rsdAllocation.cpp revision 3522f40418fdf877f5a136475dbf75e57a3b7c77
1/*
2 * Copyright (C) 2011-2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17
18#include "rsdCore.h"
19#include "rsdBcc.h"
20#include "rsdRuntime.h"
21#include "rsdAllocation.h"
22#include "rsdFrameBufferObj.h"
23
24#include "rsAllocation.h"
25
26#include "system/window.h"
27#include "hardware/gralloc.h"
28#include "ui/Rect.h"
29#include "ui/GraphicBufferMapper.h"
30#include "gui/SurfaceTexture.h"
31
32#include <GLES/gl.h>
33#include <GLES2/gl2.h>
34#include <GLES/glext.h>
35
36using namespace android;
37using namespace android::renderscript;
38
39
40
41const static GLenum gFaceOrder[] = {
42    GL_TEXTURE_CUBE_MAP_POSITIVE_X,
43    GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
44    GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
45    GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
46    GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
47    GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
48};
49
50
51GLenum rsdTypeToGLType(RsDataType t) {
52    switch (t) {
53    case RS_TYPE_UNSIGNED_5_6_5:    return GL_UNSIGNED_SHORT_5_6_5;
54    case RS_TYPE_UNSIGNED_5_5_5_1:  return GL_UNSIGNED_SHORT_5_5_5_1;
55    case RS_TYPE_UNSIGNED_4_4_4_4:  return GL_UNSIGNED_SHORT_4_4_4_4;
56
57    //case RS_TYPE_FLOAT_16:      return GL_HALF_FLOAT;
58    case RS_TYPE_FLOAT_32:      return GL_FLOAT;
59    case RS_TYPE_UNSIGNED_8:    return GL_UNSIGNED_BYTE;
60    case RS_TYPE_UNSIGNED_16:   return GL_UNSIGNED_SHORT;
61    case RS_TYPE_SIGNED_8:      return GL_BYTE;
62    case RS_TYPE_SIGNED_16:     return GL_SHORT;
63    default:    break;
64    }
65    return 0;
66}
67
68GLenum rsdKindToGLFormat(RsDataKind k) {
69    switch (k) {
70    case RS_KIND_PIXEL_L: return GL_LUMINANCE;
71    case RS_KIND_PIXEL_A: return GL_ALPHA;
72    case RS_KIND_PIXEL_LA: return GL_LUMINANCE_ALPHA;
73    case RS_KIND_PIXEL_RGB: return GL_RGB;
74    case RS_KIND_PIXEL_RGBA: return GL_RGBA;
75    case RS_KIND_PIXEL_DEPTH: return GL_DEPTH_COMPONENT16;
76    default: break;
77    }
78    return 0;
79}
80
81
82static void Update2DTexture(const Context *rsc, const Allocation *alloc, const void *ptr,
83                            uint32_t xoff, uint32_t yoff, uint32_t lod,
84                            RsAllocationCubemapFace face, uint32_t w, uint32_t h) {
85    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
86
87    rsAssert(drv->textureID);
88    RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
89    RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1);
90    GLenum t = GL_TEXTURE_2D;
91    if (alloc->mHal.state.hasFaces) {
92        t = gFaceOrder[face];
93    }
94    RSD_CALL_GL(glTexSubImage2D, t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr);
95}
96
97
98static void Upload2DTexture(const Context *rsc, const Allocation *alloc, bool isFirstUpload) {
99    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
100
101    RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
102    RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1);
103
104    uint32_t faceCount = 1;
105    if (alloc->mHal.state.hasFaces) {
106        faceCount = 6;
107    }
108
109    rsdGLCheckError(rsc, "Upload2DTexture 1 ");
110    for (uint32_t face = 0; face < faceCount; face ++) {
111        for (uint32_t lod = 0; lod < alloc->mHal.state.type->getLODCount(); lod++) {
112            const uint8_t *p = (const uint8_t *)drv->mallocPtr;
113            p += alloc->mHal.state.type->getLODFaceOffset(lod, (RsAllocationCubemapFace)face, 0, 0);
114
115            GLenum t = GL_TEXTURE_2D;
116            if (alloc->mHal.state.hasFaces) {
117                t = gFaceOrder[face];
118            }
119
120            if (isFirstUpload) {
121                RSD_CALL_GL(glTexImage2D, t, lod, drv->glFormat,
122                             alloc->mHal.state.type->getLODDimX(lod),
123                             alloc->mHal.state.type->getLODDimY(lod),
124                             0, drv->glFormat, drv->glType, p);
125            } else {
126                RSD_CALL_GL(glTexSubImage2D, t, lod, 0, 0,
127                                alloc->mHal.state.type->getLODDimX(lod),
128                                alloc->mHal.state.type->getLODDimY(lod),
129                                drv->glFormat, drv->glType, p);
130            }
131        }
132    }
133
134    if (alloc->mHal.state.mipmapControl == RS_ALLOCATION_MIPMAP_ON_SYNC_TO_TEXTURE) {
135        RSD_CALL_GL(glGenerateMipmap, drv->glTarget);
136    }
137    rsdGLCheckError(rsc, "Upload2DTexture");
138}
139
140static void UploadToTexture(const Context *rsc, const Allocation *alloc) {
141    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
142
143    if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_INPUT) {
144        if (!drv->textureID) {
145            RSD_CALL_GL(glGenTextures, 1, &drv->textureID);
146        }
147        return;
148    }
149
150    if (!drv->glType || !drv->glFormat) {
151        return;
152    }
153
154    if (!alloc->getPtr()) {
155        return;
156    }
157
158    bool isFirstUpload = false;
159
160    if (!drv->textureID) {
161        RSD_CALL_GL(glGenTextures, 1, &drv->textureID);
162        isFirstUpload = true;
163    }
164
165    Upload2DTexture(rsc, alloc, isFirstUpload);
166
167    if (!(alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT)) {
168        if (drv->mallocPtr) {
169            free(drv->mallocPtr);
170            drv->mallocPtr = NULL;
171        }
172    }
173    rsdGLCheckError(rsc, "UploadToTexture");
174}
175
176static void AllocateRenderTarget(const Context *rsc, const Allocation *alloc) {
177    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
178
179    if (!drv->glFormat) {
180        return;
181    }
182
183    if (!drv->renderTargetID) {
184        RSD_CALL_GL(glGenRenderbuffers, 1, &drv->renderTargetID);
185
186        if (!drv->renderTargetID) {
187            // This should generally not happen
188            ALOGE("allocateRenderTarget failed to gen mRenderTargetID");
189            rsc->dumpDebug();
190            return;
191        }
192        RSD_CALL_GL(glBindRenderbuffer, GL_RENDERBUFFER, drv->renderTargetID);
193        RSD_CALL_GL(glRenderbufferStorage, GL_RENDERBUFFER, drv->glFormat,
194                              alloc->mHal.state.dimensionX, alloc->mHal.state.dimensionY);
195    }
196    rsdGLCheckError(rsc, "AllocateRenderTarget");
197}
198
199static void UploadToBufferObject(const Context *rsc, const Allocation *alloc) {
200    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
201
202    rsAssert(!alloc->mHal.state.type->getDimY());
203    rsAssert(!alloc->mHal.state.type->getDimZ());
204
205    //alloc->mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_VERTEX;
206
207    if (!drv->bufferID) {
208        RSD_CALL_GL(glGenBuffers, 1, &drv->bufferID);
209    }
210    if (!drv->bufferID) {
211        ALOGE("Upload to buffer object failed");
212        drv->uploadDeferred = true;
213        return;
214    }
215    RSD_CALL_GL(glBindBuffer, drv->glTarget, drv->bufferID);
216    RSD_CALL_GL(glBufferData, drv->glTarget, alloc->mHal.state.type->getSizeBytes(),
217                 drv->mallocPtr, GL_DYNAMIC_DRAW);
218    RSD_CALL_GL(glBindBuffer, drv->glTarget, 0);
219    rsdGLCheckError(rsc, "UploadToBufferObject");
220}
221
222bool rsdAllocationInit(const Context *rsc, Allocation *alloc, bool forceZero) {
223    DrvAllocation *drv = (DrvAllocation *)calloc(1, sizeof(DrvAllocation));
224    if (!drv) {
225        return false;
226    }
227
228    void * ptr = alloc->mHal.state.usrPtr;
229    if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_OUTPUT) {
230    } else {
231        ptr = malloc(alloc->mHal.state.type->getSizeBytes());
232        if (!ptr) {
233            free(drv);
234            return false;
235        }
236    }
237
238    drv->glTarget = GL_NONE;
239    if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) {
240        if (alloc->mHal.state.hasFaces) {
241            drv->glTarget = GL_TEXTURE_CUBE_MAP;
242        } else {
243            drv->glTarget = GL_TEXTURE_2D;
244        }
245    } else {
246        if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) {
247            drv->glTarget = GL_ARRAY_BUFFER;
248        }
249    }
250
251    drv->glType = rsdTypeToGLType(alloc->mHal.state.type->getElement()->getComponent().getType());
252    drv->glFormat = rsdKindToGLFormat(alloc->mHal.state.type->getElement()->getComponent().getKind());
253
254
255    alloc->mHal.drvState.mallocPtr = ptr;
256    drv->mallocPtr = (uint8_t *)ptr;
257    alloc->mHal.drv = drv;
258    if (forceZero && ptr) {
259        memset(ptr, 0, alloc->mHal.state.type->getSizeBytes());
260    }
261
262    if (alloc->mHal.state.usageFlags & ~RS_ALLOCATION_USAGE_SCRIPT) {
263        drv->uploadDeferred = true;
264    }
265
266    drv->readBackFBO = NULL;
267
268    return true;
269}
270
271void rsdAllocationDestroy(const Context *rsc, Allocation *alloc) {
272    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
273
274    if (drv->bufferID) {
275        // Causes a SW crash....
276        //ALOGV(" mBufferID %i", mBufferID);
277        //glDeleteBuffers(1, &mBufferID);
278        //mBufferID = 0;
279    }
280    if (drv->textureID) {
281        RSD_CALL_GL(glDeleteTextures, 1, &drv->textureID);
282        drv->textureID = 0;
283    }
284    if (drv->renderTargetID) {
285        RSD_CALL_GL(glDeleteRenderbuffers, 1, &drv->renderTargetID);
286        drv->renderTargetID = 0;
287    }
288
289    if (drv->mallocPtr && !alloc->mHal.state.usrPtr) {
290        free(drv->mallocPtr);
291        drv->mallocPtr = NULL;
292    }
293    if (drv->readBackFBO != NULL) {
294        delete drv->readBackFBO;
295        drv->readBackFBO = NULL;
296    }
297    free(drv);
298    alloc->mHal.drv = NULL;
299}
300
301void rsdAllocationResize(const Context *rsc, const Allocation *alloc,
302                         const Type *newType, bool zeroNew) {
303    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
304
305    drv->mallocPtr = (uint8_t *)realloc(drv->mallocPtr, newType->getSizeBytes());
306
307    // fixme
308    ((Allocation *)alloc)->mHal.drvState.mallocPtr = drv->mallocPtr;
309
310    const uint32_t oldDimX = alloc->mHal.state.dimensionX;
311    const uint32_t dimX = newType->getDimX();
312
313    if (dimX > oldDimX) {
314        const Element *e = alloc->mHal.state.type->getElement();
315        uint32_t stride = e->getSizeBytes();
316        memset(((uint8_t *)drv->mallocPtr) + stride * oldDimX, 0, stride * (dimX - oldDimX));
317    }
318}
319
320static void rsdAllocationSyncFromFBO(const Context *rsc, const Allocation *alloc) {
321    if (!alloc->getIsScript()) {
322        return; // nothing to sync
323    }
324
325    RsdHal *dc = (RsdHal *)rsc->mHal.drv;
326    RsdFrameBufferObj *lastFbo = dc->gl.currentFrameBuffer;
327
328    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
329    if (!drv->textureID && !drv->renderTargetID) {
330        return; // nothing was rendered here yet, so nothing to sync
331    }
332    if (drv->readBackFBO == NULL) {
333        drv->readBackFBO = new RsdFrameBufferObj();
334        drv->readBackFBO->setColorTarget(drv, 0);
335        drv->readBackFBO->setDimensions(alloc->getType()->getDimX(),
336                                        alloc->getType()->getDimY());
337    }
338
339    // Bind the framebuffer object so we can read back from it
340    drv->readBackFBO->setActive(rsc);
341
342    // Do the readback
343    RSD_CALL_GL(glReadPixels, 0, 0, alloc->getType()->getDimX(), alloc->getType()->getDimY(),
344                 drv->glFormat, drv->glType, alloc->getPtr());
345
346    // Revert framebuffer to its original
347    lastFbo->setActive(rsc);
348}
349
350
351void rsdAllocationSyncAll(const Context *rsc, const Allocation *alloc,
352                         RsAllocationUsageType src) {
353    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
354
355    if (src == RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) {
356        if(!alloc->getIsRenderTarget()) {
357            rsc->setError(RS_ERROR_FATAL_DRIVER,
358                          "Attempting to sync allocation from render target, "
359                          "for non-render target allocation");
360        } else if (alloc->getType()->getElement()->getKind() != RS_KIND_PIXEL_RGBA) {
361            rsc->setError(RS_ERROR_FATAL_DRIVER, "Cannot only sync from RGBA"
362                                                 "render target");
363        } else {
364            rsdAllocationSyncFromFBO(rsc, alloc);
365        }
366        return;
367    }
368
369    rsAssert(src == RS_ALLOCATION_USAGE_SCRIPT);
370
371    if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) {
372        UploadToTexture(rsc, alloc);
373    } else {
374        if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) {
375            AllocateRenderTarget(rsc, alloc);
376        }
377    }
378    if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) {
379        UploadToBufferObject(rsc, alloc);
380    }
381
382    drv->uploadDeferred = false;
383}
384
385void rsdAllocationMarkDirty(const Context *rsc, const Allocation *alloc) {
386    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
387    drv->uploadDeferred = true;
388}
389
390int32_t rsdAllocationInitSurfaceTexture(const Context *rsc, const Allocation *alloc) {
391    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
392    UploadToTexture(rsc, alloc);
393    return drv->textureID;
394}
395
396static bool IoGetBuffer(const Context *rsc, Allocation *alloc, ANativeWindow *nw) {
397    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
398
399    int32_t r = nw->dequeueBuffer(nw, &drv->wndBuffer);
400    if (r) {
401        rsc->setError(RS_ERROR_DRIVER, "Error getting next IO output buffer.");
402        return false;
403    }
404
405    // This lock is implicitly released by the queue buffer in IoSend
406    r = nw->lockBuffer(nw, drv->wndBuffer);
407    if (r) {
408        rsc->setError(RS_ERROR_DRIVER, "Error locking next IO output buffer.");
409        return false;
410    }
411
412    // Must lock the whole surface
413    GraphicBufferMapper &mapper = GraphicBufferMapper::get();
414    Rect bounds(drv->wndBuffer->width, drv->wndBuffer->height);
415
416    void *dst = NULL;
417    mapper.lock(drv->wndBuffer->handle,
418            GRALLOC_USAGE_SW_READ_NEVER | GRALLOC_USAGE_SW_WRITE_OFTEN,
419            bounds, &dst);
420    alloc->mHal.drvState.mallocPtr = dst;
421    return true;
422}
423
424void rsdAllocationSetSurfaceTexture(const Context *rsc, Allocation *alloc, ANativeWindow *nw) {
425    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
426
427    //ALOGE("rsdAllocationSetSurfaceTexture %p  %p", alloc, nw);
428
429    // Cleanup old surface if there is one.
430    if (alloc->mHal.state.wndSurface) {
431        ANativeWindow *old = alloc->mHal.state.wndSurface;
432        GraphicBufferMapper &mapper = GraphicBufferMapper::get();
433        mapper.unlock(drv->wndBuffer->handle);
434        old->queueBuffer(old, drv->wndBuffer);
435    }
436
437    if (nw != NULL) {
438        int32_t r;
439        r = native_window_set_usage(nw, GRALLOC_USAGE_SW_READ_RARELY |
440                                        GRALLOC_USAGE_SW_WRITE_OFTEN);
441        if (r) {
442            rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer usage.");
443            return;
444        }
445
446        r = native_window_set_buffers_dimensions(nw, alloc->mHal.state.dimensionX,
447                                                 alloc->mHal.state.dimensionY);
448        if (r) {
449            rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer dimensions.");
450            return;
451        }
452
453        r = native_window_set_buffer_count(nw, 3);
454        if (r) {
455            rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer count.");
456            return;
457        }
458
459        IoGetBuffer(rsc, alloc, nw);
460    }
461}
462
463void rsdAllocationIoSend(const Context *rsc, Allocation *alloc) {
464    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
465    ANativeWindow *nw = alloc->mHal.state.wndSurface;
466
467    GraphicBufferMapper &mapper = GraphicBufferMapper::get();
468    mapper.unlock(drv->wndBuffer->handle);
469    int32_t r = nw->queueBuffer(nw, drv->wndBuffer);
470    if (r) {
471        rsc->setError(RS_ERROR_DRIVER, "Error sending IO output buffer.");
472        return;
473    }
474
475    IoGetBuffer(rsc, alloc, nw);
476}
477
478void rsdAllocationIoReceive(const Context *rsc, Allocation *alloc) {
479    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
480    alloc->mHal.state.surfaceTexture->updateTexImage();
481}
482
483
484void rsdAllocationData1D(const Context *rsc, const Allocation *alloc,
485                         uint32_t xoff, uint32_t lod, uint32_t count,
486                         const void *data, size_t sizeBytes) {
487    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
488
489    const uint32_t eSize = alloc->mHal.state.type->getElementSizeBytes();
490    uint8_t * ptr = drv->mallocPtr;
491    ptr += eSize * xoff;
492    uint32_t size = count * eSize;
493
494    if (alloc->mHal.state.hasReferences) {
495        alloc->incRefs(data, count);
496        alloc->decRefs(ptr, count);
497    }
498
499    memcpy(ptr, data, size);
500    drv->uploadDeferred = true;
501}
502
503void rsdAllocationData2D(const Context *rsc, const Allocation *alloc,
504                         uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
505                         uint32_t w, uint32_t h, const void *data, size_t sizeBytes) {
506    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
507
508    uint32_t eSize = alloc->mHal.state.elementSizeBytes;
509    uint32_t lineSize = eSize * w;
510    uint32_t destW = alloc->mHal.state.dimensionX;
511
512    if (drv->mallocPtr) {
513        const uint8_t *src = static_cast<const uint8_t *>(data);
514        uint8_t *dst = drv->mallocPtr;
515        dst += alloc->mHal.state.type->getLODFaceOffset(lod, face, xoff, yoff);
516
517        for (uint32_t line=yoff; line < (yoff+h); line++) {
518            if (alloc->mHal.state.hasReferences) {
519                alloc->incRefs(src, w);
520                alloc->decRefs(dst, w);
521            }
522            memcpy(dst, src, lineSize);
523            src += lineSize;
524            dst += destW * eSize;
525        }
526        drv->uploadDeferred = true;
527    } else {
528        Update2DTexture(rsc, alloc, data, xoff, yoff, lod, face, w, h);
529    }
530}
531
532void rsdAllocationData3D(const Context *rsc, const Allocation *alloc,
533                         uint32_t xoff, uint32_t yoff, uint32_t zoff,
534                         uint32_t lod, RsAllocationCubemapFace face,
535                         uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes) {
536
537}
538
539void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc,
540                               const android::renderscript::Allocation *dstAlloc,
541                               uint32_t dstXoff, uint32_t dstLod, uint32_t count,
542                               const android::renderscript::Allocation *srcAlloc,
543                               uint32_t srcXoff, uint32_t srcLod) {
544}
545
546uint8_t *getOffsetPtr(const android::renderscript::Allocation *alloc,
547                      uint32_t xoff, uint32_t yoff, uint32_t lod,
548                      RsAllocationCubemapFace face) {
549    uint8_t *ptr = static_cast<uint8_t *>(alloc->getPtr());
550    ptr += alloc->getType()->getLODOffset(lod, xoff, yoff);
551
552    if (face != 0) {
553        uint32_t totalSizeBytes = alloc->getType()->getSizeBytes();
554        uint32_t faceOffset = totalSizeBytes / 6;
555        ptr += faceOffset * (uint32_t)face;
556    }
557    return ptr;
558}
559
560
561void rsdAllocationData2D_alloc_script(const android::renderscript::Context *rsc,
562                                      const android::renderscript::Allocation *dstAlloc,
563                                      uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
564                                      RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
565                                      const android::renderscript::Allocation *srcAlloc,
566                                      uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
567                                      RsAllocationCubemapFace srcFace) {
568    uint32_t elementSize = dstAlloc->getType()->getElementSizeBytes();
569    for (uint32_t i = 0; i < h; i ++) {
570        uint8_t *dstPtr = getOffsetPtr(dstAlloc, dstXoff, dstYoff + i, dstLod, dstFace);
571        uint8_t *srcPtr = getOffsetPtr(srcAlloc, srcXoff, srcYoff + i, srcLod, srcFace);
572        memcpy(dstPtr, srcPtr, w * elementSize);
573
574        //ALOGE("COPIED dstXoff(%u), dstYoff(%u), dstLod(%u), dstFace(%u), w(%u), h(%u), srcXoff(%u), srcYoff(%u), srcLod(%u), srcFace(%u)",
575        //     dstXoff, dstYoff, dstLod, dstFace, w, h, srcXoff, srcYoff, srcLod, srcFace);
576    }
577}
578
579void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc,
580                               const android::renderscript::Allocation *dstAlloc,
581                               uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
582                               RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
583                               const android::renderscript::Allocation *srcAlloc,
584                               uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
585                               RsAllocationCubemapFace srcFace) {
586    if (!dstAlloc->getIsScript() && !srcAlloc->getIsScript()) {
587        rsc->setError(RS_ERROR_FATAL_DRIVER, "Non-script allocation copies not "
588                                             "yet implemented.");
589        return;
590    }
591    rsdAllocationData2D_alloc_script(rsc, dstAlloc, dstXoff, dstYoff,
592                                     dstLod, dstFace, w, h, srcAlloc,
593                                     srcXoff, srcYoff, srcLod, srcFace);
594}
595
596void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc,
597                               const android::renderscript::Allocation *dstAlloc,
598                               uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff,
599                               uint32_t dstLod, RsAllocationCubemapFace dstFace,
600                               uint32_t w, uint32_t h, uint32_t d,
601                               const android::renderscript::Allocation *srcAlloc,
602                               uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff,
603                               uint32_t srcLod, RsAllocationCubemapFace srcFace) {
604}
605
606void rsdAllocationElementData1D(const Context *rsc, const Allocation *alloc,
607                                uint32_t x,
608                                const void *data, uint32_t cIdx, uint32_t sizeBytes) {
609    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
610
611    uint32_t eSize = alloc->mHal.state.elementSizeBytes;
612    uint8_t * ptr = drv->mallocPtr;
613    ptr += eSize * x;
614
615    const Element * e = alloc->mHal.state.type->getElement()->getField(cIdx);
616    ptr += alloc->mHal.state.type->getElement()->getFieldOffsetBytes(cIdx);
617
618    if (alloc->mHal.state.hasReferences) {
619        e->incRefs(data);
620        e->decRefs(ptr);
621    }
622
623    memcpy(ptr, data, sizeBytes);
624    drv->uploadDeferred = true;
625}
626
627void rsdAllocationElementData2D(const Context *rsc, const Allocation *alloc,
628                                uint32_t x, uint32_t y,
629                                const void *data, uint32_t cIdx, uint32_t sizeBytes) {
630    DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
631
632    uint32_t eSize = alloc->mHal.state.elementSizeBytes;
633    uint8_t * ptr = drv->mallocPtr;
634    ptr += eSize * (x + y * alloc->mHal.state.dimensionX);
635
636    const Element * e = alloc->mHal.state.type->getElement()->getField(cIdx);
637    ptr += alloc->mHal.state.type->getElement()->getFieldOffsetBytes(cIdx);
638
639    if (alloc->mHal.state.hasReferences) {
640        e->incRefs(data);
641        e->decRefs(ptr);
642    }
643
644    memcpy(ptr, data, sizeBytes);
645    drv->uploadDeferred = true;
646}
647
648
649