rsdAllocation.cpp revision 58fd6a5f10480551786739280d56dfa620c80b39
1/* 2 * Copyright (C) 2011-2012 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 18#include "rsdCore.h" 19#include "rsdAllocation.h" 20#include "rsdFrameBufferObj.h" 21 22#include "rsAllocation.h" 23 24#include "system/window.h" 25#include "hardware/gralloc.h" 26#include "ui/Rect.h" 27#include "ui/GraphicBufferMapper.h" 28#include "gui/GLConsumer.h" 29 30#include <GLES/gl.h> 31#include <GLES2/gl2.h> 32#include <GLES/glext.h> 33 34using namespace android; 35using namespace android::renderscript; 36 37 38 39const static GLenum gFaceOrder[] = { 40 GL_TEXTURE_CUBE_MAP_POSITIVE_X, 41 GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 42 GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 43 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 44 GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 45 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 46}; 47 48 49GLenum rsdTypeToGLType(RsDataType t) { 50 switch (t) { 51 case RS_TYPE_UNSIGNED_5_6_5: return GL_UNSIGNED_SHORT_5_6_5; 52 case RS_TYPE_UNSIGNED_5_5_5_1: return GL_UNSIGNED_SHORT_5_5_5_1; 53 case RS_TYPE_UNSIGNED_4_4_4_4: return GL_UNSIGNED_SHORT_4_4_4_4; 54 55 //case RS_TYPE_FLOAT_16: return GL_HALF_FLOAT; 56 case RS_TYPE_FLOAT_32: return GL_FLOAT; 57 case RS_TYPE_UNSIGNED_8: return GL_UNSIGNED_BYTE; 58 case RS_TYPE_UNSIGNED_16: return GL_UNSIGNED_SHORT; 59 case RS_TYPE_SIGNED_8: return GL_BYTE; 60 case RS_TYPE_SIGNED_16: return GL_SHORT; 61 default: break; 62 } 63 return 0; 64} 65 66GLenum rsdKindToGLFormat(RsDataKind k) { 67 switch (k) { 68 case RS_KIND_PIXEL_L: return GL_LUMINANCE; 69 case RS_KIND_PIXEL_A: return GL_ALPHA; 70 case RS_KIND_PIXEL_LA: return GL_LUMINANCE_ALPHA; 71 case RS_KIND_PIXEL_RGB: return GL_RGB; 72 case RS_KIND_PIXEL_RGBA: return GL_RGBA; 73 case RS_KIND_PIXEL_DEPTH: return GL_DEPTH_COMPONENT16; 74 default: break; 75 } 76 return 0; 77} 78 79uint8_t *GetOffsetPtr(const android::renderscript::Allocation *alloc, 80 uint32_t xoff, uint32_t yoff, uint32_t lod, 81 RsAllocationCubemapFace face) { 82 uint8_t *ptr = (uint8_t *)alloc->mHal.drvState.lod[lod].mallocPtr; 83 ptr += face * alloc->mHal.drvState.faceOffset; 84 ptr += yoff * alloc->mHal.drvState.lod[lod].stride; 85 ptr += xoff * alloc->mHal.state.elementSizeBytes; 86 return ptr; 87} 88 89 90static void Update2DTexture(const Context *rsc, const Allocation *alloc, const void *ptr, 91 uint32_t xoff, uint32_t yoff, uint32_t lod, 92 RsAllocationCubemapFace face, uint32_t w, uint32_t h) { 93 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 94 95 rsAssert(drv->textureID); 96 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); 97 RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1); 98 GLenum t = GL_TEXTURE_2D; 99 if (alloc->mHal.state.hasFaces) { 100 t = gFaceOrder[face]; 101 } 102 RSD_CALL_GL(glTexSubImage2D, t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr); 103} 104 105 106static void Upload2DTexture(const Context *rsc, const Allocation *alloc, bool isFirstUpload) { 107 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 108 109 RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID); 110 RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1); 111 112 uint32_t faceCount = 1; 113 if (alloc->mHal.state.hasFaces) { 114 faceCount = 6; 115 } 116 117 rsdGLCheckError(rsc, "Upload2DTexture 1 "); 118 for (uint32_t face = 0; face < faceCount; face ++) { 119 for (uint32_t lod = 0; lod < alloc->mHal.state.type->getLODCount(); lod++) { 120 const uint8_t *p = GetOffsetPtr(alloc, 0, 0, lod, (RsAllocationCubemapFace)face); 121 122 GLenum t = GL_TEXTURE_2D; 123 if (alloc->mHal.state.hasFaces) { 124 t = gFaceOrder[face]; 125 } 126 127 if (isFirstUpload) { 128 RSD_CALL_GL(glTexImage2D, t, lod, drv->glFormat, 129 alloc->mHal.state.type->getLODDimX(lod), 130 alloc->mHal.state.type->getLODDimY(lod), 131 0, drv->glFormat, drv->glType, p); 132 } else { 133 RSD_CALL_GL(glTexSubImage2D, t, lod, 0, 0, 134 alloc->mHal.state.type->getLODDimX(lod), 135 alloc->mHal.state.type->getLODDimY(lod), 136 drv->glFormat, drv->glType, p); 137 } 138 } 139 } 140 141 if (alloc->mHal.state.mipmapControl == RS_ALLOCATION_MIPMAP_ON_SYNC_TO_TEXTURE) { 142 RSD_CALL_GL(glGenerateMipmap, drv->glTarget); 143 } 144 rsdGLCheckError(rsc, "Upload2DTexture"); 145} 146 147static void UploadToTexture(const Context *rsc, const Allocation *alloc) { 148 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 149 150 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_INPUT) { 151 if (!drv->textureID) { 152 RSD_CALL_GL(glGenTextures, 1, &drv->textureID); 153 } 154 return; 155 } 156 157 if (!drv->glType || !drv->glFormat) { 158 return; 159 } 160 161 if (!alloc->mHal.drvState.lod[0].mallocPtr) { 162 return; 163 } 164 165 bool isFirstUpload = false; 166 167 if (!drv->textureID) { 168 RSD_CALL_GL(glGenTextures, 1, &drv->textureID); 169 isFirstUpload = true; 170 } 171 172 Upload2DTexture(rsc, alloc, isFirstUpload); 173 174 if (!(alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT)) { 175 if (alloc->mHal.drvState.lod[0].mallocPtr) { 176 free(alloc->mHal.drvState.lod[0].mallocPtr); 177 alloc->mHal.drvState.lod[0].mallocPtr = NULL; 178 } 179 } 180 rsdGLCheckError(rsc, "UploadToTexture"); 181} 182 183static void AllocateRenderTarget(const Context *rsc, const Allocation *alloc) { 184 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 185 186 if (!drv->glFormat) { 187 return; 188 } 189 190 if (!drv->renderTargetID) { 191 RSD_CALL_GL(glGenRenderbuffers, 1, &drv->renderTargetID); 192 193 if (!drv->renderTargetID) { 194 // This should generally not happen 195 ALOGE("allocateRenderTarget failed to gen mRenderTargetID"); 196 rsc->dumpDebug(); 197 return; 198 } 199 RSD_CALL_GL(glBindRenderbuffer, GL_RENDERBUFFER, drv->renderTargetID); 200 RSD_CALL_GL(glRenderbufferStorage, GL_RENDERBUFFER, drv->glFormat, 201 alloc->mHal.state.dimensionX, alloc->mHal.state.dimensionY); 202 } 203 rsdGLCheckError(rsc, "AllocateRenderTarget"); 204} 205 206static void UploadToBufferObject(const Context *rsc, const Allocation *alloc) { 207 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 208 209 rsAssert(!alloc->mHal.state.type->getDimY()); 210 rsAssert(!alloc->mHal.state.type->getDimZ()); 211 212 //alloc->mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_VERTEX; 213 214 if (!drv->bufferID) { 215 RSD_CALL_GL(glGenBuffers, 1, &drv->bufferID); 216 } 217 if (!drv->bufferID) { 218 ALOGE("Upload to buffer object failed"); 219 drv->uploadDeferred = true; 220 return; 221 } 222 RSD_CALL_GL(glBindBuffer, drv->glTarget, drv->bufferID); 223 RSD_CALL_GL(glBufferData, drv->glTarget, alloc->mHal.state.type->getSizeBytes(), 224 alloc->mHal.drvState.lod[0].mallocPtr, GL_DYNAMIC_DRAW); 225 RSD_CALL_GL(glBindBuffer, drv->glTarget, 0); 226 rsdGLCheckError(rsc, "UploadToBufferObject"); 227} 228 229static size_t AllocationBuildPointerTable(const Context *rsc, const Allocation *alloc, 230 const Type *type, uint8_t *ptr) { 231 alloc->mHal.drvState.lod[0].dimX = type->getDimX(); 232 alloc->mHal.drvState.lod[0].dimY = type->getDimY(); 233 alloc->mHal.drvState.lod[0].mallocPtr = 0; 234 alloc->mHal.drvState.lod[0].stride = alloc->mHal.drvState.lod[0].dimX * type->getElementSizeBytes(); 235 alloc->mHal.drvState.lodCount = type->getLODCount(); 236 alloc->mHal.drvState.faceCount = type->getDimFaces(); 237 238 size_t offsets[Allocation::MAX_LOD]; 239 memset(offsets, 0, sizeof(offsets)); 240 241 size_t o = alloc->mHal.drvState.lod[0].stride * rsMax(alloc->mHal.drvState.lod[0].dimY, 1u) * 242 rsMax(alloc->mHal.drvState.lod[0].dimZ, 1u); 243 if(alloc->mHal.drvState.lodCount > 1) { 244 uint32_t tx = alloc->mHal.drvState.lod[0].dimX; 245 uint32_t ty = alloc->mHal.drvState.lod[0].dimY; 246 uint32_t tz = alloc->mHal.drvState.lod[0].dimZ; 247 for (uint32_t lod=1; lod < alloc->mHal.drvState.lodCount; lod++) { 248 alloc->mHal.drvState.lod[lod].dimX = tx; 249 alloc->mHal.drvState.lod[lod].dimY = ty; 250 alloc->mHal.drvState.lod[lod].dimZ = tz; 251 alloc->mHal.drvState.lod[lod].stride = tx * type->getElementSizeBytes(); 252 offsets[lod] = o; 253 o += alloc->mHal.drvState.lod[lod].stride * rsMax(ty, 1u) * rsMax(tz, 1u); 254 if (tx > 1) tx >>= 1; 255 if (ty > 1) ty >>= 1; 256 if (tz > 1) tz >>= 1; 257 } 258 } 259 alloc->mHal.drvState.faceOffset = o; 260 261 alloc->mHal.drvState.lod[0].mallocPtr = ptr; 262 for (uint32_t lod=1; lod < alloc->mHal.drvState.lodCount; lod++) { 263 alloc->mHal.drvState.lod[lod].mallocPtr = ptr + offsets[lod]; 264 } 265 266 size_t allocSize = alloc->mHal.drvState.faceOffset; 267 if(alloc->mHal.drvState.faceCount) { 268 allocSize *= 6; 269 } 270 271 return allocSize; 272} 273 274bool rsdAllocationInit(const Context *rsc, Allocation *alloc, bool forceZero) { 275 DrvAllocation *drv = (DrvAllocation *)calloc(1, sizeof(DrvAllocation)); 276 if (!drv) { 277 return false; 278 } 279 alloc->mHal.drv = drv; 280 281 // Calculate the object size. 282 size_t allocSize = AllocationBuildPointerTable(rsc, alloc, alloc->getType(), NULL); 283 284 uint8_t * ptr = NULL; 285 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_OUTPUT) { 286 } else if (alloc->mHal.state.userProvidedPtr != NULL) { 287 // user-provided allocation 288 // limitations: no faces, no LOD, USAGE_SCRIPT only 289 if (alloc->mHal.state.usageFlags != RS_ALLOCATION_USAGE_SCRIPT) { 290 ALOGE("Can't use user-allocated buffers if usage is not USAGE_SCRIPT"); 291 return false; 292 } 293 if (alloc->getType()->getDimLOD() || alloc->getType()->getDimFaces()) { 294 ALOGE("User-allocated buffers must not have multiple faces or LODs"); 295 return false; 296 } 297 ptr = (uint8_t*)alloc->mHal.state.userProvidedPtr; 298 } else { 299 if (forceZero) { 300 ptr = (uint8_t *)calloc(1, allocSize); 301 } else { 302 ptr = (uint8_t *)malloc(allocSize); 303 } 304 if (!ptr) { 305 alloc->mHal.drv = NULL; 306 free(drv); 307 return false; 308 } 309 } 310 // Build the pointer tables 311 size_t verifySize = AllocationBuildPointerTable(rsc, alloc, alloc->getType(), ptr); 312 if(allocSize != verifySize) { 313 rsAssert(!"Size mismatch"); 314 } 315 316 drv->glTarget = GL_NONE; 317 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) { 318 if (alloc->mHal.state.hasFaces) { 319 drv->glTarget = GL_TEXTURE_CUBE_MAP; 320 } else { 321 drv->glTarget = GL_TEXTURE_2D; 322 } 323 } else { 324 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) { 325 drv->glTarget = GL_ARRAY_BUFFER; 326 } 327 } 328 329 drv->glType = rsdTypeToGLType(alloc->mHal.state.type->getElement()->getComponent().getType()); 330 drv->glFormat = rsdKindToGLFormat(alloc->mHal.state.type->getElement()->getComponent().getKind()); 331 332 if (alloc->mHal.state.usageFlags & ~RS_ALLOCATION_USAGE_SCRIPT) { 333 drv->uploadDeferred = true; 334 } 335 336 337 drv->readBackFBO = NULL; 338 339 return true; 340} 341 342void rsdAllocationDestroy(const Context *rsc, Allocation *alloc) { 343 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 344 345 if (drv->bufferID) { 346 // Causes a SW crash.... 347 //ALOGV(" mBufferID %i", mBufferID); 348 //glDeleteBuffers(1, &mBufferID); 349 //mBufferID = 0; 350 } 351 if (drv->textureID) { 352 RSD_CALL_GL(glDeleteTextures, 1, &drv->textureID); 353 drv->textureID = 0; 354 } 355 if (drv->renderTargetID) { 356 RSD_CALL_GL(glDeleteRenderbuffers, 1, &drv->renderTargetID); 357 drv->renderTargetID = 0; 358 } 359 360 if (alloc->mHal.drvState.lod[0].mallocPtr) { 361 // don't free user-allocated ptrs 362 if (!alloc->mHal.state.userProvidedPtr) { 363 free(alloc->mHal.drvState.lod[0].mallocPtr); 364 } 365 alloc->mHal.drvState.lod[0].mallocPtr = NULL; 366 } 367 if (drv->readBackFBO != NULL) { 368 delete drv->readBackFBO; 369 drv->readBackFBO = NULL; 370 } 371 free(drv); 372 alloc->mHal.drv = NULL; 373} 374 375void rsdAllocationResize(const Context *rsc, const Allocation *alloc, 376 const Type *newType, bool zeroNew) { 377 void * oldPtr = alloc->mHal.drvState.lod[0].mallocPtr; 378 // Calculate the object size 379 size_t s = AllocationBuildPointerTable(rsc, alloc, newType, NULL); 380 uint8_t *ptr = (uint8_t *)realloc(oldPtr, s); 381 // Build the relative pointer tables. 382 size_t verifySize = AllocationBuildPointerTable(rsc, alloc, newType, ptr); 383 if(s != verifySize) { 384 rsAssert(!"Size mismatch"); 385 } 386 387 const uint32_t oldDimX = alloc->mHal.state.dimensionX; 388 const uint32_t dimX = newType->getDimX(); 389 390 if (dimX > oldDimX) { 391 uint32_t stride = alloc->mHal.state.elementSizeBytes; 392 memset(((uint8_t *)alloc->mHal.drvState.lod[0].mallocPtr) + stride * oldDimX, 393 0, stride * (dimX - oldDimX)); 394 } 395} 396 397static void rsdAllocationSyncFromFBO(const Context *rsc, const Allocation *alloc) { 398 if (!alloc->getIsScript()) { 399 return; // nothing to sync 400 } 401 402 RsdHal *dc = (RsdHal *)rsc->mHal.drv; 403 RsdFrameBufferObj *lastFbo = dc->gl.currentFrameBuffer; 404 405 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 406 if (!drv->textureID && !drv->renderTargetID) { 407 return; // nothing was rendered here yet, so nothing to sync 408 } 409 if (drv->readBackFBO == NULL) { 410 drv->readBackFBO = new RsdFrameBufferObj(); 411 drv->readBackFBO->setColorTarget(drv, 0); 412 drv->readBackFBO->setDimensions(alloc->getType()->getDimX(), 413 alloc->getType()->getDimY()); 414 } 415 416 // Bind the framebuffer object so we can read back from it 417 drv->readBackFBO->setActive(rsc); 418 419 // Do the readback 420 RSD_CALL_GL(glReadPixels, 0, 0, alloc->mHal.drvState.lod[0].dimX, 421 alloc->mHal.drvState.lod[0].dimY, 422 drv->glFormat, drv->glType, alloc->mHal.drvState.lod[0].mallocPtr); 423 424 // Revert framebuffer to its original 425 lastFbo->setActive(rsc); 426} 427 428 429void rsdAllocationSyncAll(const Context *rsc, const Allocation *alloc, 430 RsAllocationUsageType src) { 431 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 432 433 if (src == RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) { 434 if(!alloc->getIsRenderTarget()) { 435 rsc->setError(RS_ERROR_FATAL_DRIVER, 436 "Attempting to sync allocation from render target, " 437 "for non-render target allocation"); 438 } else if (alloc->getType()->getElement()->getKind() != RS_KIND_PIXEL_RGBA) { 439 rsc->setError(RS_ERROR_FATAL_DRIVER, "Cannot only sync from RGBA" 440 "render target"); 441 } else { 442 rsdAllocationSyncFromFBO(rsc, alloc); 443 } 444 return; 445 } 446 447 rsAssert(src == RS_ALLOCATION_USAGE_SCRIPT); 448 449 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) { 450 UploadToTexture(rsc, alloc); 451 } else { 452 if ((alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) && 453 !(alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_OUTPUT)) { 454 AllocateRenderTarget(rsc, alloc); 455 } 456 } 457 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) { 458 UploadToBufferObject(rsc, alloc); 459 } 460 461 drv->uploadDeferred = false; 462} 463 464void rsdAllocationMarkDirty(const Context *rsc, const Allocation *alloc) { 465 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 466 drv->uploadDeferred = true; 467} 468 469int32_t rsdAllocationInitSurfaceTexture(const Context *rsc, const Allocation *alloc) { 470 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 471 UploadToTexture(rsc, alloc); 472 return drv->textureID; 473} 474 475static bool IoGetBuffer(const Context *rsc, Allocation *alloc, ANativeWindow *nw) { 476 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 477 478 int32_t r = native_window_dequeue_buffer_and_wait(nw, &drv->wndBuffer); 479 if (r) { 480 rsc->setError(RS_ERROR_DRIVER, "Error getting next IO output buffer."); 481 return false; 482 } 483 484 // Must lock the whole surface 485 GraphicBufferMapper &mapper = GraphicBufferMapper::get(); 486 Rect bounds(drv->wndBuffer->width, drv->wndBuffer->height); 487 488 void *dst = NULL; 489 mapper.lock(drv->wndBuffer->handle, 490 GRALLOC_USAGE_SW_READ_NEVER | GRALLOC_USAGE_SW_WRITE_OFTEN, 491 bounds, &dst); 492 alloc->mHal.drvState.lod[0].mallocPtr = dst; 493 alloc->mHal.drvState.lod[0].stride = drv->wndBuffer->stride * alloc->mHal.state.elementSizeBytes; 494 495 return true; 496} 497 498void rsdAllocationSetSurfaceTexture(const Context *rsc, Allocation *alloc, ANativeWindow *nw) { 499 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 500 501 //ALOGE("rsdAllocationSetSurfaceTexture %p %p", alloc, nw); 502 503 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) { 504 //TODO finish support for render target + script 505 drv->wnd = nw; 506 return; 507 } 508 509 510 // Cleanup old surface if there is one. 511 if (alloc->mHal.state.wndSurface) { 512 ANativeWindow *old = alloc->mHal.state.wndSurface; 513 GraphicBufferMapper &mapper = GraphicBufferMapper::get(); 514 mapper.unlock(drv->wndBuffer->handle); 515 old->queueBuffer(old, drv->wndBuffer, -1); 516 } 517 518 if (nw != NULL) { 519 int32_t r; 520 uint32_t flags = 0; 521 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT) { 522 flags |= GRALLOC_USAGE_SW_READ_RARELY | GRALLOC_USAGE_SW_WRITE_OFTEN; 523 } 524 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) { 525 flags |= GRALLOC_USAGE_HW_RENDER; 526 } 527 528 r = native_window_set_usage(nw, flags); 529 if (r) { 530 rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer usage."); 531 return; 532 } 533 534 r = native_window_set_buffers_dimensions(nw, alloc->mHal.state.dimensionX, 535 alloc->mHal.state.dimensionY); 536 if (r) { 537 rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer dimensions."); 538 return; 539 } 540 541 r = native_window_set_buffer_count(nw, 3); 542 if (r) { 543 rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer count."); 544 return; 545 } 546 547 IoGetBuffer(rsc, alloc, nw); 548 } 549} 550 551void rsdAllocationIoSend(const Context *rsc, Allocation *alloc) { 552 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 553 ANativeWindow *nw = alloc->mHal.state.wndSurface; 554 555 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) { 556 RsdHal *dc = (RsdHal *)rsc->mHal.drv; 557 RSD_CALL_GL(eglSwapBuffers, dc->gl.egl.display, dc->gl.egl.surface); 558 return; 559 } 560 561 if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT) { 562 GraphicBufferMapper &mapper = GraphicBufferMapper::get(); 563 mapper.unlock(drv->wndBuffer->handle); 564 int32_t r = nw->queueBuffer(nw, drv->wndBuffer, -1); 565 if (r) { 566 rsc->setError(RS_ERROR_DRIVER, "Error sending IO output buffer."); 567 return; 568 } 569 570 IoGetBuffer(rsc, alloc, nw); 571 } 572} 573 574void rsdAllocationIoReceive(const Context *rsc, Allocation *alloc) { 575 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 576 alloc->mHal.state.surfaceTexture->updateTexImage(); 577} 578 579 580void rsdAllocationData1D(const Context *rsc, const Allocation *alloc, 581 uint32_t xoff, uint32_t lod, uint32_t count, 582 const void *data, size_t sizeBytes) { 583 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 584 585 const uint32_t eSize = alloc->mHal.state.type->getElementSizeBytes(); 586 uint8_t * ptr = GetOffsetPtr(alloc, xoff, 0, 0, RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_X); 587 uint32_t size = count * eSize; 588 589 if (ptr != data) { 590 // Skip the copy if we are the same allocation. This can arise from 591 // our Bitmap optimization, where we share the same storage. 592 if (alloc->mHal.state.hasReferences) { 593 alloc->incRefs(data, count); 594 alloc->decRefs(ptr, count); 595 } 596 memcpy(ptr, data, size); 597 } 598 drv->uploadDeferred = true; 599} 600 601void rsdAllocationData2D(const Context *rsc, const Allocation *alloc, 602 uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, 603 uint32_t w, uint32_t h, const void *data, size_t sizeBytes, size_t stride) { 604 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 605 606 uint32_t eSize = alloc->mHal.state.elementSizeBytes; 607 uint32_t lineSize = eSize * w; 608 if (!stride) { 609 stride = lineSize; 610 } 611 612 if (alloc->mHal.drvState.lod[0].mallocPtr) { 613 const uint8_t *src = static_cast<const uint8_t *>(data); 614 uint8_t *dst = GetOffsetPtr(alloc, xoff, yoff, lod, face); 615 if (dst == src) { 616 // Skip the copy if we are the same allocation. This can arise from 617 // our Bitmap optimization, where we share the same storage. 618 drv->uploadDeferred = true; 619 return; 620 } 621 622 for (uint32_t line=yoff; line < (yoff+h); line++) { 623 if (alloc->mHal.state.hasReferences) { 624 alloc->incRefs(src, w); 625 alloc->decRefs(dst, w); 626 } 627 memcpy(dst, src, lineSize); 628 src += stride; 629 dst += alloc->mHal.drvState.lod[lod].stride; 630 } 631 drv->uploadDeferred = true; 632 } else { 633 Update2DTexture(rsc, alloc, data, xoff, yoff, lod, face, w, h); 634 } 635} 636 637void rsdAllocationData3D(const Context *rsc, const Allocation *alloc, 638 uint32_t xoff, uint32_t yoff, uint32_t zoff, 639 uint32_t lod, RsAllocationCubemapFace face, 640 uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes) { 641 642} 643 644void rsdAllocationRead1D(const Context *rsc, const Allocation *alloc, 645 uint32_t xoff, uint32_t lod, uint32_t count, 646 void *data, size_t sizeBytes) { 647 const uint32_t eSize = alloc->mHal.state.type->getElementSizeBytes(); 648 const uint8_t * ptr = GetOffsetPtr(alloc, xoff, 0, 0, RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_X); 649 if (data != ptr) { 650 // Skip the copy if we are the same allocation. This can arise from 651 // our Bitmap optimization, where we share the same storage. 652 memcpy(data, ptr, count * eSize); 653 } 654} 655 656void rsdAllocationRead2D(const Context *rsc, const Allocation *alloc, 657 uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, 658 uint32_t w, uint32_t h, void *data, size_t sizeBytes, size_t stride) { 659 uint32_t eSize = alloc->mHal.state.elementSizeBytes; 660 uint32_t lineSize = eSize * w; 661 if (!stride) { 662 stride = lineSize; 663 } 664 665 if (alloc->mHal.drvState.lod[0].mallocPtr) { 666 uint8_t *dst = static_cast<uint8_t *>(data); 667 const uint8_t *src = GetOffsetPtr(alloc, xoff, yoff, lod, face); 668 if (dst == src) { 669 // Skip the copy if we are the same allocation. This can arise from 670 // our Bitmap optimization, where we share the same storage. 671 return; 672 } 673 674 for (uint32_t line=yoff; line < (yoff+h); line++) { 675 memcpy(dst, src, lineSize); 676 dst += stride; 677 src += alloc->mHal.drvState.lod[lod].stride; 678 } 679 } else { 680 ALOGE("Add code to readback from non-script memory"); 681 } 682} 683 684 685void rsdAllocationRead3D(const Context *rsc, const Allocation *alloc, 686 uint32_t xoff, uint32_t yoff, uint32_t zoff, 687 uint32_t lod, RsAllocationCubemapFace face, 688 uint32_t w, uint32_t h, uint32_t d, void *data, uint32_t sizeBytes) { 689 690} 691 692void * rsdAllocationLock1D(const android::renderscript::Context *rsc, 693 const android::renderscript::Allocation *alloc) { 694 return alloc->mHal.drvState.lod[0].mallocPtr; 695} 696 697void rsdAllocationUnlock1D(const android::renderscript::Context *rsc, 698 const android::renderscript::Allocation *alloc) { 699 700} 701 702void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc, 703 const android::renderscript::Allocation *dstAlloc, 704 uint32_t dstXoff, uint32_t dstLod, uint32_t count, 705 const android::renderscript::Allocation *srcAlloc, 706 uint32_t srcXoff, uint32_t srcLod) { 707} 708 709 710void rsdAllocationData2D_alloc_script(const android::renderscript::Context *rsc, 711 const android::renderscript::Allocation *dstAlloc, 712 uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod, 713 RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h, 714 const android::renderscript::Allocation *srcAlloc, 715 uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod, 716 RsAllocationCubemapFace srcFace) { 717 uint32_t elementSize = dstAlloc->getType()->getElementSizeBytes(); 718 for (uint32_t i = 0; i < h; i ++) { 719 uint8_t *dstPtr = GetOffsetPtr(dstAlloc, dstXoff, dstYoff + i, dstLod, dstFace); 720 uint8_t *srcPtr = GetOffsetPtr(srcAlloc, srcXoff, srcYoff + i, srcLod, srcFace); 721 memcpy(dstPtr, srcPtr, w * elementSize); 722 723 //ALOGE("COPIED dstXoff(%u), dstYoff(%u), dstLod(%u), dstFace(%u), w(%u), h(%u), srcXoff(%u), srcYoff(%u), srcLod(%u), srcFace(%u)", 724 // dstXoff, dstYoff, dstLod, dstFace, w, h, srcXoff, srcYoff, srcLod, srcFace); 725 } 726} 727 728void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc, 729 const android::renderscript::Allocation *dstAlloc, 730 uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod, 731 RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h, 732 const android::renderscript::Allocation *srcAlloc, 733 uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod, 734 RsAllocationCubemapFace srcFace) { 735 if (!dstAlloc->getIsScript() && !srcAlloc->getIsScript()) { 736 rsc->setError(RS_ERROR_FATAL_DRIVER, "Non-script allocation copies not " 737 "yet implemented."); 738 return; 739 } 740 rsdAllocationData2D_alloc_script(rsc, dstAlloc, dstXoff, dstYoff, 741 dstLod, dstFace, w, h, srcAlloc, 742 srcXoff, srcYoff, srcLod, srcFace); 743} 744 745void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc, 746 const android::renderscript::Allocation *dstAlloc, 747 uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff, 748 uint32_t dstLod, RsAllocationCubemapFace dstFace, 749 uint32_t w, uint32_t h, uint32_t d, 750 const android::renderscript::Allocation *srcAlloc, 751 uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff, 752 uint32_t srcLod, RsAllocationCubemapFace srcFace) { 753} 754 755void rsdAllocationElementData1D(const Context *rsc, const Allocation *alloc, 756 uint32_t x, 757 const void *data, uint32_t cIdx, uint32_t sizeBytes) { 758 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 759 760 uint32_t eSize = alloc->mHal.state.elementSizeBytes; 761 uint8_t * ptr = GetOffsetPtr(alloc, x, 0, 0, RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_X); 762 763 const Element * e = alloc->mHal.state.type->getElement()->getField(cIdx); 764 ptr += alloc->mHal.state.type->getElement()->getFieldOffsetBytes(cIdx); 765 766 if (alloc->mHal.state.hasReferences) { 767 e->incRefs(data); 768 e->decRefs(ptr); 769 } 770 771 memcpy(ptr, data, sizeBytes); 772 drv->uploadDeferred = true; 773} 774 775void rsdAllocationElementData2D(const Context *rsc, const Allocation *alloc, 776 uint32_t x, uint32_t y, 777 const void *data, uint32_t cIdx, uint32_t sizeBytes) { 778 DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; 779 780 uint32_t eSize = alloc->mHal.state.elementSizeBytes; 781 uint8_t * ptr = GetOffsetPtr(alloc, x, y, 0, RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_X); 782 783 const Element * e = alloc->mHal.state.type->getElement()->getField(cIdx); 784 ptr += alloc->mHal.state.type->getElement()->getFieldOffsetBytes(cIdx); 785 786 if (alloc->mHal.state.hasReferences) { 787 e->incRefs(data); 788 e->decRefs(ptr); 789 } 790 791 memcpy(ptr, data, sizeBytes); 792 drv->uploadDeferred = true; 793} 794 795static void mip565(const Allocation *alloc, int lod, RsAllocationCubemapFace face) { 796 uint32_t w = alloc->mHal.drvState.lod[lod + 1].dimX; 797 uint32_t h = alloc->mHal.drvState.lod[lod + 1].dimY; 798 799 for (uint32_t y=0; y < h; y++) { 800 uint16_t *oPtr = (uint16_t *)GetOffsetPtr(alloc, 0, y, lod + 1, face); 801 const uint16_t *i1 = (uint16_t *)GetOffsetPtr(alloc, 0, y*2, lod, face); 802 const uint16_t *i2 = (uint16_t *)GetOffsetPtr(alloc, 0, y*2+1, lod, face); 803 804 for (uint32_t x=0; x < w; x++) { 805 *oPtr = rsBoxFilter565(i1[0], i1[1], i2[0], i2[1]); 806 oPtr ++; 807 i1 += 2; 808 i2 += 2; 809 } 810 } 811} 812 813static void mip8888(const Allocation *alloc, int lod, RsAllocationCubemapFace face) { 814 uint32_t w = alloc->mHal.drvState.lod[lod + 1].dimX; 815 uint32_t h = alloc->mHal.drvState.lod[lod + 1].dimY; 816 817 for (uint32_t y=0; y < h; y++) { 818 uint32_t *oPtr = (uint32_t *)GetOffsetPtr(alloc, 0, y, lod + 1, face); 819 const uint32_t *i1 = (uint32_t *)GetOffsetPtr(alloc, 0, y*2, lod, face); 820 const uint32_t *i2 = (uint32_t *)GetOffsetPtr(alloc, 0, y*2+1, lod, face); 821 822 for (uint32_t x=0; x < w; x++) { 823 *oPtr = rsBoxFilter8888(i1[0], i1[1], i2[0], i2[1]); 824 oPtr ++; 825 i1 += 2; 826 i2 += 2; 827 } 828 } 829} 830 831static void mip8(const Allocation *alloc, int lod, RsAllocationCubemapFace face) { 832 uint32_t w = alloc->mHal.drvState.lod[lod + 1].dimX; 833 uint32_t h = alloc->mHal.drvState.lod[lod + 1].dimY; 834 835 for (uint32_t y=0; y < h; y++) { 836 uint8_t *oPtr = GetOffsetPtr(alloc, 0, y, lod + 1, face); 837 const uint8_t *i1 = GetOffsetPtr(alloc, 0, y*2, lod, face); 838 const uint8_t *i2 = GetOffsetPtr(alloc, 0, y*2+1, lod, face); 839 840 for (uint32_t x=0; x < w; x++) { 841 *oPtr = (uint8_t)(((uint32_t)i1[0] + i1[1] + i2[0] + i2[1]) * 0.25f); 842 oPtr ++; 843 i1 += 2; 844 i2 += 2; 845 } 846 } 847} 848 849void rsdAllocationGenerateMipmaps(const Context *rsc, const Allocation *alloc) { 850 if(!alloc->mHal.drvState.lod[0].mallocPtr) { 851 return; 852 } 853 uint32_t numFaces = alloc->getType()->getDimFaces() ? 6 : 1; 854 for (uint32_t face = 0; face < numFaces; face ++) { 855 for (uint32_t lod=0; lod < (alloc->getType()->getLODCount() -1); lod++) { 856 switch (alloc->getType()->getElement()->getSizeBits()) { 857 case 32: 858 mip8888(alloc, lod, (RsAllocationCubemapFace)face); 859 break; 860 case 16: 861 mip565(alloc, lod, (RsAllocationCubemapFace)face); 862 break; 863 case 8: 864 mip8(alloc, lod, (RsAllocationCubemapFace)face); 865 break; 866 } 867 } 868 } 869} 870 871 872