BufferQueue.cpp revision c777b0b3b9b0ea5d8e378fccde6935765e28e329
1/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "BufferQueue"
18#define ATRACE_TAG ATRACE_TAG_GRAPHICS
19//#define LOG_NDEBUG 0
20
21#define GL_GLEXT_PROTOTYPES
22#define EGL_EGLEXT_PROTOTYPES
23
24#include <EGL/egl.h>
25#include <EGL/eglext.h>
26
27#include <gui/BufferQueue.h>
28#include <gui/ISurfaceComposer.h>
29#include <private/gui/ComposerService.h>
30
31#include <utils/Log.h>
32#include <gui/SurfaceTexture.h>
33#include <utils/Trace.h>
34
35// This compile option causes SurfaceTexture to return the buffer that is currently
36// attached to the GL texture from dequeueBuffer when no other buffers are
37// available.  It requires the drivers (Gralloc, GL, OMX IL, and Camera) to do
38// implicit cross-process synchronization to prevent the buffer from being
39// written to before the buffer has (a) been detached from the GL texture and
40// (b) all GL reads from the buffer have completed.
41
42// During refactoring, do not support dequeuing the current buffer
43#undef ALLOW_DEQUEUE_CURRENT_BUFFER
44
45#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER
46#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER    true
47#warning "ALLOW_DEQUEUE_CURRENT_BUFFER enabled"
48#else
49#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER    false
50#endif
51
52// Macros for including the BufferQueue name in log messages
53#define ST_LOGV(x, ...) ALOGV("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
54#define ST_LOGD(x, ...) ALOGD("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
55#define ST_LOGI(x, ...) ALOGI("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
56#define ST_LOGW(x, ...) ALOGW("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
57#define ST_LOGE(x, ...) ALOGE("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
58
59#define ATRACE_BUFFER_INDEX(index)                                            \
60    if (ATRACE_ENABLED()) {                                                   \
61        char ___traceBuf[1024];                                               \
62        snprintf(___traceBuf, 1024, "%s: %d", mConsumerName.string(),         \
63                (index));                                                     \
64        android::ScopedTrace ___bufTracer(ATRACE_TAG, ___traceBuf);           \
65    }
66
67namespace android {
68
69// Get an ID that's unique within this process.
70static int32_t createProcessUniqueId() {
71    static volatile int32_t globalCounter = 0;
72    return android_atomic_inc(&globalCounter);
73}
74
75static const char* scalingModeName(int scalingMode) {
76    switch (scalingMode) {
77        case NATIVE_WINDOW_SCALING_MODE_FREEZE: return "FREEZE";
78        case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: return "SCALE_TO_WINDOW";
79        case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP: return "SCALE_CROP";
80        default: return "Unknown";
81    }
82}
83
84BufferQueue::BufferQueue(bool allowSynchronousMode, int bufferCount,
85        const sp<IGraphicBufferAlloc>& allocator) :
86    mDefaultWidth(1),
87    mDefaultHeight(1),
88    mPixelFormat(PIXEL_FORMAT_RGBA_8888),
89    mMinUndequeuedBuffers(bufferCount),
90    mMinAsyncBufferSlots(bufferCount + 1),
91    mMinSyncBufferSlots(bufferCount),
92    mBufferCount(mMinAsyncBufferSlots),
93    mClientBufferCount(0),
94    mServerBufferCount(mMinAsyncBufferSlots),
95    mSynchronousMode(false),
96    mAllowSynchronousMode(allowSynchronousMode),
97    mConnectedApi(NO_CONNECTED_API),
98    mAbandoned(false),
99    mFrameCounter(0),
100    mBufferHasBeenQueued(false),
101    mDefaultBufferFormat(0),
102    mConsumerUsageBits(0),
103    mTransformHint(0)
104{
105    // Choose a name using the PID and a process-unique ID.
106    mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
107
108    ST_LOGV("BufferQueue");
109    if (allocator == NULL) {
110        sp<ISurfaceComposer> composer(ComposerService::getComposerService());
111        mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
112        if (mGraphicBufferAlloc == 0) {
113            ST_LOGE("createGraphicBufferAlloc() failed in BufferQueue()");
114        }
115    } else {
116        mGraphicBufferAlloc = allocator;
117    }
118}
119
120BufferQueue::~BufferQueue() {
121    ST_LOGV("~BufferQueue");
122}
123
124status_t BufferQueue::setBufferCountServerLocked(int bufferCount) {
125    if (bufferCount > NUM_BUFFER_SLOTS)
126        return BAD_VALUE;
127
128    // special-case, nothing to do
129    if (bufferCount == mBufferCount)
130        return OK;
131
132    if (!mClientBufferCount &&
133        bufferCount >= mBufferCount) {
134        // easy, we just have more buffers
135        mBufferCount = bufferCount;
136        mServerBufferCount = bufferCount;
137        mDequeueCondition.broadcast();
138    } else {
139        // we're here because we're either
140        // - reducing the number of available buffers
141        // - or there is a client-buffer-count in effect
142
143        // less than 2 buffers is never allowed
144        if (bufferCount < 2)
145            return BAD_VALUE;
146
147        // when there is non client-buffer-count in effect, the client is not
148        // allowed to dequeue more than one buffer at a time,
149        // so the next time they dequeue a buffer, we know that they don't
150        // own one. the actual resizing will happen during the next
151        // dequeueBuffer.
152
153        mServerBufferCount = bufferCount;
154        mDequeueCondition.broadcast();
155    }
156    return OK;
157}
158
159bool BufferQueue::isSynchronousMode() const {
160    Mutex::Autolock lock(mMutex);
161    return mSynchronousMode;
162}
163
164void BufferQueue::setConsumerName(const String8& name) {
165    Mutex::Autolock lock(mMutex);
166    mConsumerName = name;
167}
168
169status_t BufferQueue::setDefaultBufferFormat(uint32_t defaultFormat) {
170    Mutex::Autolock lock(mMutex);
171    mDefaultBufferFormat = defaultFormat;
172    return OK;
173}
174
175status_t BufferQueue::setConsumerUsageBits(uint32_t usage) {
176    Mutex::Autolock lock(mMutex);
177    mConsumerUsageBits = usage;
178    return OK;
179}
180
181status_t BufferQueue::setTransformHint(uint32_t hint) {
182    Mutex::Autolock lock(mMutex);
183    mTransformHint = hint;
184    return OK;
185}
186
187status_t BufferQueue::setBufferCount(int bufferCount) {
188    ST_LOGV("setBufferCount: count=%d", bufferCount);
189
190    sp<ConsumerListener> listener;
191    {
192        Mutex::Autolock lock(mMutex);
193
194        if (mAbandoned) {
195            ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!");
196            return NO_INIT;
197        }
198        if (bufferCount > NUM_BUFFER_SLOTS) {
199            ST_LOGE("setBufferCount: bufferCount larger than slots available");
200            return BAD_VALUE;
201        }
202
203        // Error out if the user has dequeued buffers
204        for (int i=0 ; i<mBufferCount ; i++) {
205            if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
206                ST_LOGE("setBufferCount: client owns some buffers");
207                return -EINVAL;
208            }
209        }
210
211        const int minBufferSlots = mSynchronousMode ?
212            mMinSyncBufferSlots : mMinAsyncBufferSlots;
213        if (bufferCount == 0) {
214            mClientBufferCount = 0;
215            bufferCount = (mServerBufferCount >= minBufferSlots) ?
216                    mServerBufferCount : minBufferSlots;
217            return setBufferCountServerLocked(bufferCount);
218        }
219
220        if (bufferCount < minBufferSlots) {
221            ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
222                    "minimum (%d)", bufferCount, minBufferSlots);
223            return BAD_VALUE;
224        }
225
226        // here we're guaranteed that the client doesn't have dequeued buffers
227        // and will release all of its buffer references.
228        freeAllBuffersLocked();
229        mBufferCount = bufferCount;
230        mClientBufferCount = bufferCount;
231        mBufferHasBeenQueued = false;
232        mQueue.clear();
233        mDequeueCondition.broadcast();
234        listener = mConsumerListener;
235    } // scope for lock
236
237    if (listener != NULL) {
238        listener->onBuffersReleased();
239    }
240
241    return OK;
242}
243
244int BufferQueue::query(int what, int* outValue)
245{
246    ATRACE_CALL();
247    Mutex::Autolock lock(mMutex);
248
249    if (mAbandoned) {
250        ST_LOGE("query: SurfaceTexture has been abandoned!");
251        return NO_INIT;
252    }
253
254    int value;
255    switch (what) {
256    case NATIVE_WINDOW_WIDTH:
257        value = mDefaultWidth;
258        break;
259    case NATIVE_WINDOW_HEIGHT:
260        value = mDefaultHeight;
261        break;
262    case NATIVE_WINDOW_FORMAT:
263        value = mPixelFormat;
264        break;
265    case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
266        value = mSynchronousMode ?
267                (mMinUndequeuedBuffers-1) : mMinUndequeuedBuffers;
268        break;
269    case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND:
270        value = (mQueue.size() >= 2);
271        break;
272    default:
273        return BAD_VALUE;
274    }
275    outValue[0] = value;
276    return NO_ERROR;
277}
278
279status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
280    ATRACE_CALL();
281    ST_LOGV("requestBuffer: slot=%d", slot);
282    Mutex::Autolock lock(mMutex);
283    if (mAbandoned) {
284        ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!");
285        return NO_INIT;
286    }
287    if (slot < 0 || mBufferCount <= slot) {
288        ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
289                mBufferCount, slot);
290        return BAD_VALUE;
291    }
292    mSlots[slot].mRequestBufferCalled = true;
293    *buf = mSlots[slot].mGraphicBuffer;
294    return NO_ERROR;
295}
296
297status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence,
298        uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
299    ATRACE_CALL();
300    ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
301
302    if ((w && !h) || (!w && h)) {
303        ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
304        return BAD_VALUE;
305    }
306
307    status_t returnFlags(OK);
308    EGLDisplay dpy = EGL_NO_DISPLAY;
309    EGLSyncKHR eglFence = EGL_NO_SYNC_KHR;
310
311    { // Scope for the lock
312        Mutex::Autolock lock(mMutex);
313
314        if (format == 0) {
315            format = mDefaultBufferFormat;
316        }
317        // turn on usage bits the consumer requested
318        usage |= mConsumerUsageBits;
319
320        int found = -1;
321        int dequeuedCount = 0;
322        bool tryAgain = true;
323        while (tryAgain) {
324            if (mAbandoned) {
325                ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
326                return NO_INIT;
327            }
328
329            // We need to wait for the FIFO to drain if the number of buffer
330            // needs to change.
331            //
332            // The condition "number of buffers needs to change" is true if
333            // - the client doesn't care about how many buffers there are
334            // - AND the actual number of buffer is different from what was
335            //   set in the last setBufferCountServer()
336            //                         - OR -
337            //   setBufferCountServer() was set to a value incompatible with
338            //   the synchronization mode (for instance because the sync mode
339            //   changed since)
340            //
341            // As long as this condition is true AND the FIFO is not empty, we
342            // wait on mDequeueCondition.
343
344            const int minBufferCountNeeded = mSynchronousMode ?
345                    mMinSyncBufferSlots : mMinAsyncBufferSlots;
346
347            const bool numberOfBuffersNeedsToChange = !mClientBufferCount &&
348                    ((mServerBufferCount != mBufferCount) ||
349                            (mServerBufferCount < minBufferCountNeeded));
350
351            if (!mQueue.isEmpty() && numberOfBuffersNeedsToChange) {
352                // wait for the FIFO to drain
353                mDequeueCondition.wait(mMutex);
354                // NOTE: we continue here because we need to reevaluate our
355                // whole state (eg: we could be abandoned or disconnected)
356                continue;
357            }
358
359            if (numberOfBuffersNeedsToChange) {
360                // here we're guaranteed that mQueue is empty
361                freeAllBuffersLocked();
362                mBufferCount = mServerBufferCount;
363                if (mBufferCount < minBufferCountNeeded)
364                    mBufferCount = minBufferCountNeeded;
365                mBufferHasBeenQueued = false;
366                returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
367            }
368
369            // look for a free buffer to give to the client
370            found = INVALID_BUFFER_SLOT;
371            dequeuedCount = 0;
372            for (int i = 0; i < mBufferCount; i++) {
373                const int state = mSlots[i].mBufferState;
374                if (state == BufferSlot::DEQUEUED) {
375                    dequeuedCount++;
376                }
377
378                // this logic used to be if (FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER)
379                // but dequeuing the current buffer is disabled.
380                if (false) {
381                    // This functionality has been temporarily removed so
382                    // BufferQueue and SurfaceTexture can be refactored into
383                    // separate objects
384                } else {
385                    if (state == BufferSlot::FREE) {
386                        /* We return the oldest of the free buffers to avoid
387                         * stalling the producer if possible.  This is because
388                         * the consumer may still have pending reads of the
389                         * buffers in flight.
390                         */
391                        bool isOlder = mSlots[i].mFrameNumber <
392                                mSlots[found].mFrameNumber;
393                        if (found < 0 || isOlder) {
394                            found = i;
395                        }
396                    }
397                }
398            }
399
400            // clients are not allowed to dequeue more than one buffer
401            // if they didn't set a buffer count.
402            if (!mClientBufferCount && dequeuedCount) {
403                ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
404                        "setting the buffer count");
405                return -EINVAL;
406            }
407
408            // See whether a buffer has been queued since the last
409            // setBufferCount so we know whether to perform the
410            // mMinUndequeuedBuffers check below.
411            if (mBufferHasBeenQueued) {
412                // make sure the client is not trying to dequeue more buffers
413                // than allowed.
414                const int avail = mBufferCount - (dequeuedCount+1);
415                if (avail < (mMinUndequeuedBuffers-int(mSynchronousMode))) {
416                    ST_LOGE("dequeueBuffer: mMinUndequeuedBuffers=%d exceeded "
417                            "(dequeued=%d)",
418                            mMinUndequeuedBuffers-int(mSynchronousMode),
419                            dequeuedCount);
420                    return -EBUSY;
421                }
422            }
423
424            // if no buffer is found, wait for a buffer to be released
425            tryAgain = found == INVALID_BUFFER_SLOT;
426            if (tryAgain) {
427                mDequeueCondition.wait(mMutex);
428            }
429        }
430
431
432        if (found == INVALID_BUFFER_SLOT) {
433            // This should not happen.
434            ST_LOGE("dequeueBuffer: no available buffer slots");
435            return -EBUSY;
436        }
437
438        const int buf = found;
439        *outBuf = found;
440
441        ATRACE_BUFFER_INDEX(buf);
442
443        const bool useDefaultSize = !w && !h;
444        if (useDefaultSize) {
445            // use the default size
446            w = mDefaultWidth;
447            h = mDefaultHeight;
448        }
449
450        const bool updateFormat = (format != 0);
451        if (!updateFormat) {
452            // keep the current (or default) format
453            format = mPixelFormat;
454        }
455
456        // buffer is now in DEQUEUED (but can also be current at the same time,
457        // if we're in synchronous mode)
458        mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
459
460        const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
461        if ((buffer == NULL) ||
462            (uint32_t(buffer->width)  != w) ||
463            (uint32_t(buffer->height) != h) ||
464            (uint32_t(buffer->format) != format) ||
465            ((uint32_t(buffer->usage) & usage) != usage))
466        {
467            status_t error;
468            sp<GraphicBuffer> graphicBuffer(
469                    mGraphicBufferAlloc->createGraphicBuffer(
470                            w, h, format, usage, &error));
471            if (graphicBuffer == 0) {
472                ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer "
473                        "failed");
474                return error;
475            }
476            if (updateFormat) {
477                mPixelFormat = format;
478            }
479
480            mSlots[buf].mAcquireCalled = false;
481            mSlots[buf].mGraphicBuffer = graphicBuffer;
482            mSlots[buf].mRequestBufferCalled = false;
483            mSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
484            mSlots[buf].mFence.clear();
485            mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
486
487            returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
488        }
489
490        dpy = mSlots[buf].mEglDisplay;
491        eglFence = mSlots[buf].mEglFence;
492        outFence = mSlots[buf].mFence;
493        mSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
494        mSlots[buf].mFence.clear();
495    }  // end lock scope
496
497    if (eglFence != EGL_NO_SYNC_KHR) {
498        EGLint result = eglClientWaitSyncKHR(dpy, eglFence, 0, 1000000000);
499        // If something goes wrong, log the error, but return the buffer without
500        // synchronizing access to it.  It's too late at this point to abort the
501        // dequeue operation.
502        if (result == EGL_FALSE) {
503            ST_LOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError());
504        } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
505            ST_LOGE("dequeueBuffer: timeout waiting for fence");
506        }
507        eglDestroySyncKHR(dpy, eglFence);
508    }
509
510    ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
511            mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);
512
513    return returnFlags;
514}
515
516status_t BufferQueue::setSynchronousMode(bool enabled) {
517    ATRACE_CALL();
518    ST_LOGV("setSynchronousMode: enabled=%d", enabled);
519    Mutex::Autolock lock(mMutex);
520
521    if (mAbandoned) {
522        ST_LOGE("setSynchronousMode: SurfaceTexture has been abandoned!");
523        return NO_INIT;
524    }
525
526    status_t err = OK;
527    if (!mAllowSynchronousMode && enabled)
528        return err;
529
530    if (!enabled) {
531        // going to asynchronous mode, drain the queue
532        err = drainQueueLocked();
533        if (err != NO_ERROR)
534            return err;
535    }
536
537    if (mSynchronousMode != enabled) {
538        // - if we're going to asynchronous mode, the queue is guaranteed to be
539        // empty here
540        // - if the client set the number of buffers, we're guaranteed that
541        // we have at least 3 (because we don't allow less)
542        mSynchronousMode = enabled;
543        mDequeueCondition.broadcast();
544    }
545    return err;
546}
547
548status_t BufferQueue::queueBuffer(int buf,
549        const QueueBufferInput& input, QueueBufferOutput* output) {
550    ATRACE_CALL();
551    ATRACE_BUFFER_INDEX(buf);
552
553    Rect crop;
554    uint32_t transform;
555    int scalingMode;
556    int64_t timestamp;
557    sp<Fence> fence;
558
559    input.deflate(&timestamp, &crop, &scalingMode, &transform, &fence);
560
561    ST_LOGV("queueBuffer: slot=%d time=%#llx crop=[%d,%d,%d,%d] tr=%#x "
562            "scale=%s",
563            buf, timestamp, crop.left, crop.top, crop.right, crop.bottom,
564            transform, scalingModeName(scalingMode));
565
566    sp<ConsumerListener> listener;
567
568    { // scope for the lock
569        Mutex::Autolock lock(mMutex);
570        if (mAbandoned) {
571            ST_LOGE("queueBuffer: SurfaceTexture has been abandoned!");
572            return NO_INIT;
573        }
574        if (buf < 0 || buf >= mBufferCount) {
575            ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d",
576                    mBufferCount, buf);
577            return -EINVAL;
578        } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
579            ST_LOGE("queueBuffer: slot %d is not owned by the client "
580                    "(state=%d)", buf, mSlots[buf].mBufferState);
581            return -EINVAL;
582        } else if (!mSlots[buf].mRequestBufferCalled) {
583            ST_LOGE("queueBuffer: slot %d was enqueued without requesting a "
584                    "buffer", buf);
585            return -EINVAL;
586        }
587
588        const sp<GraphicBuffer>& graphicBuffer(mSlots[buf].mGraphicBuffer);
589        Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight());
590        Rect croppedCrop;
591        crop.intersect(bufferRect, &croppedCrop);
592        if (croppedCrop != crop) {
593            ST_LOGE("queueBuffer: crop rect is not contained within the "
594                    "buffer in slot %d", buf);
595            return -EINVAL;
596        }
597
598        if (mSynchronousMode) {
599            // In synchronous mode we queue all buffers in a FIFO.
600            mQueue.push_back(buf);
601
602            // Synchronous mode always signals that an additional frame should
603            // be consumed.
604            listener = mConsumerListener;
605        } else {
606            // In asynchronous mode we only keep the most recent buffer.
607            if (mQueue.empty()) {
608                mQueue.push_back(buf);
609
610                // Asynchronous mode only signals that a frame should be
611                // consumed if no previous frame was pending. If a frame were
612                // pending then the consumer would have already been notified.
613                listener = mConsumerListener;
614            } else {
615                Fifo::iterator front(mQueue.begin());
616                // buffer currently queued is freed
617                mSlots[*front].mBufferState = BufferSlot::FREE;
618                // and we record the new buffer index in the queued list
619                *front = buf;
620            }
621        }
622
623        mSlots[buf].mTimestamp = timestamp;
624        mSlots[buf].mCrop = crop;
625        mSlots[buf].mTransform = transform;
626        mSlots[buf].mFence = fence;
627
628        switch (scalingMode) {
629            case NATIVE_WINDOW_SCALING_MODE_FREEZE:
630            case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
631            case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP:
632                break;
633            default:
634                ST_LOGE("unknown scaling mode: %d (ignoring)", scalingMode);
635                scalingMode = mSlots[buf].mScalingMode;
636                break;
637        }
638
639        mSlots[buf].mBufferState = BufferSlot::QUEUED;
640        mSlots[buf].mScalingMode = scalingMode;
641        mFrameCounter++;
642        mSlots[buf].mFrameNumber = mFrameCounter;
643
644        mBufferHasBeenQueued = true;
645        mDequeueCondition.broadcast();
646
647        output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint,
648                mQueue.size());
649
650        ATRACE_INT(mConsumerName.string(), mQueue.size());
651    } // scope for the lock
652
653    // call back without lock held
654    if (listener != 0) {
655        listener->onFrameAvailable();
656    }
657    return OK;
658}
659
660void BufferQueue::cancelBuffer(int buf, sp<Fence> fence) {
661    ATRACE_CALL();
662    ST_LOGV("cancelBuffer: slot=%d", buf);
663    Mutex::Autolock lock(mMutex);
664
665    if (mAbandoned) {
666        ST_LOGW("cancelBuffer: BufferQueue has been abandoned!");
667        return;
668    }
669
670    if (buf < 0 || buf >= mBufferCount) {
671        ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
672                mBufferCount, buf);
673        return;
674    } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
675        ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
676                buf, mSlots[buf].mBufferState);
677        return;
678    }
679    mSlots[buf].mBufferState = BufferSlot::FREE;
680    mSlots[buf].mFrameNumber = 0;
681    mSlots[buf].mFence = fence;
682    mDequeueCondition.broadcast();
683}
684
685status_t BufferQueue::connect(int api, QueueBufferOutput* output) {
686    ATRACE_CALL();
687    ST_LOGV("connect: api=%d", api);
688    Mutex::Autolock lock(mMutex);
689
690    if (mAbandoned) {
691        ST_LOGE("connect: BufferQueue has been abandoned!");
692        return NO_INIT;
693    }
694
695    if (mConsumerListener == NULL) {
696        ST_LOGE("connect: BufferQueue has no consumer!");
697        return NO_INIT;
698    }
699
700    int err = NO_ERROR;
701    switch (api) {
702        case NATIVE_WINDOW_API_EGL:
703        case NATIVE_WINDOW_API_CPU:
704        case NATIVE_WINDOW_API_MEDIA:
705        case NATIVE_WINDOW_API_CAMERA:
706            if (mConnectedApi != NO_CONNECTED_API) {
707                ST_LOGE("connect: already connected (cur=%d, req=%d)",
708                        mConnectedApi, api);
709                err = -EINVAL;
710            } else {
711                mConnectedApi = api;
712                output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint,
713                        mQueue.size());
714            }
715            break;
716        default:
717            err = -EINVAL;
718            break;
719    }
720
721    mBufferHasBeenQueued = false;
722
723    return err;
724}
725
726status_t BufferQueue::disconnect(int api) {
727    ATRACE_CALL();
728    ST_LOGV("disconnect: api=%d", api);
729
730    int err = NO_ERROR;
731    sp<ConsumerListener> listener;
732
733    { // Scope for the lock
734        Mutex::Autolock lock(mMutex);
735
736        if (mAbandoned) {
737            // it is not really an error to disconnect after the surface
738            // has been abandoned, it should just be a no-op.
739            return NO_ERROR;
740        }
741
742        switch (api) {
743            case NATIVE_WINDOW_API_EGL:
744            case NATIVE_WINDOW_API_CPU:
745            case NATIVE_WINDOW_API_MEDIA:
746            case NATIVE_WINDOW_API_CAMERA:
747                if (mConnectedApi == api) {
748                    drainQueueAndFreeBuffersLocked();
749                    mConnectedApi = NO_CONNECTED_API;
750                    mDequeueCondition.broadcast();
751                    listener = mConsumerListener;
752                } else {
753                    ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)",
754                            mConnectedApi, api);
755                    err = -EINVAL;
756                }
757                break;
758            default:
759                ST_LOGE("disconnect: unknown API %d", api);
760                err = -EINVAL;
761                break;
762        }
763    }
764
765    if (listener != NULL) {
766        listener->onBuffersReleased();
767    }
768
769    return err;
770}
771
772void BufferQueue::dump(String8& result) const
773{
774    char buffer[1024];
775    BufferQueue::dump(result, "", buffer, 1024);
776}
777
778void BufferQueue::dump(String8& result, const char* prefix,
779        char* buffer, size_t SIZE) const
780{
781    Mutex::Autolock _l(mMutex);
782
783    String8 fifo;
784    int fifoSize = 0;
785    Fifo::const_iterator i(mQueue.begin());
786    while (i != mQueue.end()) {
787       snprintf(buffer, SIZE, "%02d ", *i++);
788       fifoSize++;
789       fifo.append(buffer);
790    }
791
792    snprintf(buffer, SIZE,
793            "%s-BufferQueue mBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], "
794            "mPixelFormat=%d, FIFO(%d)={%s}\n",
795            prefix, mBufferCount, mSynchronousMode, mDefaultWidth,
796            mDefaultHeight, mPixelFormat, fifoSize, fifo.string());
797    result.append(buffer);
798
799
800    struct {
801        const char * operator()(int state) const {
802            switch (state) {
803                case BufferSlot::DEQUEUED: return "DEQUEUED";
804                case BufferSlot::QUEUED: return "QUEUED";
805                case BufferSlot::FREE: return "FREE";
806                case BufferSlot::ACQUIRED: return "ACQUIRED";
807                default: return "Unknown";
808            }
809        }
810    } stateName;
811
812    for (int i=0 ; i<mBufferCount ; i++) {
813        const BufferSlot& slot(mSlots[i]);
814        snprintf(buffer, SIZE,
815                "%s%s[%02d] "
816                "state=%-8s, crop=[%d,%d,%d,%d], "
817                "xform=0x%02x, time=%#llx, scale=%s",
818                prefix, (slot.mBufferState == BufferSlot::ACQUIRED)?">":" ", i,
819                stateName(slot.mBufferState),
820                slot.mCrop.left, slot.mCrop.top, slot.mCrop.right,
821                slot.mCrop.bottom, slot.mTransform, slot.mTimestamp,
822                scalingModeName(slot.mScalingMode)
823        );
824        result.append(buffer);
825
826        const sp<GraphicBuffer>& buf(slot.mGraphicBuffer);
827        if (buf != NULL) {
828            snprintf(buffer, SIZE,
829                    ", %p [%4ux%4u:%4u,%3X]",
830                    buf->handle, buf->width, buf->height, buf->stride,
831                    buf->format);
832            result.append(buffer);
833        }
834        result.append("\n");
835    }
836}
837
838void BufferQueue::freeBufferLocked(int i) {
839    mSlots[i].mGraphicBuffer = 0;
840    if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) {
841        mSlots[i].mNeedsCleanupOnRelease = true;
842    }
843    mSlots[i].mBufferState = BufferSlot::FREE;
844    mSlots[i].mFrameNumber = 0;
845    mSlots[i].mAcquireCalled = false;
846
847    // destroy fence as BufferQueue now takes ownership
848    if (mSlots[i].mEglFence != EGL_NO_SYNC_KHR) {
849        eglDestroySyncKHR(mSlots[i].mEglDisplay, mSlots[i].mEglFence);
850        mSlots[i].mEglFence = EGL_NO_SYNC_KHR;
851    }
852    mSlots[i].mFence.clear();
853}
854
855void BufferQueue::freeAllBuffersLocked() {
856    ALOGW_IF(!mQueue.isEmpty(),
857            "freeAllBuffersLocked called but mQueue is not empty");
858    mQueue.clear();
859    mBufferHasBeenQueued = false;
860    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
861        freeBufferLocked(i);
862    }
863}
864
865status_t BufferQueue::acquireBuffer(BufferItem *buffer) {
866    ATRACE_CALL();
867    Mutex::Autolock _l(mMutex);
868    // check if queue is empty
869    // In asynchronous mode the list is guaranteed to be one buffer
870    // deep, while in synchronous mode we use the oldest buffer.
871    if (!mQueue.empty()) {
872        Fifo::iterator front(mQueue.begin());
873        int buf = *front;
874
875        ATRACE_BUFFER_INDEX(buf);
876
877        if (mSlots[buf].mAcquireCalled) {
878            buffer->mGraphicBuffer = NULL;
879        } else {
880            buffer->mGraphicBuffer = mSlots[buf].mGraphicBuffer;
881        }
882        buffer->mCrop = mSlots[buf].mCrop;
883        buffer->mTransform = mSlots[buf].mTransform;
884        buffer->mScalingMode = mSlots[buf].mScalingMode;
885        buffer->mFrameNumber = mSlots[buf].mFrameNumber;
886        buffer->mTimestamp = mSlots[buf].mTimestamp;
887        buffer->mBuf = buf;
888        mSlots[buf].mAcquireCalled = true;
889
890        mSlots[buf].mBufferState = BufferSlot::ACQUIRED;
891        mQueue.erase(front);
892        mDequeueCondition.broadcast();
893
894        ATRACE_INT(mConsumerName.string(), mQueue.size());
895    } else {
896        return NO_BUFFER_AVAILABLE;
897    }
898
899    return OK;
900}
901
902status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display,
903        EGLSyncKHR eglFence, const sp<Fence>& fence) {
904    ATRACE_CALL();
905    ATRACE_BUFFER_INDEX(buf);
906
907    Mutex::Autolock _l(mMutex);
908
909    if (buf == INVALID_BUFFER_SLOT) {
910        return -EINVAL;
911    }
912
913    mSlots[buf].mEglDisplay = display;
914    mSlots[buf].mEglFence = eglFence;
915    mSlots[buf].mFence = fence;
916
917    // The buffer can now only be released if its in the acquired state
918    if (mSlots[buf].mBufferState == BufferSlot::ACQUIRED) {
919        mSlots[buf].mBufferState = BufferSlot::FREE;
920    } else if (mSlots[buf].mNeedsCleanupOnRelease) {
921        ST_LOGV("releasing a stale buf %d its state was %d", buf, mSlots[buf].mBufferState);
922        mSlots[buf].mNeedsCleanupOnRelease = false;
923        return STALE_BUFFER_SLOT;
924    } else {
925        ST_LOGE("attempted to release buf %d but its state was %d", buf, mSlots[buf].mBufferState);
926        return -EINVAL;
927    }
928
929    mDequeueCondition.broadcast();
930    return OK;
931}
932
933status_t BufferQueue::consumerConnect(const sp<ConsumerListener>& consumerListener) {
934    ST_LOGV("consumerConnect");
935    Mutex::Autolock lock(mMutex);
936
937    if (mAbandoned) {
938        ST_LOGE("consumerConnect: BufferQueue has been abandoned!");
939        return NO_INIT;
940    }
941
942    mConsumerListener = consumerListener;
943
944    return OK;
945}
946
947status_t BufferQueue::consumerDisconnect() {
948    ST_LOGV("consumerDisconnect");
949    Mutex::Autolock lock(mMutex);
950
951    if (mConsumerListener == NULL) {
952        ST_LOGE("consumerDisconnect: No consumer is connected!");
953        return -EINVAL;
954    }
955
956    mAbandoned = true;
957    mConsumerListener = NULL;
958    mQueue.clear();
959    freeAllBuffersLocked();
960    mDequeueCondition.broadcast();
961    return OK;
962}
963
964status_t BufferQueue::getReleasedBuffers(uint32_t* slotMask) {
965    ST_LOGV("getReleasedBuffers");
966    Mutex::Autolock lock(mMutex);
967
968    if (mAbandoned) {
969        ST_LOGE("getReleasedBuffers: BufferQueue has been abandoned!");
970        return NO_INIT;
971    }
972
973    uint32_t mask = 0;
974    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
975        if (!mSlots[i].mAcquireCalled) {
976            mask |= 1 << i;
977        }
978    }
979    *slotMask = mask;
980
981    ST_LOGV("getReleasedBuffers: returning mask %#x", mask);
982    return NO_ERROR;
983}
984
985status_t BufferQueue::setDefaultBufferSize(uint32_t w, uint32_t h)
986{
987    ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h);
988    if (!w || !h) {
989        ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)",
990                w, h);
991        return BAD_VALUE;
992    }
993
994    Mutex::Autolock lock(mMutex);
995    mDefaultWidth = w;
996    mDefaultHeight = h;
997    return OK;
998}
999
1000status_t BufferQueue::setBufferCountServer(int bufferCount) {
1001    ATRACE_CALL();
1002    Mutex::Autolock lock(mMutex);
1003    return setBufferCountServerLocked(bufferCount);
1004}
1005
1006void BufferQueue::freeAllBuffersExceptHeadLocked() {
1007    int head = -1;
1008    if (!mQueue.empty()) {
1009        Fifo::iterator front(mQueue.begin());
1010        head = *front;
1011    }
1012    mBufferHasBeenQueued = false;
1013    for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
1014        if (i != head) {
1015            freeBufferLocked(i);
1016        }
1017    }
1018}
1019
1020status_t BufferQueue::drainQueueLocked() {
1021    while (mSynchronousMode && !mQueue.isEmpty()) {
1022        mDequeueCondition.wait(mMutex);
1023        if (mAbandoned) {
1024            ST_LOGE("drainQueueLocked: BufferQueue has been abandoned!");
1025            return NO_INIT;
1026        }
1027        if (mConnectedApi == NO_CONNECTED_API) {
1028            ST_LOGE("drainQueueLocked: BufferQueue is not connected!");
1029            return NO_INIT;
1030        }
1031    }
1032    return NO_ERROR;
1033}
1034
1035status_t BufferQueue::drainQueueAndFreeBuffersLocked() {
1036    status_t err = drainQueueLocked();
1037    if (err == NO_ERROR) {
1038        if (mSynchronousMode) {
1039            freeAllBuffersLocked();
1040        } else {
1041            freeAllBuffersExceptHeadLocked();
1042        }
1043    }
1044    return err;
1045}
1046
1047BufferQueue::ProxyConsumerListener::ProxyConsumerListener(
1048        const wp<BufferQueue::ConsumerListener>& consumerListener):
1049        mConsumerListener(consumerListener) {}
1050
1051BufferQueue::ProxyConsumerListener::~ProxyConsumerListener() {}
1052
1053void BufferQueue::ProxyConsumerListener::onFrameAvailable() {
1054    sp<BufferQueue::ConsumerListener> listener(mConsumerListener.promote());
1055    if (listener != NULL) {
1056        listener->onFrameAvailable();
1057    }
1058}
1059
1060void BufferQueue::ProxyConsumerListener::onBuffersReleased() {
1061    sp<BufferQueue::ConsumerListener> listener(mConsumerListener.promote());
1062    if (listener != NULL) {
1063        listener->onBuffersReleased();
1064    }
1065}
1066
1067}; // namespace android
1068