString(from = TYPE_VOLUME_OVERLAY, to = "TYPE_VOLUME_OVERLAY"), 217 @ViewDebug.IntToString(from = TYPE_BOOT_PROGRESS, to = "TYPE_BOOT_PROGRESS"), 218 @ViewDebug.IntToString(from = TYPE_HIDDEN_NAV_CONSUMER, to = "TYPE_HIDDEN_NAV_CONSUMER"), 219 @ViewDebug.IntToString(from = TYPE_DREAM, to = "TYPE_DREAM"), 220 @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR_PANEL, to = "TYPE_NAVIGATION_BAR_PANEL"), 221 @ViewDebug.IntToString(from = TYPE_DISPLAY_OVERLAY, to = "TYPE_DISPLAY_OVERLAY"), 222 @ViewDebug.IntToString(from = TYPE_MAGNIFICATION_OVERLAY, to = "TYPE_MAGNIFICATION_OVERLAY") 223 }) 224 public int type; 225 226 /** 227 * Start of window types that represent normal application windows. 228 */ 229 public static final int FIRST_APPLICATION_WINDOW = 1; 230 231 /** 232 * Window type: an application window that serves as the "base" window 233 * of the overall application; all other application windows will 234 * appear on top of it. 235 * In multiuser systems shows only on the owning user's window. 236 */ 237 public static final int TYPE_BASE_APPLICATION = 1; 238 239 /** 240 * Window type: a normal application window. The {@link #token} must be 241 * an Activity token identifying who the window belongs to. 242 * In multiuser systems shows only on the owning user's window. 243 */ 244 public static final int TYPE_APPLICATION = 2; 245 246 /** 247 * Window type: special application window that is displayed while the 248 * application is starting. Not for use by applications themselves; 249 * this is used by the system to display something until the 250 * application can show its own windows. 251 * In multiuser systems shows on all users' windows. 252 */ 253 public static final int TYPE_APPLICATION_STARTING = 3; 254 255 /** 256 * End of types of application windows. 257 */ 258 public static final int LAST_APPLICATION_WINDOW = 99; 259 260 /** 261 * Start of types of sub-windows. The {@link #token} of these windows 262 * must be set to the window they are attached to. These types of 263 * windows are kept next to their attached window in Z-order, and their 264 * coordinate space is relative to their attached window. 265 */ 266 public static final int FIRST_SUB_WINDOW = 1000; 267 268 /** 269 * Window type: a panel on top of an application window. These windows 270 * appear on top of their attached window. 271 */ 272 public static final int TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW; 273 274 /** 275 * Window type: window for showing media (such as video). These windows 276 * are displayed behind their attached window. 277 */ 278 public static final int TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW+1; 279 280 /** 281 * Window type: a sub-panel on top of an application window. These 282 * windows are displayed on top their attached window and any 283 * {@link #TYPE_APPLICATION_PANEL} panels. 284 */ 285 public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2; 286 287 /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout 288 * of the window happens as that of a top-level window, <em>not</em> 289 * as a child of its container. 290 */ 291 public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3; 292 293 /** 294 * Window type: window for showing overlays on top of media windows. 295 * These windows are displayed between TYPE_APPLICATION_MEDIA and the 296 * application window. They should be translucent to be useful. This 297 * is a big ugly hack so: 298 * @hide 299 */ 300 public static final int TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW+4; 301 302 /** 303 * End of types of sub-windows. 304 */ 305 public static final int LAST_SUB_WINDOW = 1999; 306 307 /** 308 * Start of system-specific window types. These are not normally 309 * created by applications. 310 */ 311 public static final int FIRST_SYSTEM_WINDOW = 2000; 312 313 /** 314 * Window type: the status bar. There can be only one status bar 315 * window; it is placed at the top of the screen, and all other 316 * windows are shifted down so they are below it. 317 * In multiuser systems shows on all users' windows. 318 */ 319 public static final int TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW; 320 321 /** 322 * Window type: the search bar. There can be only one search bar 323 * window; it is placed at the top of the screen. 324 * In multiuser systems shows on all users' windows. 325 */ 326 public static final int TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1; 327 328 /** 329 * Window type: phone. These are non-application windows providing 330 * user interaction with the phone (in particular incoming calls). 331 * These windows are normally placed above all applications, but behind 332 * the status bar. 333 * In multiuser systems shows on all users' windows. 334 */ 335 public static final int TYPE_PHONE = FIRST_SYSTEM_WINDOW+2; 336 337 /** 338 * Window type: system window, such as low power alert. These windows 339 * are always on top of application windows. 340 * In multiuser systems shows only on the owning user's window. 341 */ 342 public static final int TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3; 343 344 /** 345 * Window type: keyguard window. 346 * In multiuser systems shows on all users' windows. 347 */ 348 public static final int TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4; 349 350 /** 351 * Window type: transient notifications. 352 * In multiuser systems shows only on the owning user's window. 353 */ 354 public static final int TYPE_TOAST = FIRST_SYSTEM_WINDOW+5; 355 356 /** 357 * Window type: system overlay windows, which need to be displayed 358 * on top of everything else. These windows must not take input 359 * focus, or they will interfere with the keyguard. 360 * In multiuser systems shows only on the owning user's window. 361 */ 362 public static final int TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6; 363 364 /** 365 * Window type: priority phone UI, which needs to be displayed even if 366 * the keyguard is active. These windows must not take input 367 * focus, or they will interfere with the keyguard. 368 * In multiuser systems shows on all users' windows. 369 */ 370 public static final int TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7; 371 372 /** 373 * Window type: panel that slides out from the status bar 374 * In multiuser systems shows on all users' windows. 375 */ 376 public static final int TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8; 377 378 /** 379 * Window type: dialogs that the keyguard shows 380 * In multiuser systems shows on all users' windows. 381 */ 382 public static final int TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9; 383 384 /** 385 * Window type: internal system error windows, appear on top of 386 * everything they can. 387 * In multiuser systems shows only on the owning user's window. 388 */ 389 public static final int TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10; 390 391 /** 392 * Window type: internal input methods windows, which appear above 393 * the normal UI. Application windows may be resized or panned to keep 394 * the input focus visible while this window is displayed. 395 * In multiuser systems shows only on the owning user's window. 396 */ 397 public static final int TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11; 398 399 /** 400 * Window type: internal input methods dialog windows, which appear above 401 * the current input method window. 402 * In multiuser systems shows only on the owning user's window. 403 */ 404 public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12; 405 406 /** 407 * Window type: wallpaper window, placed behind any window that wants 408 * to sit on top of the wallpaper. 409 * In multiuser systems shows only on the owning user's window. 410 */ 411 public static final int TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13; 412 413 /** 414 * Window type: panel that slides out from over the status bar 415 * In multiuser systems shows on all users' windows. 416 */ 417 public static final int TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+14; 418 419 /** 420 * Window type: secure system overlay windows, which need to be displayed 421 * on top of everything else. These windows must not take input 422 * focus, or they will interfere with the keyguard. 423 * 424 * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the 425 * system itself is allowed to create these overlays. Applications cannot 426 * obtain permission to create secure system overlays. 427 * 428 * In multiuser systems shows only on the owning user's window. 429 * @hide 430 */ 431 public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15; 432 433 /** 434 * Window type: the drag-and-drop pseudowindow. There is only one 435 * drag layer (at most), and it is placed on top of all other windows. 436 * In multiuser systems shows only on the owning user's window. 437 * @hide 438 */ 439 public static final int TYPE_DRAG = FIRST_SYSTEM_WINDOW+16; 440 441 /** 442 * Window type: panel that slides out from under the status bar 443 * In multiuser systems shows on all users' windows. 444 * @hide 445 */ 446 public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17; 447 448 /** 449 * Window type: (mouse) pointer 450 * In multiuser systems shows on all users' windows. 451 * @hide 452 */ 453 public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18; 454 455 /** 456 * Window type: Navigation bar (when distinct from status bar) 457 * In multiuser systems shows on all users' windows. 458 * @hide 459 */ 460 public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19; 461 462 /** 463 * Window type: The volume level overlay/dialog shown when the user 464 * changes the system volume. 465 * In multiuser systems shows on all users' windows. 466 * @hide 467 */ 468 public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20; 469 470 /** 471 * Window type: The boot progress dialog, goes on top of everything 472 * in the world. 473 * In multiuser systems shows on all users' windows. 474 * @hide 475 */ 476 public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21; 477 478 /** 479 * Window type: Fake window to consume touch events when the navigation 480 * bar is hidden. 481 * In multiuser systems shows on all users' windows. 482 * @hide 483 */ 484 public static final int TYPE_HIDDEN_NAV_CONSUMER = FIRST_SYSTEM_WINDOW+22; 485 486 /** 487 * Window type: Dreams (screen saver) window, just above keyguard. 488 * In multiuser systems shows only on the owning user's window. 489 * @hide 490 */ 491 public static final int TYPE_DREAM = FIRST_SYSTEM_WINDOW+23; 492 493 /** 494 * Window type: Navigation bar panel (when navigation bar is distinct from status bar) 495 * In multiuser systems shows on all users' windows. 496 * @hide 497 */ 498 public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24; 499 500 /** 501 * Window type: Behind the universe of the real windows. 502 * In multiuser systems shows on all users' windows. 503 * @hide 504 */ 505 public static final int TYPE_UNIVERSE_BACKGROUND = FIRST_SYSTEM_WINDOW+25; 506 507 /** 508 * Window type: Display overlay window. Used to simulate secondary display devices. 509 * In multiuser systems shows on all users' windows. 510 * @hide 511 */ 512 public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26; 513 514 /** 515 * Window type: Magnification overlay window. Used to highlight the magnified 516 * portion of a display when accessibility magnification is enabled. 517 * In multiuser systems shows on all users' windows. 518 * @hide 519 */ 520 public static final int TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27; 521 522 /** 523 * Window type: Recents. Same layer as {@link #TYPE_SYSTEM_DIALOG} but only appears on 524 * one user's screen. 525 * In multiuser systems shows on all users' windows. 526 * @hide 527 */ 528 public static final int TYPE_RECENTS_OVERLAY = FIRST_SYSTEM_WINDOW+28; 529 530 /** 531 * End of types of system windows. 532 */ 533 public static final int LAST_SYSTEM_WINDOW = 2999; 534 535 /** @deprecated this is ignored, this value is set automatically when needed. */ 536 @Deprecated 537 public static final int MEMORY_TYPE_NORMAL = 0; 538 /** @deprecated this is ignored, this value is set automatically when needed. */ 539 @Deprecated 540 public static final int MEMORY_TYPE_HARDWARE = 1; 541 /** @deprecated this is ignored, this value is set automatically when needed. */ 542 @Deprecated 543 public static final int MEMORY_TYPE_GPU = 2; 544 /** @deprecated this is ignored, this value is set automatically when needed. */ 545 @Deprecated 546 public static final int MEMORY_TYPE_PUSH_BUFFERS = 3; 547 548 /** 549 * @deprecated this is ignored 550 */ 551 @Deprecated 552 public int memoryType; 553 554 /** Window flag: as long as this window is visible to the user, allow 555 * the lock screen to activate while the screen is on. 556 * This can be used independently, or in combination with 557 * {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */ 558 public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001; 559 560 /** Window flag: everything behind this window will be dimmed. 561 * Use {@link #dimAmount} to control the amount of dim. */ 562 public static final int FLAG_DIM_BEHIND = 0x00000002; 563 564 /** Window flag: blur everything behind this window. 565 * @deprecated Blurring is no longer supported. */ 566 @Deprecated 567 public static final int FLAG_BLUR_BEHIND = 0x00000004; 568 569 /** Window flag: this window won't ever get key input focus, so the 570 * user can not send key or other button events to it. Those will 571 * instead go to whatever focusable window is behind it. This flag 572 * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that 573 * is explicitly set. 574 * 575 * <p>Setting this flag also implies that the window will not need to 576 * interact with 577 * a soft input method, so it will be Z-ordered and positioned 578 * independently of any active input method (typically this means it 579 * gets Z-ordered on top of the input method, so it can use the full 580 * screen for its content and cover the input method if needed. You 581 * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */ 582 public static final int FLAG_NOT_FOCUSABLE = 0x00000008; 583 584 /** Window flag: this window can never receive touch events. */ 585 public static final int FLAG_NOT_TOUCHABLE = 0x00000010; 586 587 /** Window flag: even when this window is focusable (its 588 * {@link #FLAG_NOT_FOCUSABLE} is not set), allow any pointer events 589 * outside of the window to be sent to the windows behind it. Otherwise 590 * it will consume all pointer events itself, regardless of whether they 591 * are inside of the window. */ 592 public static final int FLAG_NOT_TOUCH_MODAL = 0x00000020; 593 594 /** Window flag: when set, if the device is asleep when the touch 595 * screen is pressed, you will receive this first touch event. Usually 596 * the first touch event is consumed by the system since the user can 597 * not see what they are pressing on. 598 */ 599 public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040; 600 601 /** Window flag: as long as this window is visible to the user, keep 602 * the device's screen turned on and bright. */ 603 public static final int FLAG_KEEP_SCREEN_ON = 0x00000080; 604 605 /** Window flag: place the window within the entire screen, ignoring 606 * decorations around the border (such as the status bar). The 607 * window must correctly position its contents to take the screen 608 * decoration into account. This flag is normally set for you 609 * by Window as described in {@link Window#setFlags}. */ 610 public static final int FLAG_LAYOUT_IN_SCREEN = 0x00000100; 611 612 /** Window flag: allow window to extend outside of the screen. */ 613 public static final int FLAG_LAYOUT_NO_LIMITS = 0x00000200; 614 615 /** 616 * Window flag: hide all screen decorations (such as the status bar) while 617 * this window is displayed. This allows the window to use the entire 618 * display space for itself -- the status bar will be hidden when 619 * an app window with this flag set is on the top layer. 620 * 621 * <p>This flag can be controlled in your theme through the 622 * {@link android.R.attr#windowFullscreen} attribute; this attribute 623 * is automatically set for you in the standard fullscreen themes 624 * such as {@link android.R.style#Theme_NoTitleBar_Fullscreen}, 625 * {@link android.R.style#Theme_Black_NoTitleBar_Fullscreen}, 626 * {@link android.R.style#Theme_Light_NoTitleBar_Fullscreen}, 627 * {@link android.R.style#Theme_Holo_NoActionBar_Fullscreen}, 628 * {@link android.R.style#Theme_Holo_Light_NoActionBar_Fullscreen}, 629 * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Fullscreen}, and 630 * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Fullscreen}.</p> 631 */ 632 public static final int FLAG_FULLSCREEN = 0x00000400; 633 634 /** Window flag: override {@link #FLAG_FULLSCREEN} and force the 635 * screen decorations (such as the status bar) to be shown. */ 636 public static final int FLAG_FORCE_NOT_FULLSCREEN = 0x00000800; 637 638 /** Window flag: turn on dithering when compositing this window to 639 * the screen. 640 * @deprecated This flag is no longer used. */ 641 @Deprecated 642 public static final int FLAG_DITHER = 0x00001000; 643 644 /** Window flag: treat the content of the window as secure, preventing 645 * it from appearing in screenshots or from being viewed on non-secure 646 * displays. 647 * 648 * <p>See {@link android.view.Display#FLAG_SECURE} for more details about 649 * secure surfaces and secure displays. 650 */ 651 public static final int FLAG_SECURE = 0x00002000; 652 653 /** Window flag: a special mode where the layout parameters are used 654 * to perform scaling of the surface when it is composited to the 655 * screen. */ 656 public static final int FLAG_SCALED = 0x00004000; 657 658 /** Window flag: intended for windows that will often be used when the user is 659 * holding the screen against their face, it will aggressively filter the event 660 * stream to prevent unintended presses in this situation that may not be 661 * desired for a particular window, when such an event stream is detected, the 662 * application will receive a CANCEL motion event to indicate this so applications 663 * can handle this accordingly by taking no action on the event 664 * until the finger is released. */ 665 public static final int FLAG_IGNORE_CHEEK_PRESSES = 0x00008000; 666 667 /** Window flag: a special option only for use in combination with 668 * {@link #FLAG_LAYOUT_IN_SCREEN}. When requesting layout in the 669 * screen your window may appear on top of or behind screen decorations 670 * such as the status bar. By also including this flag, the window 671 * manager will report the inset rectangle needed to ensure your 672 * content is not covered by screen decorations. This flag is normally 673 * set for you by Window as described in {@link Window#setFlags}.*/ 674 public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000; 675 676 /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with 677 * respect to how this window interacts with the current method. That 678 * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the 679 * window will behave as if it needs to interact with the input method 680 * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is 681 * not set and this flag is set, then the window will behave as if it 682 * doesn't need to interact with the input method and can be placed 683 * to use more space and cover the input method. 684 */ 685 public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000; 686 687 /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you 688 * can set this flag to receive a single special MotionEvent with 689 * the action 690 * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for 691 * touches that occur outside of your window. Note that you will not 692 * receive the full down/move/up gesture, only the location of the 693 * first down as an ACTION_OUTSIDE. 694 */ 695 public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000; 696 697 /** Window flag: special flag to let windows be shown when the screen 698 * is locked. This will let application windows take precedence over 699 * key guard or any other lock screens. Can be used with 700 * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows 701 * directly before showing the key guard window. Can be used with 702 * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss 703 * non-secure keyguards. This flag only applies to the top-most 704 * full-screen window. 705 */ 706 public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000; 707 708 /** Window flag: ask that the system wallpaper be shown behind 709 * your window. The window surface must be translucent to be able 710 * to actually see the wallpaper behind it; this flag just ensures 711 * that the wallpaper surface will be there if this window actually 712 * has translucent regions. 713 * 714 * <p>This flag can be controlled in your theme through the 715 * {@link android.R.attr#windowShowWallpaper} attribute; this attribute 716 * is automatically set for you in the standard wallpaper themes 717 * such as {@link android.R.style#Theme_Wallpaper}, 718 * {@link android.R.style#Theme_Wallpaper_NoTitleBar}, 719 * {@link android.R.style#Theme_Wallpaper_NoTitleBar_Fullscreen}, 720 * {@link android.R.style#Theme_Holo_Wallpaper}, 721 * {@link android.R.style#Theme_Holo_Wallpaper_NoTitleBar}, 722 * {@link android.R.style#Theme_DeviceDefault_Wallpaper}, and 723 * {@link android.R.style#Theme_DeviceDefault_Wallpaper_NoTitleBar}.</p> 724 */ 725 public static final int FLAG_SHOW_WALLPAPER = 0x00100000; 726 727 /** Window flag: when set as a window is being added or made 728 * visible, once the window has been shown then the system will 729 * poke the power manager's user activity (as if the user had woken 730 * up the device) to turn the screen on. */ 731 public static final int FLAG_TURN_SCREEN_ON = 0x00200000; 732 733 /** Window flag: when set the window will cause the keyguard to 734 * be dismissed, only if it is not a secure lock keyguard. Because such 735 * a keyguard is not needed for security, it will never re-appear if 736 * the user navigates to another window (in contrast to 737 * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily 738 * hide both secure and non-secure keyguards but ensure they reappear 739 * when the user moves to another UI that doesn't hide them). 740 * If the keyguard is currently active and is secure (requires an 741 * unlock pattern) than the user will still need to confirm it before 742 * seeing this window, unless {@link #FLAG_SHOW_WHEN_LOCKED} has 743 * also been set. 744 */ 745 public static final int FLAG_DISMISS_KEYGUARD = 0x00400000; 746 747 /** Window flag: when set the window will accept for touch events 748 * outside of its bounds to be sent to other windows that also 749 * support split touch. When this flag is not set, the first pointer 750 * that goes down determines the window to which all subsequent touches 751 * go until all pointers go up. When this flag is set, each pointer 752 * (not necessarily the first) that goes down determines the window 753 * to which all subsequent touches of that pointer will go until that 754 * pointer goes up thereby enabling touches with multiple pointers 755 * to be split across multiple windows. 756 */ 757 public static final int FLAG_SPLIT_TOUCH = 0x00800000; 758 759 /** 760 * <p>Indicates whether this window should be hardware accelerated. 761 * Requesting hardware acceleration does not guarantee it will happen.</p> 762 * 763 * <p>This flag can be controlled programmatically <em>only</em> to enable 764 * hardware acceleration. To enable hardware acceleration for a given 765 * window programmatically, do the following:</p> 766 * 767 * <pre> 768 * Window w = activity.getWindow(); // in Activity's onCreate() for instance 769 * w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED, 770 * WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED); 771 * </pre> 772 * 773 * <p>It is important to remember that this flag <strong>must</strong> 774 * be set before setting the content view of your activity or dialog.</p> 775 * 776 * <p>This flag cannot be used to disable hardware acceleration after it 777 * was enabled in your manifest using 778 * {@link android.R.attr#hardwareAccelerated}. If you need to selectively 779 * and programmatically disable hardware acceleration (for automated testing 780 * for instance), make sure it is turned off in your manifest and enable it 781 * on your activity or dialog when you need it instead, using the method 782 * described above.</p> 783 * 784 * <p>This flag is automatically set by the system if the 785 * {@link android.R.attr#hardwareAccelerated android:hardwareAccelerated} 786 * XML attribute is set to true on an activity or on the application.</p> 787 */ 788 public static final int FLAG_HARDWARE_ACCELERATED = 0x01000000; 789 790 /** 791 * Window flag: allow window contents to extend in to the screen's 792 * overscan area, if there is one. The window should still correctly 793 * position its contents to take the overscan area into account. 794 * 795 * <p>This flag can be controlled in your theme through the 796 * {@link android.R.attr#windowOverscan} attribute; this attribute 797 * is automatically set for you in the standard overscan themes 798 * such as {@link android.R.style#Theme_NoTitleBar_Overscan}, 799 * {@link android.R.style#Theme_Black_NoTitleBar_Overscan}, 800 * {@link android.R.style#Theme_Light_NoTitleBar_Overscan}, 801 * {@link android.R.style#Theme_Holo_NoActionBar_Overscan}, 802 * {@link android.R.style#Theme_Holo_Light_NoActionBar_Overscan}, 803 * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Overscan}, and 804 * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Overscan}.</p> 805 * 806 * <p>When this flag is enabled for a window, its normal content may be obscured 807 * to some degree by the overscan region of the display. To ensure key parts of 808 * that content are visible to the user, you can use 809 * {@link View#setFitsSystemWindows(boolean) View.setFitsSystemWindows(boolean)} 810 * to set the point in the view hierarchy where the appropriate offsets should 811 * be applied. (This can be done either by directly calling this function, using 812 * the {@link android.R.attr#fitsSystemWindows} attribute in your view hierarchy, 813 * or implementing you own {@link View#fitSystemWindows(android.graphics.Rect) 814 * View.fitSystemWindows(Rect)} method).</p> 815 * 816 * <p>This mechanism for positioning content elements is identical to its equivalent 817 * use with layout and {@link View#setSystemUiVisibility(int) 818 * View.setSystemUiVisibility(int)}; here is an example layout that will correctly 819 * position its UI elements with this overscan flag is set:</p> 820 * 821 * {@sample development/samples/ApiDemos/res/layout/overscan_activity.xml complete} 822 */ 823 public static final int FLAG_LAYOUT_IN_OVERSCAN = 0x02000000; 824 825 // ----- HIDDEN FLAGS. 826 // These start at the high bit and go down. 827 828 /** Window flag: Enable touches to slide out of a window into neighboring 829 * windows in mid-gesture instead of being captured for the duration of 830 * the gesture. 831 * 832 * This flag changes the behavior of touch focus for this window only. 833 * Touches can slide out of the window but they cannot necessarily slide 834 * back in (unless the other window with touch focus permits it). 835 * 836 * {@hide} 837 */ 838 public static final int FLAG_SLIPPERY = 0x04000000; 839 840 /** 841 * Flag for a window belonging to an activity that responds to {@link KeyEvent#KEYCODE_MENU} 842 * and therefore needs a Menu key. For devices where Menu is a physical button this flag is 843 * ignored, but on devices where the Menu key is drawn in software it may be hidden unless 844 * this flag is set. 845 * 846 * (Note that Action Bars, when available, are the preferred way to offer additional 847 * functions otherwise accessed via an options menu.) 848 * 849 * {@hide} 850 */ 851 public static final int FLAG_NEEDS_MENU_KEY = 0x08000000; 852 853 /** Window flag: special flag to limit the size of the window to be 854 * original size ([320x480] x density). Used to create window for applications 855 * running under compatibility mode. 856 * 857 * {@hide} */ 858 public static final int FLAG_COMPATIBLE_WINDOW = 0x20000000; 859 860 /** Window flag: a special option intended for system dialogs. When 861 * this flag is set, the window will demand focus unconditionally when 862 * it is created. 863 * {@hide} */ 864 public static final int FLAG_SYSTEM_ERROR = 0x40000000; 865 866 /** 867 * Various behavioral options/flags. Default is none. 868 * 869 * @see #FLAG_ALLOW_LOCK_WHILE_SCREEN_ON 870 * @see #FLAG_DIM_BEHIND 871 * @see #FLAG_NOT_FOCUSABLE 872 * @see #FLAG_NOT_TOUCHABLE 873 * @see #FLAG_NOT_TOUCH_MODAL 874 * @see #FLAG_TOUCHABLE_WHEN_WAKING 875 * @see #FLAG_KEEP_SCREEN_ON 876 * @see #FLAG_LAYOUT_IN_SCREEN 877 * @see #FLAG_LAYOUT_NO_LIMITS 878 * @see #FLAG_FULLSCREEN 879 * @see #FLAG_FORCE_NOT_FULLSCREEN 880 * @see #FLAG_SECURE 881 * @see #FLAG_SCALED 882 * @see #FLAG_IGNORE_CHEEK_PRESSES 883 * @see #FLAG_LAYOUT_INSET_DECOR 884 * @see #FLAG_ALT_FOCUSABLE_IM 885 * @see #FLAG_WATCH_OUTSIDE_TOUCH 886 * @see #FLAG_SHOW_WHEN_LOCKED 887 * @see #FLAG_SHOW_WALLPAPER 888 * @see #FLAG_TURN_SCREEN_ON 889 * @see #FLAG_DISMISS_KEYGUARD 890 * @see #FLAG_SPLIT_TOUCH 891 * @see #FLAG_HARDWARE_ACCELERATED 892 */ 893 @ViewDebug.ExportedProperty(flagMapping = { 894 @ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, 895 name = "FLAG_ALLOW_LOCK_WHILE_SCREEN_ON"), 896 @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND, 897 name = "FLAG_DIM_BEHIND"), 898 @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND, 899 name = "FLAG_BLUR_BEHIND"), 900 @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE, 901 name = "FLAG_NOT_FOCUSABLE"), 902 @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE, 903 name = "FLAG_NOT_TOUCHABLE"), 904 @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL, 905 name = "FLAG_NOT_TOUCH_MODAL"), 906 @ViewDebug.FlagToString(mask = FLAG_TOUCHABLE_WHEN_WAKING, equals = FLAG_TOUCHABLE_WHEN_WAKING, 907 name = "FLAG_TOUCHABLE_WHEN_WAKING"), 908 @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON, 909 name = "FLAG_KEEP_SCREEN_ON"), 910 @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN, 911 name = "FLAG_LAYOUT_IN_SCREEN"), 912 @ViewDebug.FlagToString(mask = FLAG_LAYOUT_NO_LIMITS, equals = FLAG_LAYOUT_NO_LIMITS, 913 name = "FLAG_LAYOUT_NO_LIMITS"), 914 @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN, 915 name = "FLAG_FULLSCREEN"), 916 @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN, equals = FLAG_FORCE_NOT_FULLSCREEN, 917 name = "FLAG_FORCE_NOT_FULLSCREEN"), 918 @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER, 919 name = "FLAG_DITHER"), 920 @ViewDebug.FlagToString(mask = FLAG_SECURE, equals = FLAG_SECURE, 921 name = "FLAG_SECURE"), 922 @ViewDebug.FlagToString(mask = FLAG_SCALED, equals = FLAG_SCALED, 923 name = "FLAG_SCALED"), 924 @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES, equals = FLAG_IGNORE_CHEEK_PRESSES, 925 name = "FLAG_IGNORE_CHEEK_PRESSES"), 926 @ViewDebug.FlagToString(mask = FLAG_LAYOUT_INSET_DECOR, equals = FLAG_LAYOUT_INSET_DECOR, 927 name = "FLAG_LAYOUT_INSET_DECOR"), 928 @ViewDebug.FlagToString(mask = FLAG_ALT_FOCUSABLE_IM, equals = FLAG_ALT_FOCUSABLE_IM, 929 name = "FLAG_ALT_FOCUSABLE_IM"), 930 @ViewDebug.FlagToString(mask = FLAG_WATCH_OUTSIDE_TOUCH, equals = FLAG_WATCH_OUTSIDE_TOUCH, 931 name = "FLAG_WATCH_OUTSIDE_TOUCH"), 932 @ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED, 933 name = "FLAG_SHOW_WHEN_LOCKED"), 934 @ViewDebug.FlagToString(mask = FLAG_SHOW_WALLPAPER, equals = FLAG_SHOW_WALLPAPER, 935 name = "FLAG_SHOW_WALLPAPER"), 936 @ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON, 937 name = "FLAG_TURN_SCREEN_ON"), 938 @ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD, 939 name = "FLAG_DISMISS_KEYGUARD"), 940 @ViewDebug.FlagToString(mask = FLAG_SPLIT_TOUCH, equals = FLAG_SPLIT_TOUCH, 941 name = "FLAG_SPLIT_TOUCH"), 942 @ViewDebug.FlagToString(mask = FLAG_HARDWARE_ACCELERATED, equals = FLAG_HARDWARE_ACCELERATED, 943 name = "FLAG_HARDWARE_ACCELERATED") 944 }) 945 public int flags; 946 947 /** 948 * If the window has requested hardware acceleration, but this is not 949 * allowed in the process it is in, then still render it as if it is 950 * hardware accelerated. This is used for the starting preview windows 951 * in the system process, which don't need to have the overhead of 952 * hardware acceleration (they are just a static rendering), but should 953 * be rendered as such to match the actual window of the app even if it 954 * is hardware accelerated. 955 * Even if the window isn't hardware accelerated, still do its rendering 956 * as if it was. 957 * Like {@link #FLAG_HARDWARE_ACCELERATED} except for trusted system windows 958 * that need hardware acceleration (e.g. LockScreen), where hardware acceleration 959 * is generally disabled. This flag must be specified in addition to 960 * {@link #FLAG_HARDWARE_ACCELERATED} to enable hardware acceleration for system 961 * windows. 962 * 963 * @hide 964 */ 965 public static final int PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED = 0x00000001; 966 967 /** 968 * In the system process, we globally do not use hardware acceleration 969 * because there are many threads doing UI there and they conflict. 970 * If certain parts of the UI that really do want to use hardware 971 * acceleration, this flag can be set to force it. This is basically 972 * for the lock screen. Anyone else using it, you are probably wrong. 973 * 974 * @hide 975 */ 976 public static final int PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED = 0x00000002; 977 978 /** 979 * By default, wallpapers are sent new offsets when the wallpaper is scrolled. Wallpapers 980 * may elect to skip these notifications if they are not doing anything productive with 981 * them (they do not affect the wallpaper scrolling operation) by calling 982 * {@link 983 * android.service.wallpaper.WallpaperService.Engine#setOffsetNotificationsEnabled(boolean)}. 984 * 985 * @hide 986 */ 987 public static final int PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS = 0x00000004; 988 989 /** 990 * This is set for a window that has explicitly specified its 991 * FLAG_NEEDS_MENU_KEY, so we know the value on this window is the 992 * appropriate one to use. If this is not set, we should look at 993 * windows behind it to determine the appropriate value. 994 * 995 * @hide 996 */ 997 public static final int PRIVATE_FLAG_SET_NEEDS_MENU_KEY = 0x00000008; 998 999 /** In a multiuser system if this flag is set and the owner is a system process then this 1000 * window will appear on all user screens. This overrides the default behavior of window 1001 * types that normally only appear on the owning user's screen. Refer to each window type 1002 * to determine its default behavior. 1003 * 1004 * {@hide} */ 1005 public static final int PRIVATE_FLAG_SHOW_FOR_ALL_USERS = 0x00000010; 1006 1007 /** 1008 * Special flag for the volume overlay: force the window manager out of "hide nav bar" 1009 * mode while the window is on screen. 1010 * 1011 * {@hide} */ 1012 public static final int PRIVATE_FLAG_FORCE_SHOW_NAV_BAR = 0x00000020; 1013 1014 /** 1015 * Control flags that are private to the platform. 1016 * @hide 1017 */ 1018 public int privateFlags; 1019 1020 /** 1021 * Given a particular set of window manager flags, determine whether 1022 * such a window may be a target for an input method when it has 1023 * focus. In particular, this checks the 1024 * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM} 1025 * flags and returns true if the combination of the two corresponds 1026 * to a window that needs to be behind the input method so that the 1027 * user can type into it. 1028 * 1029 * @param flags The current window manager flags. 1030 * 1031 * @return Returns true if such a window should be behind/interact 1032 * with an input method, false if not. 1033 */ 1034 public static boolean mayUseInputMethod(int flags) { 1035 switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) { 1036 case 0: 1037 case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM: 1038 return true; 1039 } 1040 return false; 1041 } 1042 1043 /** 1044 * Mask for {@link #softInputMode} of the bits that determine the 1045 * desired visibility state of the soft input area for this window. 1046 */ 1047 public static final int SOFT_INPUT_MASK_STATE = 0x0f; 1048 1049 /** 1050 * Visibility state for {@link #softInputMode}: no state has been specified. 1051 */ 1052 public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0; 1053 1054 /** 1055 * Visibility state for {@link #softInputMode}: please don't change the state of 1056 * the soft input area. 1057 */ 1058 public static final int SOFT_INPUT_STATE_UNCHANGED = 1; 1059 1060 /** 1061 * Visibility state for {@link #softInputMode}: please hide any soft input 1062 * area when normally appropriate (when the user is navigating 1063 * forward to your window). 1064 */ 1065 public static final int SOFT_INPUT_STATE_HIDDEN = 2; 1066 1067 /** 1068 * Visibility state for {@link #softInputMode}: please always hide any 1069 * soft input area when this window receives focus. 1070 */ 1071 public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3; 1072 1073 /** 1074 * Visibility state for {@link #softInputMode}: please show the soft 1075 * input area when normally appropriate (when the user is navigating 1076 * forward to your window). 1077 */ 1078 public static final int SOFT_INPUT_STATE_VISIBLE = 4; 1079 1080 /** 1081 * Visibility state for {@link #softInputMode}: please always make the 1082 * soft input area visible when this window receives input focus. 1083 */ 1084 public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5; 1085 1086 /** 1087 * Mask for {@link #softInputMode} of the bits that determine the 1088 * way that the window should be adjusted to accommodate the soft 1089 * input window. 1090 */ 1091 public static final int SOFT_INPUT_MASK_ADJUST = 0xf0; 1092 1093 /** Adjustment option for {@link #softInputMode}: nothing specified. 1094 * The system will try to pick one or 1095 * the other depending on the contents of the window. 1096 */ 1097 public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00; 1098 1099 /** Adjustment option for {@link #softInputMode}: set to allow the 1100 * window to be resized when an input 1101 * method is shown, so that its contents are not covered by the input 1102 * method. This can <em>not</em> be combined with 1103 * {@link #SOFT_INPUT_ADJUST_PAN}; if 1104 * neither of these are set, then the system will try to pick one or 1105 * the other depending on the contents of the window. 1106 */ 1107 public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10; 1108 1109 /** Adjustment option for {@link #softInputMode}: set to have a window 1110 * pan when an input method is 1111 * shown, so it doesn't need to deal with resizing but just panned 1112 * by the framework to ensure the current input focus is visible. This 1113 * can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if 1114 * neither of these are set, then the system will try to pick one or 1115 * the other depending on the contents of the window. 1116 */ 1117 public static final int SOFT_INPUT_ADJUST_PAN = 0x20; 1118 1119 /** Adjustment option for {@link #softInputMode}: set to have a window 1120 * not adjust for a shown input method. The window will not be resized, 1121 * and it will not be panned to make its focus visible. 1122 */ 1123 public static final int SOFT_INPUT_ADJUST_NOTHING = 0x30; 1124 1125 /** 1126 * Bit for {@link #softInputMode}: set when the user has navigated 1127 * forward to the window. This is normally set automatically for 1128 * you by the system, though you may want to set it in certain cases 1129 * when you are displaying a window yourself. This flag will always 1130 * be cleared automatically after the window is displayed. 1131 */ 1132 public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100; 1133 1134 /** 1135 * Desired operating mode for any soft input area. May be any combination 1136 * of: 1137 * 1138 * <ul> 1139 * <li> One of the visibility states 1140 * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED}, 1141 * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}, or 1142 * {@link #SOFT_INPUT_STATE_VISIBLE}. 1143 * <li> One of the adjustment options 1144 * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED}, 1145 * {@link #SOFT_INPUT_ADJUST_RESIZE}, or 1146 * {@link #SOFT_INPUT_ADJUST_PAN}. 1147 * </ul> 1148 * 1149 * 1150 * <p>This flag can be controlled in your theme through the 1151 * {@link android.R.attr#windowSoftInputMode} attribute.</p> 1152 */ 1153 public int softInputMode; 1154 1155 /** 1156 * Placement of window within the screen as per {@link Gravity}. Both 1157 * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, 1158 * android.graphics.Rect) Gravity.apply} and 1159 * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect) 1160 * Gravity.applyDisplay} are used during window layout, with this value 1161 * given as the desired gravity. For example you can specify 1162 * {@link Gravity#DISPLAY_CLIP_HORIZONTAL Gravity.DISPLAY_CLIP_HORIZONTAL} and 1163 * {@link Gravity#DISPLAY_CLIP_VERTICAL Gravity.DISPLAY_CLIP_VERTICAL} here 1164 * to control the behavior of 1165 * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect) 1166 * Gravity.applyDisplay}. 1167 * 1168 * @see Gravity 1169 */ 1170 public int gravity; 1171 1172 /** 1173 * The horizontal margin, as a percentage of the container's width, 1174 * between the container and the widget. See 1175 * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, 1176 * android.graphics.Rect) Gravity.apply} for how this is used. This 1177 * field is added with {@link #x} to supply the <var>xAdj</var> parameter. 1178 */ 1179 public float horizontalMargin; 1180 1181 /** 1182 * The vertical margin, as a percentage of the container's height, 1183 * between the container and the widget. See 1184 * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, 1185 * android.graphics.Rect) Gravity.apply} for how this is used. This 1186 * field is added with {@link #y} to supply the <var>yAdj</var> parameter. 1187 */ 1188 public float verticalMargin; 1189 1190 /** 1191 * The desired bitmap format. May be one of the constants in 1192 * {@link android.graphics.PixelFormat}. Default is OPAQUE. 1193 */ 1194 public int format; 1195 1196 /** 1197 * A style resource defining the animations to use for this window. 1198 * This must be a system resource; it can not be an application resource 1199 * because the window manager does not have access to applications. 1200 */ 1201 public int windowAnimations; 1202 1203 /** 1204 * An alpha value to apply to this entire window. 1205 * An alpha of 1.0 means fully opaque and 0.0 means fully transparent 1206 */ 1207 public float alpha = 1.0f; 1208 1209 /** 1210 * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming 1211 * to apply. Range is from 1.0 for completely opaque to 0.0 for no 1212 * dim. 1213 */ 1214 public float dimAmount = 1.0f; 1215 1216 /** 1217 * Default value for {@link #screenBrightness} and {@link #buttonBrightness} 1218 * indicating that the brightness value is not overridden for this window 1219 * and normal brightness policy should be used. 1220 */ 1221 public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f; 1222 1223 /** 1224 * Value for {@link #screenBrightness} and {@link #buttonBrightness} 1225 * indicating that the screen or button backlight brightness should be set 1226 * to the lowest value when this window is in front. 1227 */ 1228 public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f; 1229 1230 /** 1231 * Value for {@link #screenBrightness} and {@link #buttonBrightness} 1232 * indicating that the screen or button backlight brightness should be set 1233 * to the hightest value when this window is in front. 1234 */ 1235 public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f; 1236 1237 /** 1238 * This can be used to override the user's preferred brightness of 1239 * the screen. A value of less than 0, the default, means to use the 1240 * preferred screen brightness. 0 to 1 adjusts the brightness from 1241 * dark to full bright. 1242 */ 1243 public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE; 1244 1245 /** 1246 * This can be used to override the standard behavior of the button and 1247 * keyboard backlights. A value of less than 0, the default, means to 1248 * use the standard backlight behavior. 0 to 1 adjusts the brightness 1249 * from dark to full bright. 1250 */ 1251 public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE; 1252 1253 /** 1254 * Value for {@link #rotationAnimation} to define the animation used to 1255 * specify that this window will rotate in or out following a rotation. 1256 */ 1257 public static final int ROTATION_ANIMATION_ROTATE = 0; 1258 1259 /** 1260 * Value for {@link #rotationAnimation} to define the animation used to 1261 * specify that this window will fade in or out following a rotation. 1262 */ 1263 public static final int ROTATION_ANIMATION_CROSSFADE = 1; 1264 1265 /** 1266 * Value for {@link #rotationAnimation} to define the animation used to 1267 * specify that this window will immediately disappear or appear following 1268 * a rotation. 1269 */ 1270 public static final int ROTATION_ANIMATION_JUMPCUT = 2; 1271 1272 /** 1273 * Define the animation used on this window for entry or exit following 1274 * a rotation. This only works if the incoming and outgoing topmost 1275 * opaque windows have the #FLAG_FULLSCREEN bit set and are not covered 1276 * by other windows. 1277 * 1278 * @see #ROTATION_ANIMATION_ROTATE 1279 * @see #ROTATION_ANIMATION_CROSSFADE 1280 * @see #ROTATION_ANIMATION_JUMPCUT 1281 */ 1282 public int rotationAnimation = ROTATION_ANIMATION_ROTATE; 1283 1284 /** 1285 * Identifier for this window. This will usually be filled in for 1286 * you. 1287 */ 1288 public IBinder token = null; 1289 1290 /** 1291 * Name of the package owning this window. 1292 */ 1293 public String packageName = null; 1294 1295 /** 1296 * Specific orientation value for a window. 1297 * May be any of the same values allowed 1298 * for {@link android.content.pm.ActivityInfo#screenOrientation}. 1299 * If not set, a default value of 1300 * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED} 1301 * will be used. 1302 */ 1303 public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED; 1304 1305 /** 1306 * Control the visibility of the status bar. 1307 * 1308 * @see View#STATUS_BAR_VISIBLE 1309 * @see View#STATUS_BAR_HIDDEN 1310 */ 1311 public int systemUiVisibility; 1312 1313 /** 1314 * @hide 1315 * The ui visibility as requested by the views in this hierarchy. 1316 * the combined value should be systemUiVisibility | subtreeSystemUiVisibility. 1317 */ 1318 public int subtreeSystemUiVisibility; 1319 1320 /** 1321 * Get callbacks about the system ui visibility changing. 1322 * 1323 * TODO: Maybe there should be a bitfield of optional callbacks that we need. 1324 * 1325 * @hide 1326 */ 1327 public boolean hasSystemUiListeners; 1328 1329 /** 1330 * When this window has focus, disable touch pad pointer gesture processing. 1331 * The window will receive raw position updates from the touch pad instead 1332 * of pointer movements and synthetic touch events. 1333 * 1334 * @hide 1335 */ 1336 public static final int INPUT_FEATURE_DISABLE_POINTER_GESTURES = 0x00000001; 1337 1338 /** 1339 * Does not construct an input channel for this window. The channel will therefore 1340 * be incapable of receiving input. 1341 * 1342 * @hide 1343 */ 1344 public static final int INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002; 1345 1346 /** 1347 * When this window has focus, does not call user activity for all input events so 1348 * the application will have to do it itself. Should only be used by 1349 * the keyguard and phone app. 1350 * <p> 1351 * Should only be used by the keyguard and phone app. 1352 * </p> 1353 * 1354 * @hide 1355 */ 1356 public static final int INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004; 1357 1358 /** 1359 * Control special features of the input subsystem. 1360 * 1361 * @see #INPUT_FEATURE_DISABLE_TOUCH_PAD_GESTURES 1362 * @see #INPUT_FEATURE_NO_INPUT_CHANNEL 1363 * @see #INPUT_FEATURE_DISABLE_USER_ACTIVITY 1364 * @hide 1365 */ 1366 public int inputFeatures; 1367 1368 /** 1369 * Sets the number of milliseconds before the user activity timeout occurs 1370 * when this window has focus. A value of -1 uses the standard timeout. 1371 * A value of 0 uses the minimum support display timeout. 1372 * <p> 1373 * This property can only be used to reduce the user specified display timeout; 1374 * it can never make the timeout longer than it normally would be. 1375 * </p><p> 1376 * Should only be used by the keyguard and phone app. 1377 * </p> 1378 * 1379 * @hide 1380 */ 1381 public long userActivityTimeout = -1; 1382 1383 public LayoutParams() { 1384 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 1385 type = TYPE_APPLICATION; 1386 format = PixelFormat.OPAQUE; 1387 } 1388 1389 public LayoutParams(int _type) { 1390 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 1391 type = _type; 1392 format = PixelFormat.OPAQUE; 1393 } 1394 1395 public LayoutParams(int _type, int _flags) { 1396 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 1397 type = _type; 1398 flags = _flags; 1399 format = PixelFormat.OPAQUE; 1400 } 1401 1402 public LayoutParams(int _type, int _flags, int _format) { 1403 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 1404 type = _type; 1405 flags = _flags; 1406 format = _format; 1407 } 1408 1409 public LayoutParams(int w, int h, int _type, int _flags, int _format) { 1410 super(w, h); 1411 type = _type; 1412 flags = _flags; 1413 format = _format; 1414 } 1415 1416 public LayoutParams(int w, int h, int xpos, int ypos, int _type, 1417 int _flags, int _format) { 1418 super(w, h); 1419 x = xpos; 1420 y = ypos; 1421 type = _type; 1422 flags = _flags; 1423 format = _format; 1424 } 1425 1426 public final void setTitle(CharSequence title) { 1427 if (null == title) 1428 title = ""; 1429 1430 mTitle = TextUtils.stringOrSpannedString(title); 1431 } 1432 1433 public final CharSequence getTitle() { 1434 return mTitle; 1435 } 1436 1437 public int describeContents() { 1438 return 0; 1439 } 1440 1441 public void writeToParcel(Parcel out, int parcelableFlags) { 1442 out.writeInt(width); 1443 out.writeInt(height); 1444 out.writeInt(x); 1445 out.writeInt(y); 1446 out.writeInt(type); 1447 out.writeInt(flags); 1448 out.writeInt(privateFlags); 1449 out.writeInt(softInputMode); 1450 out.writeInt(gravity); 1451 out.writeFloat(horizontalMargin); 1452 out.writeFloat(verticalMargin); 1453 out.writeInt(format); 1454 out.writeInt(windowAnimations); 1455 out.writeFloat(alpha); 1456 out.writeFloat(dimAmount); 1457 out.writeFloat(screenBrightness); 1458 out.writeFloat(buttonBrightness); 1459 out.writeInt(rotationAnimation); 1460 out.writeStrongBinder(token); 1461 out.writeString(packageName); 1462 TextUtils.writeToParcel(mTitle, out, parcelableFlags); 1463 out.writeInt(screenOrientation); 1464 out.writeInt(systemUiVisibility); 1465 out.writeInt(subtreeSystemUiVisibility); 1466 out.writeInt(hasSystemUiListeners ? 1 : 0); 1467 out.writeInt(inputFeatures); 1468 out.writeLong(userActivityTimeout); 1469 } 1470 1471 public static final Parcelable.Creator<LayoutParams> CREATOR 1472 = new Parcelable.Creator<LayoutParams>() { 1473 public LayoutParams createFromParcel(Parcel in) { 1474 return new LayoutParams(in); 1475 } 1476 1477 public LayoutParams[] newArray(int size) { 1478 return new LayoutParams[size]; 1479 } 1480 }; 1481 1482 1483 public LayoutParams(Parcel in) { 1484 width = in.readInt(); 1485 height = in.readInt(); 1486 x = in.readInt(); 1487 y = in.readInt(); 1488 type = in.readInt(); 1489 flags = in.readInt(); 1490 privateFlags = in.readInt(); 1491 softInputMode = in.readInt(); 1492 gravity = in.readInt(); 1493 horizontalMargin = in.readFloat(); 1494 verticalMargin = in.readFloat(); 1495 format = in.readInt(); 1496 windowAnimations = in.readInt(); 1497 alpha = in.readFloat(); 1498 dimAmount = in.readFloat(); 1499 screenBrightness = in.readFloat(); 1500 buttonBrightness = in.readFloat(); 1501 rotationAnimation = in.readInt(); 1502 token = in.readStrongBinder(); 1503 packageName = in.readString(); 1504 mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in); 1505 screenOrientation = in.readInt(); 1506 systemUiVisibility = in.readInt(); 1507 subtreeSystemUiVisibility = in.readInt(); 1508 hasSystemUiListeners = in.readInt() != 0; 1509 inputFeatures = in.readInt(); 1510 userActivityTimeout = in.readLong(); 1511 } 1512 1513 @SuppressWarnings({"PointlessBitwiseExpression"}) 1514 public static final int LAYOUT_CHANGED = 1<<0; 1515 public static final int TYPE_CHANGED = 1<<1; 1516 public static final int FLAGS_CHANGED = 1<<2; 1517 public static final int FORMAT_CHANGED = 1<<3; 1518 public static final int ANIMATION_CHANGED = 1<<4; 1519 public static final int DIM_AMOUNT_CHANGED = 1<<5; 1520 public static final int TITLE_CHANGED = 1<<6; 1521 public static final int ALPHA_CHANGED = 1<<7; 1522 public static final int MEMORY_TYPE_CHANGED = 1<<8; 1523 public static final int SOFT_INPUT_MODE_CHANGED = 1<<9; 1524 public static final int SCREEN_ORIENTATION_CHANGED = 1<<10; 1525 public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11; 1526 public static final int ROTATION_ANIMATION_CHANGED = 1<<12; 1527 /** {@hide} */ 1528 public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<13; 1529 /** {@hide} */ 1530 public static final int SYSTEM_UI_VISIBILITY_CHANGED = 1<<14; 1531 /** {@hide} */ 1532 public static final int SYSTEM_UI_LISTENER_CHANGED = 1<<15; 1533 /** {@hide} */ 1534 public static final int INPUT_FEATURES_CHANGED = 1<<16; 1535 /** {@hide} */ 1536 public static final int PRIVATE_FLAGS_CHANGED = 1<<17; 1537 /** {@hide} */ 1538 public static final int USER_ACTIVITY_TIMEOUT_CHANGED = 1<<18; 1539 /** {@hide} */ 1540 public static final int EVERYTHING_CHANGED = 0xffffffff; 1541 1542 // internal buffer to backup/restore parameters under compatibility mode. 1543 private int[] mCompatibilityParamsBackup = null; 1544 1545 public final int copyFrom(LayoutParams o) { 1546 int changes = 0; 1547 1548 if (width != o.width) { 1549 width = o.width; 1550 changes |= LAYOUT_CHANGED; 1551 } 1552 if (height != o.height) { 1553 height = o.height; 1554 changes |= LAYOUT_CHANGED; 1555 } 1556 if (x != o.x) { 1557 x = o.x; 1558 changes |= LAYOUT_CHANGED; 1559 } 1560 if (y != o.y) { 1561 y = o.y; 1562 changes |= LAYOUT_CHANGED; 1563 } 1564 if (horizontalWeight != o.horizontalWeight) { 1565 horizontalWeight = o.horizontalWeight; 1566 changes |= LAYOUT_CHANGED; 1567 } 1568 if (verticalWeight != o.verticalWeight) { 1569 verticalWeight = o.verticalWeight; 1570 changes |= LAYOUT_CHANGED; 1571 } 1572 if (horizontalMargin != o.horizontalMargin) { 1573 horizontalMargin = o.horizontalMargin; 1574 changes |= LAYOUT_CHANGED; 1575 } 1576 if (verticalMargin != o.verticalMargin) { 1577 verticalMargin = o.verticalMargin; 1578 changes |= LAYOUT_CHANGED; 1579 } 1580 if (type != o.type) { 1581 type = o.type; 1582 changes |= TYPE_CHANGED; 1583 } 1584 if (flags != o.flags) { 1585 flags = o.flags; 1586 changes |= FLAGS_CHANGED; 1587 } 1588 if (privateFlags != o.privateFlags) { 1589 privateFlags = o.privateFlags; 1590 changes |= PRIVATE_FLAGS_CHANGED; 1591 } 1592 if (softInputMode != o.softInputMode) { 1593 softInputMode = o.softInputMode; 1594 changes |= SOFT_INPUT_MODE_CHANGED; 1595 } 1596 if (gravity != o.gravity) { 1597 gravity = o.gravity; 1598 changes |= LAYOUT_CHANGED; 1599 } 1600 if (format != o.format) { 1601 format = o.format; 1602 changes |= FORMAT_CHANGED; 1603 } 1604 if (windowAnimations != o.windowAnimations) { 1605 windowAnimations = o.windowAnimations; 1606 changes |= ANIMATION_CHANGED; 1607 } 1608 if (token == null) { 1609 // NOTE: token only copied if the recipient doesn't 1610 // already have one. 1611 token = o.token; 1612 } 1613 if (packageName == null) { 1614 // NOTE: packageName only copied if the recipient doesn't 1615 // already have one. 1616 packageName = o.packageName; 1617 } 1618 if (!mTitle.equals(o.mTitle)) { 1619 mTitle = o.mTitle; 1620 changes |= TITLE_CHANGED; 1621 } 1622 if (alpha != o.alpha) { 1623 alpha = o.alpha; 1624 changes |= ALPHA_CHANGED; 1625 } 1626 if (dimAmount != o.dimAmount) { 1627 dimAmount = o.dimAmount; 1628 changes |= DIM_AMOUNT_CHANGED; 1629 } 1630 if (screenBrightness != o.screenBrightness) { 1631 screenBrightness = o.screenBrightness; 1632 changes |= SCREEN_BRIGHTNESS_CHANGED; 1633 } 1634 if (buttonBrightness != o.buttonBrightness) { 1635 buttonBrightness = o.buttonBrightness; 1636 changes |= BUTTON_BRIGHTNESS_CHANGED; 1637 } 1638 if (rotationAnimation != o.rotationAnimation) { 1639 rotationAnimation = o.rotationAnimation; 1640 changes |= ROTATION_ANIMATION_CHANGED; 1641 } 1642 1643 if (screenOrientation != o.screenOrientation) { 1644 screenOrientation = o.screenOrientation; 1645 changes |= SCREEN_ORIENTATION_CHANGED; 1646 } 1647 1648 if (systemUiVisibility != o.systemUiVisibility 1649 || subtreeSystemUiVisibility != o.subtreeSystemUiVisibility) { 1650 systemUiVisibility = o.systemUiVisibility; 1651 subtreeSystemUiVisibility = o.subtreeSystemUiVisibility; 1652 changes |= SYSTEM_UI_VISIBILITY_CHANGED; 1653 } 1654 1655 if (hasSystemUiListeners != o.hasSystemUiListeners) { 1656 hasSystemUiListeners = o.hasSystemUiListeners; 1657 changes |= SYSTEM_UI_LISTENER_CHANGED; 1658 } 1659 1660 if (inputFeatures != o.inputFeatures) { 1661 inputFeatures = o.inputFeatures; 1662 changes |= INPUT_FEATURES_CHANGED; 1663 } 1664 1665 if (userActivityTimeout != o.userActivityTimeout) { 1666 userActivityTimeout = o.userActivityTimeout; 1667 changes |= USER_ACTIVITY_TIMEOUT_CHANGED; 1668 } 1669 1670 return changes; 1671 } 1672 1673 @Override 1674 public String debug(String output) { 1675 output += "Contents of " + this + ":"; 1676 Log.d("Debug", output); 1677 output = super.debug(""); 1678 Log.d("Debug", output); 1679 Log.d("Debug", ""); 1680 Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}"); 1681 return ""; 1682 } 1683 1684 @Override 1685 public String toString() { 1686 StringBuilder sb = new StringBuilder(256); 1687 sb.append("WM.LayoutParams{"); 1688 sb.append("("); 1689 sb.append(x); 1690 sb.append(','); 1691 sb.append(y); 1692 sb.append(")("); 1693 sb.append((width== MATCH_PARENT ?"fill":(width==WRAP_CONTENT?"wrap":width))); 1694 sb.append('x'); 1695 sb.append((height== MATCH_PARENT ?"fill":(height==WRAP_CONTENT?"wrap":height))); 1696 sb.append(")"); 1697 if (horizontalMargin != 0) { 1698 sb.append(" hm="); 1699 sb.append(horizontalMargin); 1700 } 1701 if (verticalMargin != 0) { 1702 sb.append(" vm="); 1703 sb.append(verticalMargin); 1704 } 1705 if (gravity != 0) { 1706 sb.append(" gr=#"); 1707 sb.append(Integer.toHexString(gravity)); 1708 } 1709 if (softInputMode != 0) { 1710 sb.append(" sim=#"); 1711 sb.append(Integer.toHexString(softInputMode)); 1712 } 1713 sb.append(" ty="); 1714 sb.append(type); 1715 sb.append(" fl=#"); 1716 sb.append(Integer.toHexString(flags)); 1717 if (privateFlags != 0) { 1718 sb.append(" pfl=0x").append(Integer.toHexString(privateFlags)); 1719 } 1720 if (format != PixelFormat.OPAQUE) { 1721 sb.append(" fmt="); 1722 sb.append(format); 1723 } 1724 if (windowAnimations != 0) { 1725 sb.append(" wanim=0x"); 1726 sb.append(Integer.toHexString(windowAnimations)); 1727 } 1728 if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) { 1729 sb.append(" or="); 1730 sb.append(screenOrientation); 1731 } 1732 if (alpha != 1.0f) { 1733 sb.append(" alpha="); 1734 sb.append(alpha); 1735 } 1736 if (screenBrightness != BRIGHTNESS_OVERRIDE_NONE) { 1737 sb.append(" sbrt="); 1738 sb.append(screenBrightness); 1739 } 1740 if (buttonBrightness != BRIGHTNESS_OVERRIDE_NONE) { 1741 sb.append(" bbrt="); 1742 sb.append(buttonBrightness); 1743 } 1744 if (rotationAnimation != ROTATION_ANIMATION_ROTATE) { 1745 sb.append(" rotAnim="); 1746 sb.append(rotationAnimation); 1747 } 1748 if ((flags & FLAG_COMPATIBLE_WINDOW) != 0) { 1749 sb.append(" compatible=true"); 1750 } 1751 if (systemUiVisibility != 0) { 1752 sb.append(" sysui=0x"); 1753 sb.append(Integer.toHexString(systemUiVisibility)); 1754 } 1755 if (subtreeSystemUiVisibility != 0) { 1756 sb.append(" vsysui=0x"); 1757 sb.append(Integer.toHexString(subtreeSystemUiVisibility)); 1758 } 1759 if (hasSystemUiListeners) { 1760 sb.append(" sysuil="); 1761 sb.append(hasSystemUiListeners); 1762 } 1763 if (inputFeatures != 0) { 1764 sb.append(" if=0x").append(Integer.toHexString(inputFeatures)); 1765 } 1766 if (userActivityTimeout >= 0) { 1767 sb.append(" userActivityTimeout=").append(userActivityTimeout); 1768 } 1769 sb.append('}'); 1770 return sb.toString(); 1771 } 1772 1773 /** 1774 * Scale the layout params' coordinates and size. 1775 * @hide 1776 */ 1777 public void scale(float scale) { 1778 x = (int) (x * scale + 0.5f); 1779 y = (int) (y * scale + 0.5f); 1780 if (width > 0) { 1781 width = (int) (width * scale + 0.5f); 1782 } 1783 if (height > 0) { 1784 height = (int) (height * scale + 0.5f); 1785 } 1786 } 1787 1788 /** 1789 * Backup the layout parameters used in compatibility mode. 1790 * @see LayoutParams#restore() 1791 */ 1792 void backup() { 1793 int[] backup = mCompatibilityParamsBackup; 1794 if (backup == null) { 1795 // we backup 4 elements, x, y, width, height 1796 backup = mCompatibilityParamsBackup = new int[4]; 1797 } 1798 backup[0] = x; 1799 backup[1] = y; 1800 backup[2] = width; 1801 backup[3] = height; 1802 } 1803 1804 /** 1805 * Restore the layout params' coordinates, size and gravity 1806 * @see LayoutParams#backup() 1807 */ 1808 void restore() { 1809 int[] backup = mCompatibilityParamsBackup; 1810 if (backup != null) { 1811 x = backup[0]; 1812 y = backup[1]; 1813 width = backup[2]; 1814 height = backup[3]; 1815 } 1816 } 1817 1818 private CharSequence mTitle = ""; 1819 } 1820} 1821