TestAppLoadingScreen.java revision 4bda82de0bca754f3ce387e9968170c5122241a9
1/* 2 * Copyright (C) 2012 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17package com.android.testapp; 18 19import java.util.ArrayList; 20import java.util.HashMap; 21import java.util.Map; 22import java.util.Vector; 23 24import android.content.res.Resources; 25import android.graphics.Bitmap; 26import android.graphics.BitmapFactory; 27import android.os.AsyncTask; 28import android.renderscript.*; 29import android.renderscript.Allocation.MipmapControl; 30import android.renderscript.Element.Builder; 31import android.renderscript.Font.Style; 32import android.renderscript.Program.TextureType; 33import android.renderscript.ProgramStore.DepthFunc; 34import android.util.Log; 35 36// This is where the scenegraph and the rendered objects are initialized and used 37public class TestAppLoadingScreen { 38 39 private static String TAG = "TestAppLoadingScreen"; 40 41 private Resources mRes; 42 private RenderScriptGL mRS; 43 private ScriptC_test_app mScript; 44 45 public TestAppLoadingScreen(RenderScriptGL rs, Resources res) { 46 mRS = rs; 47 mRes = res; 48 // Shows the loading screen with some text 49 renderLoading(); 50 // Adds a little 3D bugdroid model to the laoding screen asynchronously. 51 new LoadingScreenLoaderTask().execute(); 52 } 53 54 public void showLoadingScreen(boolean show) { 55 mScript.set_gInitialized(!show); 56 } 57 58 // The loading screen has some elements that shouldn't be loaded on the UI thread 59 private class LoadingScreenLoaderTask extends AsyncTask<String, Void, Boolean> { 60 Allocation robotTex; 61 Mesh robotMesh; 62 protected Boolean doInBackground(String... names) { 63 long start = System.currentTimeMillis(); 64 robotTex = Allocation.createFromBitmapResource(mRS, mRes, R.drawable.robot, 65 MipmapControl.MIPMAP_ON_SYNC_TO_TEXTURE, 66 Allocation.USAGE_GRAPHICS_TEXTURE); 67 68 FileA3D model = FileA3D.createFromResource(mRS, mRes, R.raw.robot); 69 FileA3D.IndexEntry entry = model.getIndexEntry(0); 70 if (entry != null && entry.getEntryType() == FileA3D.EntryType.MESH) { 71 robotMesh = entry.getMesh(); 72 } 73 74 mScript.set_gPFSBackground(ProgramStore.BLEND_NONE_DEPTH_TEST(mRS)); 75 76 ProgramFragmentFixedFunction.Builder b = new ProgramFragmentFixedFunction.Builder(mRS); 77 b.setTexture(ProgramFragmentFixedFunction.Builder.EnvMode.REPLACE, 78 ProgramFragmentFixedFunction.Builder.Format.RGBA, 0); 79 ProgramFragment pfDefault = b.create(); 80 pfDefault.bindSampler(Sampler.CLAMP_LINEAR(mRS), 0); 81 mScript.set_gPFBackground(pfDefault); 82 83 ProgramVertexFixedFunction.Builder pvb = new ProgramVertexFixedFunction.Builder(mRS); 84 ProgramVertexFixedFunction pvDefault = pvb.create(); 85 ProgramVertexFixedFunction.Constants va = new ProgramVertexFixedFunction.Constants(mRS); 86 ((ProgramVertexFixedFunction)pvDefault).bindConstants(va); 87 mScript.set_gPVBackground(pvDefault); 88 89 long end = System.currentTimeMillis(); 90 Log.v("TIMER", "Loading load time: " + (end - start)); 91 return new Boolean(true); 92 } 93 94 protected void onPostExecute(Boolean result) { 95 mScript.set_gRobotTex(robotTex); 96 mScript.set_gRobotMesh(robotMesh); 97 } 98 } 99 100 // Creates a simple script to show a loding screen until everything is initialized 101 // Could also be used to do some custom renderscript work before handing things over 102 // to the scenegraph 103 void renderLoading() { 104 mScript = new ScriptC_test_app(mRS, mRes, R.raw.test_app); 105 mRS.bindRootScript(mScript); 106 } 107 108 public void setRenderLoop(ScriptC renderLoop) { 109 mScript.set_gRenderLoop(renderLoop); 110 Allocation dummyAlloc = Allocation.createSized(mRS, Element.I32(mRS), 1); 111 mScript.set_gDummyAlloc(dummyAlloc); 112 } 113} 114