67e9ae856355be532455c1cf1211d59b3a4c5992 |
|
27-Aug-2012 |
Eric Anholt <eric@anholt.net> |
i965: Disable the swrast context setup on GL 3.1 core. I've reviewed the code, and the swrast callsites remaining are all in drawpixels/copypixels/bitmap/accum, or _swrast_BlitFramebuffer that shouldn't be hit. A piglit run with the context setup disabled on legacy GL and GLES2 showed regressions only in the copypixels and drawpixels tests. If the context type is forced, this reduces the shader_runner maximum heap size for glsl-algebraic-add-add-1.shader_test from 15,137,496b to 4,165,376b. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
bfae8650ec25d9f03ed1f58435325fd9b62b8da8 |
|
26-Aug-2012 |
Eric Anholt <eric@anholt.net> |
i965: Move depth resolve for span fallbacks to a simpler place. Reviewed-by: Chad Versace <chad.versace@linux.intel.com> Acked-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
707f242c4be9bd6ea9140b9a7a7673ae5e4e191d |
|
26-Aug-2012 |
Eric Anholt <eric@anholt.net> |
i965: Drop manual hiz resolves in span rendering. swrast uses MapRenderbuffer, which leads to intel_miptree_map, which does the depth resolve. Reviewed-by: Chad Versace <chad.versace@linux.intel.com> Acked-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
f172eae8b23d0612865895c52af745021ae20a4c |
|
02-Mar-2012 |
Daniel Vetter <daniel.vetter@ffwll.ch> |
i965: fixup W-tile offset computation to take swizzling into account There's even a comment in the code containing the right swizzling computations! Previously this has not been noticed because we need to manually enabled swizzling on snb/ivb (kernel 3.4 will do that) and we don't use the separate stencil on ilk (where the bios enables swizzling). This fixes piglit ./bin/fbo-stencil readpixels GL_DEPTH32F_STENCIL8 -auto on recent drm-intel-next kernels. Also remove the comment about ivb, it's stale now. Swizzling detection is done by allocating a temporary x-tiled buffer object. Unfortunately kernels before v3.2 lie on snb/ivb because they claim that swizzling is enable, but it isn't. The kernel commit that fixes this for backport to pre-v3.2 is commit acc83eb5a1e0ae7dbbf89ca2a1a943ade224bb84 Author: Daniel Vetter <daniel.vetter@ffwll.ch> Date: Mon Sep 12 20:49:16 2011 +0200 drm/i915: fix swizzling on gen6+ But if the kernel doesn't lie, this now works on swizzling and not swizzling machines. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
89bb19adb08caaefc01e613e9bbfbdd1f366ddab |
|
19-Jan-2012 |
Brian Paul <brianp@vmware.com> |
intel: use swrast code to map/unmap renderbuffers for swrast rendering
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
1839a7fc9faae81d32ffc0cdc908b933f4524e28 |
|
16-Jan-2012 |
Brian Paul <brianp@vmware.com> |
intel: remove intel_span_supports_format() It always returned True.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
9f8ed9d66298e2dc5dff508e3ea723469fe06d93 |
|
16-Jan-2012 |
Brian Paul <brianp@vmware.com> |
intel: derive intel_renderbuffer from swrast_renderbuffer Drivers that rely on swrast need to do this, as with swrast_texture_image.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
1e1b5cb01a10e39d01923e3c7e989c44210950cd |
|
16-Jan-2012 |
Brian Paul <brianp@vmware.com> |
mesa: remove gl_renderbuffer:RowStride field
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
41869c49421141807ab71cabca4c8a07611f6a64 |
|
16-Jan-2012 |
Brian Paul <brianp@vmware.com> |
intel: remove most of the span Get/PutRow code
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
7d1ddec92168e9b6ead0da80b18364a75f9a85e6 |
|
16-Jan-2012 |
Brian Paul <brianp@vmware.com> |
mesa: use gl_renderbuffer::Map for all depth/stencil accesses Instead of using the obsolete gl_renderbuffer::Data field. Color buffer are still accessed through GetRow/PutRow().
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
14da67d9b9b9e30740ef1687c3952a0b5e8b0a54 |
|
16-Jan-2012 |
Brian Paul <brianp@vmware.com> |
intel: make intel_renderbuffer_map/unmap() static
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
d0dc75c000d5af92648c7de901756400672b8447 |
|
06-Dec-2011 |
Brian Paul <brianp@vmware.com> |
mesa/drivers: use new swrast renderbuffer functions Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
0a3c895f341ae458b09dcdc9cbd674600366a925 |
|
01-Dec-2011 |
Brian Paul <brianp@vmware.com> |
mesa: rename MESA_FORMAT_RG88 to MESA_FORMAT_GR88 To better reflect the component ordering and be consistent with other format names.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
622bae07a5da91bc966d173fd6df92a640e4f574 |
|
16-Nov-2011 |
Chad Versace <chad.versace@linux.intel.com> |
intel: Resolve buffers in intelSpanRenderStart Resolve all buffers that will be mapped by intelSpanRenderStart. This comprises resolving the depth buffer of each enabled texture and of the read and draw buffers. Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
1eede4aa8771c058bc560123d4b7c5625e23c8b6 |
|
16-Nov-2011 |
Chad Versace <chad.versace@linux.intel.com> |
intel: Refactor intelSpanRenderStart Factor the mapping loops from intelSpanRenderStart() into intel_span_map_buffers(). This in preparation for the next commit, which resolves the buffers before mapping. Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
da2816a45e6e3a33246a341fee72e6f893f315d9 |
|
16-Nov-2011 |
Chad Versace <chad.versace@linux.intel.com> |
intel: Replace intel_renderbuffer::region with a miptree [v3] Essentially, this patch just globally substitutes `irb->region` with `irb->mt->region` and then does some minor cleanups to avoid segfaults and other problems. This is in preparation for 1. Fixing scatter/gather for mipmapped separate stencil textures. 2. Supporting HiZ for mipmapped depth textures. As a nice benefit, this lays down some preliminary groundwork for easily texturing from any renderbuffer, even those of the window system. A future commit will replace intel_mipmap_tree::hiz_region with a miptree. v2: - Return early in intel_process_dri2_buffer_*() if region allocation fails. - Fix double semicolon. - Fix miptree reference leaks in the following functions: intel_process_dri2_buffer_with_separate_stencil() intel_image_target_renderbuffer_storage() v3: - [anholt] Fix check for hiz allocation failure. Replace ``if (!irb->mt)` with ``if(!irb->mt->hiz_region)``. Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
af35a3523df7f555427de4835ae092d1836c3c95 |
|
14-Nov-2011 |
Chad Versace <chad.versace@linux.intel.com> |
intel: Fix swrast_render_start() for depthstencil buffers with separate stencil 1. Don't map the depthstencil buffer twice Place a guard in intel_renderbuffer_map() to prevent a renderbuffer from being mapped twice. This happened if a single buffer was attached to the framebuffer's depth and stencil attachment points. (Interestingly, because intel_map_renderbuffer_gtt() is idempotent, the double mapping did not cause bugs for depthstencil buffers *without* separate stencil). 2. Stop overriding gl_framebuffer::_DepthBuffer,_StencilBuffer Normally, if a depthstencil buffer is attached to the framebuffer's depth attachment point, then _mesa_update_framebuffer() installs a wrapper depth renderbuffer at gl_framebuffer::_DepthBuffer. Ditto for the stencil attachment point and gl_framebuffer::_StencilBuffer A depthstencil intel_renderbuffer with separate stencil contains hidden depth and stencil renderbuffers, which are the *real* renderbuffers. In order to force swrast to work, we were installing, in brw_update_draw_buffer(), the hidden renderbuffers at gl_framebuffer::_DepthBuffer and _StencilBuffer, thus overriding the behavior of _mesa_update_framebuffer(). However, now that intel_renderbuffer_map() is implemented with MapRenderbuffer(), overriding _mesa_update_framebuffer's introduces bugs. This patch removes the override code. Fixes several Piglit tests on gen7. Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
3d2235e6c76a8a6aef2a14ca57c68403cf056921 |
|
17-Nov-2011 |
Chad Versace <chad.versace@linux.intel.com> |
intel: Don't use special stencil span accessors The special stencil span accessors, as set by intel_span_init_funcs. perform software W detiling. Since intel_renderbuffer_map() now uses MapRenderbuffer, rb->Data points to an *untiled* stencil buffer. Fixes several Piglit tests on gen7. Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
dc4c3a31c64aae2c3d76ccbd5bf54d04a1d5d041 |
|
15-Nov-2011 |
Chad Versace <chad.versace@linux.intel.com> |
intel: Simplify stencil detiling arithmetic When calculating the y offset needed for detiling window system stencil buffers, replace the term region->height * 2 + region->height % 2 - 1 with rb->Height - 1 . The two terms are incidentally equivalent due to some out-of-date, incorrect code in the Intel DRI2 glue for DDX. (See intel_process_dri2_buffer_with_separate_stencil(), line ``buffer_height /= 2;``). Note: This is a candidate for the 7.11 branch (only the intel_span.c hunk). Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
5365ba19db8e9d714604bb63f037800ba2ff2f4d |
|
11-Nov-2011 |
Chad Versace <chad.versace@linux.intel.com> |
intel: Fix software detiling of system stencil buffers If a window system stencil buffer had a region with odd height, then the calculated y offset needed for software detiling was off by one. The bug existed in intel_{map,unmap}_renderbuffer_s8() and in the intel_span.c accessors. Fixes the following Piglit tests on gen7: general/depthstencil-default_fb-readpixels-24_8 general/depthstencil-default_fb-readpixels-FLOAT-and-USHORT Fixes SIGABRT in the following Piglit tests on gen7: general/depthstencil-default_fb-blit general/depthstencil-default_fb-copypixels general/depthstencil-default_fb-drawpixels-24_8 general/depthstencil-default_fb-drawpixels-FLOAT-and-USHORT Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
42c5552b0eef9c06898d29bb3f5c985f31316250 |
|
02-Nov-2011 |
Eric Anholt <eric@anholt.net> |
i965: Claim to support rendering to integer FBOs. We're missing support for the software paths still, but basic rendering is working. v2: Override RGB_INT32/UINT32 to not be renderable, since the hardware can't do it but we do allow texturing from it now. Drop the DataType override, since the _mesa_problem() isn't in that path any more. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
b5444a6ebd48a2bf4c258be98aac831636164e10 |
|
08-Nov-2011 |
Eric Anholt <eric@anholt.net> |
intel: Don't _mesa_problem when asked for an RB of a texturing-only type. We want to be able to support some formats for texturing that we can't render to, which means that some choices for RenderbufferStorage end up being incomplete (for example, L8 currently). For these, where we don't render to them, we don't want to have to make up an rb->DataType that's only used for GetRow()/PutRow().
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
bae10c0d2e518f06c3686e04c778f0da73525b4d |
|
11-Oct-2011 |
Eric Anholt <eric@anholt.net> |
intel: Use MapRenderbuffer in spans setup. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
92054cd94e2188c9f4d56ddf9377c5aeb8a4e64e |
|
11-Oct-2011 |
Eric Anholt <eric@anholt.net> |
intel: Add an implementation of MapRenderbuffer. v2: Add separate stencil S8 W-tile swizzling/deswizzling. Tested for the swizzling case with env INTEL_SEPARATE_STENCIL=1 INTEL_HIZ=1 ./bin/hiz-depth-stencil-test-fbo-d24-s8 v3: Apply Chad's fix for S8 window system buffers. Reviewed-by: Chad Versace <chad@chad-versace.us>
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
f8377b411dfe3c879eaab11bb86f509178796bd1 |
|
22-Sep-2011 |
Chad Versace <chad@chad-versace.us> |
intel: Add 'mode' param to intel_region_map The 'mode' param is a bitset of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT. A future commit will perform buffer resolves in intel_region_map(). So, even though the access mode is irrelevant to the GTT, the extra information allows us to intelligently avoid unneccessary buffer resolves. Signed-off-by: Chad Versace <chad@chad-versace.us>
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
8004a1cb95b8a195f3f4bbaa8d39d2f3297167de |
|
22-Sep-2011 |
Eric Anholt <eric@anholt.net> |
intel: Rename region->buffer to region->bo, and remove accessor function. We call all the other drm_intel_bo pointers in intel/*.h "bo", so this one was rather out of place. Acked-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
f7dbcba280e4397cadb14f230aa925b4143cdde4 |
|
18-Jul-2011 |
Chad Versace <chad@chad-versace.us> |
intel: Fix stencil buffer to be W tiled Until now, the stencil buffer was allocated as a Y tiled buffer, because in several locations the PRM states that it is. However, it is actually W tiled. From the PRM, 2011 Sandy Bridge, Volume 1, Part 2, Section 4.5.2.1 W-Major Format: W-Major Tile Format is used for separate stencil. The GTT is incapable of W fencing, so we allocate the stencil buffer with I915_TILING_NONE and decode the tile's layout in software. This fix touches the following portions of code: - In intel_allocate_renderbuffer_storage(), allocate the stencil buffer with I915_TILING_NONE. - In intel_verify_dri2_has_hiz(), verify that the stencil buffer is not tiled. - In the stencil buffer's span functions, the tile's layout must be decoded in software. This commit mutually depends on the xf86-video-intel commit dri: Do not tile stencil buffer Author: Chad Versace <chad@chad-versace.us> Date: Mon Jul 18 00:38:00 2011 -0700 On Gen6 with separate stencil enabled, fixes the following Piglit tests: bugs/fdo23670-drawpix_stencil general/stencil-drawpixels spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX16-copypixels spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX16-drawpixels spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX16-readpixels spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX1-copypixels spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX1-drawpixels spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX1-readpixels spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX4-copypixels spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX4-drawpixels spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX4-readpixels spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX8-copypixels spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX8-drawpixels spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX8-readpixels spec/EXT_packed_depth_stencil/fbo-stencil-GL_DEPTH24_STENCIL8-copypixels spec/EXT_packed_depth_stencil/fbo-stencil-GL_DEPTH24_STENCIL8-readpixels spec/EXT_packed_depth_stencil/readpixels-24_8 Note: This is a candidate for the 7.11 branch. Signed-off-by: Chad Versace <chad@chad-versace.us> Reviewed-by: Eric Anholt <eric@anholt.net> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Acked-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
39d0e3632a4ccb10f2ce6578151e854ba52d3c0e |
|
16-Jun-2011 |
Chad Versace <chad@chad-versace.us> |
intel: Add fields to intel_renderbuffer for unwrapping packed depth/stencil buffers Add the following fields: intel_renderbuffer.wrapped_depth; intel_renderbuffer.wrapped_stencil If the intel_context is using separate stencil and the renderbuffer has a packed depth/stencil format, then wrapped_depth and wrapped_stencil are the real renderbuffers. Alter the following functions to accomodate the wrapped buffers: intel_delete_renderbuffer intel_draw_buffer intel_get_renderbuffer intel_renderbuffer_map intel_renderbuffer_unmap Subsequent commits allocate renderbuffer storage for wrapped_depth and wrapped_stencil. Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Chad Versace <chad@chad-versace.us>
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
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8875dd58719b978283e89acf04422a4eaf9b021d |
|
14-Jun-2011 |
Chad Versace <chad@chad-versace.us> |
intel: Fix typo in intel_offset_S8 comments Signed-off-by: Chad Versace <chad@chad-versace.us>
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
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ef0d548838c3da476596ee4dc983cc02b4f67b7b |
|
01-Jun-2011 |
Eric Anholt <eric@anholt.net> |
intel: Do the drawable x/y offset in intel_renderbuffer_map() for spans. We were mapping the renderbuffer once, then walking over all the buffers to map just the texture ones using the other texture mapping function that handled the x/y offset to the image in the region. But then we would go and overwrite *those* mappings with the original mappings for depth/stencil, which was wrong. Instead, just walk over the attachments once and map the attachments. Wasn't that easy?
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
fb60e2061b1f2f58a65e908e864704c234b300b0 |
|
01-Jun-2011 |
Eric Anholt <eric@anholt.net> |
intel: Use rb->Data and rb->RowStride to handle spans Y flipping. This is already pointing at 0 or Height - 1 and with an appropriate pitch, so no need to recompute those values per customization of the spans code. Cuts 3 out of 21kb of the compiled size. Reviewed-by: Chad Versace <chad@chad-versace.us>
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
ff99103c0a8a1b9e76fff80f9753d2124da27da2 |
|
01-Jun-2011 |
Chad Versace <chad@chad-versace.us> |
intel: Define span functions for S8 renderbuffers Since the stencil buffer is interleaved, the generic Mesa renderbuffer accessors do not suffice. Custom span functions are necessary. Acked-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Chad Versace <chad@chad-versace.us>
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
f29bc77572eb68c6e93371a5c7a9c4e4d1f9ee35 |
|
19-May-2011 |
Ian Romanick <ian.d.romanick@intel.com> |
intel: Remove unused NO_TILE macro Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
87478cd6e3e6349abc2688b390f8845d1e21af3d |
|
15-Apr-2011 |
Eric Anholt <eric@anholt.net> |
intel: Add support for ARB_texture_float. For 1 and 2-channel formats the hardware only supports rendering to R and RG. To do I and L render targets we just call them R and everything works out. For A, we would need to rewrite the CC to do the alpha channel's blending on color instead, and send the fragment alpha down the red channel. For LA, there doesn't seem to be any hope, because we can't do independent color/alpha blending while treating the LA surface as RG. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
73f07004811a2522b45179c74cd9a6d6d2e5c578 |
|
16-Apr-2011 |
Eric Anholt <eric@anholt.net> |
intel: Use mesa core's R8, RG88, R16, RG1616 RB accessors. Fixes: ARB_texture_rg/fbo-alphatest-formats Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
0778fdb002b000e241b042ad65b6da6dd8480454 |
|
15-Apr-2011 |
Eric Anholt <eric@anholt.net> |
intel: Use Mesa core's renderbuffer accessors for depth. Since we're using GTT mappings now (no manual detiling), there's really nothing special to accessing these buffers, other than needing the new RowStride field of gl_renderbuffer to accomodate padding. Reduces the driver size by 2.7kb, and improves glean depthStencil performance 3-10x (!) Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
e339b669a14f37698b842c0c51c1f5e4001ef12f |
|
10-Dec-2010 |
Eric Anholt <eric@anholt.net> |
intel: Add a couple of helper functions to reduce rb code duplication.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
28bab24e1698843e27d27204a1117066e7ffeabb |
|
10-Dec-2010 |
Eric Anholt <eric@anholt.net> |
intel: Add spans code for the ARB_texture_rg support. This starts spantmp2.h down the path of using MESA_FORMAT_* for specifying the format instead of the crazy GL format/type combo.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
f9995b30756140724f41daf963fa06167912be7f |
|
12-Oct-2010 |
Kristian Høgsberg <krh@bitplanet.net> |
Drop GLcontext typedef and use struct gl_context instead
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
1946b81e700fbb266294b8c1cb0d29ced84bf647 |
|
25-Sep-2010 |
Eric Anholt <eric@anholt.net> |
i965: Add support for rendering to SARGB8 FBOs. Tested with fbo-generatemipmap-formats GL_EXT_texture_srgb. The test still fails on SLA8, though.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
6dd6830e6f87044b9ede10d324574cfe1f66a751 |
|
15-Jun-2010 |
Eric Anholt <eric@anholt.net> |
intel: Finalize the miptree before mapping it for fallbacks. Fixes segfault in mipmap_view.c demo. Bug #27212.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
638342858894293246400d95a90d153c7f66719a |
|
25-May-2010 |
Eric Anholt <eric@anholt.net> |
i965: Add support for GL_ALPHA framebuffer objects.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
c4775a27e3aaa2006b98f225387499b79bc609ef |
|
10-May-2010 |
Kristian Høgsberg <krh@bitplanet.net> |
intel: Drop intelFlush() Now that intel_flush() deosn't use the needs_mi_flush argument, we can finally drop one of the two flush functions.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
c479a20fced2f4162092e96491da3d310fed8648 |
|
16-Mar-2010 |
Eric Anholt <eric@anholt.net> |
intel: Rename the z24_x8 depth spans to z24_s8 since they do stencil too.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
5782b2a968bb979b651e49bb5fc4162faa842050 |
|
16-Mar-2010 |
Eric Anholt <eric@anholt.net> |
i965: Fix readpixels from ReadBuffer != DrawBuffer. Fixes piglit fbo-readdrawpix.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
bb35000b4b6dfe60048b2f5d60bc102c4a7fd791 |
|
05-Mar-2010 |
Eric Anholt <eric@anholt.net> |
intel: Remove non-kernel-exec-fencing support. Shaves 60k off the driver from removing the broken spans code. This means we now require 2.6.29, which seems fair given that it's a year old and we've removed support for non-KMS already in the last release of 2D.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
7cbc4c07ee85782d5da3e2db3c4e072ca498ff07 |
|
05-Mar-2010 |
Eric Anholt <eric@anholt.net> |
intel: Remove the unused s8 spans code. Not hit during no_rast piglit. Shaves 5.5k off of the driver.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
32f2fd1c5d6088692551c80352b7d6fa35b0cd09 |
|
19-Feb-2010 |
Kristian Høgsberg <krh@bitplanet.net> |
Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versions
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
d449627829e1a4a3250a1a723af2f4e3cd5fd194 |
|
18-Feb-2010 |
Kristian Høgsberg <krh@bitplanet.net> |
intel: Implement the DRI2 invalidate function properly This uses a stamp mechanisms to mark the DRI drawable as invalid. Instead of immediately updating the buffers we just bump the drawable stamp and call out to DRI2GetBuffers "later". "Later" used to be at LOCK_HARDWARE time, and this patch brings back callouts at the points where we used to call LOCK_HARDWARE. A new function, intel_prepare_render(), is called where we used to call LOCK_HARDWARE, and if the buffers are invalid, we call out to DRI2GetBuffers there. This lets us invalidate buffers only when notified instead of on every glViewport() call. If the loader calls the DRI invalidate entrypoint, we disable viewport triggered buffer invalidation. Additionally, we can clean up the old viewport mechanism a bit, since we can just invalidate the buffers and not worry about reentrancy and whatnot.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
ee454f0ba422e37157c7ac774884474bcc6c9d34 |
|
27-Jan-2010 |
Eric Anholt <eric@anholt.net> |
intel: Remove DRI1 junk from spans code. This reduces the driver size by over 1%.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
01dc463e5d5513e059eea601710cd4babe02610d |
|
02-Jan-2010 |
Kristian Høgsberg <krh@bitplanet.net> |
intel: Drop LOCK/UNLOCK_HARDWARE()
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
a087eb590d780cb82b49464e05ffc85123adce7e |
|
11-Dec-2009 |
Brian Paul <brianp@vmware.com> |
Merge branch 'mesa_7_7_branch' Conflicts: src/gallium/state_trackers/xorg/xorg_xv.c src/mesa/drivers/dri/intel/intel_span.c
|
e624b77eb2d594cde053c73a530836e05227126a |
|
09-Dec-2009 |
Ian Romanick <ian.d.romanick@intel.com> |
intel: Remove ARGB internal_format == GL_RGB hacks Now that XRGB is supported, we don't need to hack around cases of an RGBA format buffer with an internal format of GL_RGB.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
4f2b2032f46939b6056f837a086e73f0417183fc |
|
09-Dec-2009 |
Ian Romanick <ian.d.romanick@intel.com> |
intel: Use spantmp2 GL_BGR / GL_UNSIGNED_INT_8_8_8_8_REV for XRGB8888
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
3078bd136d6ee1d9ad16b4c834cad23b005304a4 |
|
08-Dec-2009 |
Ian Romanick <ian.d.romanick@intel.com> |
intel: Axe intel_renderbuffer::texformat Since the texformat branch merge, the value of intel_renderbuffer::texformat is just a copy of gl_renderbuffer::Format.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
827ba44f6ee83ab21c6a2b09323f6f1df4a7d4c8 |
|
18-Nov-2009 |
Eric Anholt <eric@anholt.net> |
intel: Remove non-GEM support. This really isn't supported at this point. GEM's been in the kernel for a year, and the fake bufmgr never really worked.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
bb2dd50be00000b66218bc6a9e6be8de70b31493 |
|
04-Nov-2009 |
Eric Anholt <eric@anholt.net> |
intel: Remove obsolete comment about GEM in the spans code.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
bcbfda71b03303d3f008a6f3cf8cb7d9667bf8d2 |
|
02-Nov-2009 |
Brian Paul <brianp@vmware.com> |
intel: avoid unnecessary front buffer flushing/updating Before, if we just called glXMakeCurrent() and didn't render anything we'd still trigger a flushFrontBuffer() call. Now only set the intel->front_buffer_dirty field at state validation time just before we draw something. NOTE: additional calls to intel_check_front_buffer_rendering() might be needed if I missed some rendering paths.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
7c8bed62e0165a0be3363f7abf81bf9e30341e00 |
|
30-Oct-2009 |
Eric Anholt <eric@anholt.net> |
intel: Use GTT mapping when available for swrast. This improves piglit quick.tests runtime from 19:33 minutes to 6:06 on my GM45. It should also hide most of the A17 swizzling issues, though they'll still exist when swapping occurs (which is the kernel's problem either way).
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
21a3a79371c34b20fb3de2af0f031856468bdfed |
|
30-Oct-2009 |
Eric Anholt <eric@anholt.net> |
intel: Fix up z24_x8 depth spans since the texformat merge.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
409469fb70682cd819ab405e0f92a4659381cfbe |
|
30-Oct-2009 |
Brian Paul <brianp@vmware.com> |
intel: fix up some XRGB breakage We weren't choosing the right XRGB span functions for reading the framebuffer. XRGB formats still aren't turned on yet though.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
4a253431abf43a0638afb43605b44a8742b72a60 |
|
30-Oct-2009 |
Brian Paul <brianp@vmware.com> |
intel: update intel_create_renderbuffer(format), add XRGB support Pass a gl_format to intel_create_renderbuffer() instead of GLenum. Add cases for MESA_FORMAT_XRGB8888 textures and renderbuffers. However, we don't yet create any renderbuffers or textures with that format. It seems the default alpha value is zero instead of one. Need to investigate that first.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
1f196b786d6bd0c6a5dbdc638574ff716cc3d4de |
|
29-Oct-2009 |
Brian Paul <brianp@vmware.com> |
Merge branch 'texformat-rework' Conflicts: src/mesa/drivers/dri/radeon/radeon_fbo.c src/mesa/drivers/dri/s3v/s3v_tex.c src/mesa/drivers/dri/s3v/s3v_xmesa.c src/mesa/drivers/dri/trident/trident_context.c src/mesa/main/debug.c src/mesa/main/mipmap.c src/mesa/main/texformat.c src/mesa/main/texgetimage.c
|
7d56caabe45e91a67096804c7e341d04d01db7aa |
|
28-Oct-2009 |
Brian Paul <brianp@vmware.com> |
Merge branch 'mesa_7_6_branch' Conflicts: src/mesa/shader/lex.yy.c src/mesa/shader/program_lexer.l
|
b7eea8c616092f5473a323fba585b04c47ae2010 |
|
28-Oct-2009 |
Brian Paul <brianp@vmware.com> |
intel: added region draw_x/y offsets in x/y_tile_swizzle() funcs This fixes the second part of bug 23552.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
68d94a608a6d46156a567b8f0e011ac58054975e |
|
22-Oct-2009 |
Brian Paul <brianp@vmware.com> |
intel: use MESA_FORMAT_S8_Z24 format and avoid z24s8/s8z24 conversions
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
45e76d2665b38ba3787548310efc59e969124c01 |
|
09-Oct-2009 |
Brian Paul <brianp@vmware.com> |
mesa: remove a bunch of gl_renderbuffer fields _ActualFormat is replaced by Format (MESA_FORMAT_x). ColorEncoding, ComponentType, RedBits, GreenBits, BlueBits, etc. are all replaced by MESA_FORMAT_x queries.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
3e34a2a2b97e7c93955deedb7c12b73bccd6662d |
|
06-Oct-2009 |
Brian Paul <brianp@vmware.com> |
drivers: don't include texformat.h And remove other unneeded #includes while we're at it.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
7d4b7460b0e565d0574c00d1d40c426cfebc290d |
|
29-Jul-2009 |
Eric Anholt <eric@anholt.net> |
i915: Enable ARB_vertex_shader for both i915 and i830. Since the TNL is all done in software anyway, it should be the same to the user who's probably using ARB_vertex_program otherwise, but gives them a nicer programming environment.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
1f7c914ad0beea8a29c1a171c7cd1a12f2efe0fa |
|
01-Oct-2009 |
Brian Paul <brianp@vmware.com> |
mesa: replace gl_texture_format with gl_format Now gl_texture_image::TexFormat is a simple MESA_FORMAT_x enum. ctx->Driver.ChooseTexture format also returns a MESA_FORMAT_x. gl_texture_format will go away next.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
aa522e6cc434fbe37203152de2d5d513ab640c67 |
|
14-Sep-2009 |
Brian Paul <brianp@vmware.com> |
intel: minor code clean-ups
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
8ec456c68cc69349c2506ce64047d06c7113780c |
|
14-Sep-2009 |
Brian Paul <brianp@vmware.com> |
intel: fix renderbuffer map/unmap regression Commit 36dd53a3cded9d003ec418732b7fc93c1476aa9b caused a few regressions because the glReadBuffer() buffer wasn't getting mapped when GL_READ_BUFFER != GL_DRAW_BUFFER.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
36dd53a3cded9d003ec418732b7fc93c1476aa9b |
|
10-Sep-2009 |
Eric Anholt <eric@anholt.net> |
intel: Don't forget to map the depth read buffer in spans. This broke BlitFramebufferEXT(GL_DEPTH_BUFFER_BIT).
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
4d24feddfff7787dd9271839951326a3710b268f |
|
05-Aug-2009 |
Brian Paul <brianp@vmware.com> |
intel: fix typo: s/softare/software/
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
2c30fd84dfa052949a117c78d932b58c1f88b446 |
|
10-Apr-2009 |
Eric Anholt <eric@anholt.net> |
intel: Add support for argb1555, argb4444 FBOs and fix rgb565 fbo readpixels. Also enable them all regardless of screen bpp, as 32 bpp what I've been testing against, and haven't been able to detect any screen bpp-specific troubles with them.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
2b34275a784501225f605f11db801b5f2d7cdc64 |
|
26-Feb-2009 |
Eric Anholt <eric@anholt.net> |
intel: Add span code for z24 without stencil. It seems that in this case the Mesa code is handing us x8z24 values instead of z24s8 values, so we need to not do the rotation. Fixes half of OGLconform depthrange.c. Bug #19447.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
43a45439465eff483486e7f86620e1d09978497f |
|
26-Feb-2009 |
Eric Anholt <eric@anholt.net> |
intel: make template wrappers for the spans templates. This is insanity, but so is copying the same blocks containing the actual interesting code in the file three times each for the different tile formats.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
ba3aadf354e197ab56adddc99c3b3335d7e6863e |
|
29-Jan-2009 |
Brian Paul <brianp@vmware.com> |
intel: fix check for Y orientation in span functions.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
65d39a9eed9ae60944dd3c5db392a382c5946cbc |
|
27-Jan-2009 |
Eric Anholt <eric@anholt.net> |
intel: clean up more pf mess.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
03188b09e071ace9d9e21ccc56c01e90c0fa8639 |
|
14-Jan-2009 |
Ian Romanick <ian.d.romanick@intel.com> |
intel: SW fallback maps texture images, not texture coordinates
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
0cade4de4f74f6b0e86fb6622e2fc370c73fd840 |
|
20-Oct-2008 |
Eric Anholt <eric@anholt.net> |
intel: Don't keep intel->pClipRects, and instead just calculate it when needed. This avoids issues with dereferencing stale cliprects around intel_draw_buffer time. Additionally, take advantage of cliprects staying constant for FBOs and DRI2, and emit cliprects in the batchbuffer instead of having to flush batch each time they change.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
ecadb51bbcb972a79f3ed79e65a7986b9396e757 |
|
18-Sep-2008 |
Brian Paul <brian.paul@tungstengraphics.com> |
mesa: added "main/" prefix to includes, remove some -I paths from Makefile.template
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
35fd72756a05463568d94862f4fcd234903e1204 |
|
08-Sep-2008 |
Eric Anholt <eric@anholt.net> |
intel: track move of bo_exec from drivers to bufmgr.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
f75843a517bd188639e6866db2a7b04de3524e16 |
|
24-Aug-2008 |
Dave Airlie <airlied@linux.ie> |
Revert "Revert "Merge branch 'drm-gem'"" This reverts commit 7c81124d7c4a4d1da9f48cbf7e82ab1a3a970a7a.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
7c81124d7c4a4d1da9f48cbf7e82ab1a3a970a7a |
|
24-Aug-2008 |
Dave Airlie <airlied@linux.ie> |
Revert "Merge branch 'drm-gem'" This reverts commit 53675e5c05c0598b7ea206d5c27dbcae786a2c03. Conflicts: src/mesa/drivers/dri/i965/brw_wm_surface_state.c
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
53675e5c05c0598b7ea206d5c27dbcae786a2c03 |
|
09-Aug-2008 |
Eric Anholt <eric@anholt.net> |
Merge branch 'drm-gem' Conflicts: src/mesa/drivers/dri/intel/intel_span.c src/mesa/main/fbobject.c This converts the i915 driver to use the GEM interfaces for object management.
|
8e8019b49ab137403ba92aef3e286f4e27049ad5 |
|
05-Aug-2008 |
Xiang, Haihao <haihao.xiang@intel.com> |
dri: Fix write/read depth buffer issue under 16bpp mode. See bug #16646
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
902e401a384a8213d1239aae42bc2b7071ad6bd8 |
|
27-Jul-2008 |
Eric Anholt <eric@anholt.net> |
intel: Don't return a renderbuffer with alpha when just GL_RGB is requested. Fixes oglconform rbGetterFuncs testcase. The span code for this mode hasn't actually been tested.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
2e3714380027252ba17a11f23eae851d3f77ab02 |
|
23-Jul-2008 |
Eric Anholt <eric@anholt.net> |
intel: Add a little span cache to spead up readpixels by cutting syscalls.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
d2d5abfaeb46fc7b4d4267a6c9e92420fc9b5334 |
|
23-Jul-2008 |
Eric Anholt <eric@anholt.net> |
intel-gem: Use pread/pwrite for span access. This will avoid clflushing entire buffers for small acesses, such as those commonly used by regression tests.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
bdaa06ad639821368ac8d1af7b7561fd7e83fb13 |
|
15-Jul-2008 |
Eric Anholt <eric@anholt.net> |
intel: move renderbuffer mapping to separate functions. This lets us avoid duplicated code for doing so, including the depthstencil paths that aren't covered by SpanRenderStart/Finish. Those paths were missing the span funcs setup, leading to a null dereference in the fbotexture demo.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
a5f02368d2a9ab1f814eba2c997729c6c655fc5e |
|
15-Jul-2008 |
Eric Anholt <eric@anholt.net> |
intel-gem: Disable spantmp sse/mmx functions when tile swizzling. Those functions rely on being able to treat the GET_PTR returned value as an array indexed by x, but that's not the case for our tiling. Bug #16387
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
2e841880cfc1006a2818d4a8bfefd21136dc39a9 |
|
11-Jul-2008 |
Eric Anholt <eric@anholt.net> |
drm-gem: Use new GEM ioctls for tiling state, and support new swizzle modes.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
def6e4f420feed4a07402a8da84e7822f6ddba99 |
|
02-Jul-2008 |
Eric Anholt <eric@anholt.net> |
intel: span rendering requires just a flush before starting, not finish. The dri_bo_map()s that follow will take care of idling the hardware as needed.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
4b3ed4d2d16811a624857519e95303017f4160b5 |
|
02-Jul-2008 |
Eric Anholt <eric@anholt.net> |
intel-gem: Fix y-tile swizzling for our G965 with swizzle_mode=1. Apparently in Y mode we get bit 6 ^ bit 9. The reflect demo in 'd' mode now displays correctly.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
19f585a3cf65887e249d630fe43e83e7e7618dfa |
|
02-Jul-2008 |
Eric Anholt <eric@anholt.net> |
intel-gem: Fix Y-tiling span setup. The boolean that the server gives us for whether the region is tiled was getting used as the enum for what tiling mode. Instead, guess the correct tiling in screen setup. Also, fix the Y-tiling pitch setup. The pitch to the next tile in Y is 32 scanlines, not 8.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
e74f54793e45dd2e36474f6fc527456647f32efd |
|
02-Jul-2008 |
Eric Anholt <eric@anholt.net> |
intel-gem: Move bit 6 x tiling swizzle to a driconf option, and add new mode. It turns out that it's not just deviceID dependent, and there's some additional undefined factor that determines the bit 6 swizzling. It's now controllable with swizzle_mode=[012] until we get a response on how to automatically detect.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
e2baf564d1b9716611d194cf117b329a92ad603d |
|
17-Jun-2008 |
Eric Anholt <eric@anholt.net> |
[intel-gem] Bug #16326: Fix X tile unswizzling on 965. Apparently a bit gets flipped in the addressing for some rows of each tile.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
537bbe6dec780f6f85838fe7e6036579c509f8a6 |
|
06-May-2008 |
Keith Packard <keithp@keithp.com> |
[intel-GEM] Add tiling support to swrast. Accessing tiled surfaces without using the fence registers requires that software deal with the address swizzling itself.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
c30392f187dc45412e579283989992ed4dd2fed8 |
|
10-Jan-2008 |
Xiang, Haihao <haihao.xiang@intel.com> |
i965: fix segfault caused by commit e131c46b20241737ceba4856dbe01dcca6dd2c03.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
ff73c783cc47361ff0dd819c82d067b4b85870dd |
|
06-Jan-2008 |
Brian <brian.paul@tungstengraphics.com> |
Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835. These fields are no longer indexed by shader output. Now, we just have a simple array of renderbuffer pointers. If the shader writes to gl_FragData[i], send those colors to the N _ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or the fixed-function color) to the N _ColorDrawBuffers. A few more changes and simplifications can follow from this...
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
7c71ef3a3d0cf2620525f468960cdc76a0fb0d33 |
|
12-Dec-2007 |
Eric Anholt <eric@anholt.net> |
[intel] Move bufmgr back to context instead of screen, fixing glthreads. Putting the bufmgr in the screen is not thread-safe since the emit_reloc changes. It also led to a significant performance hit from pthread usage for the attempted thread-safety (up to 12% of a cpu spent on refcounting protection in single-threaded 965). The motivation had been to allow multi-context bufmgr sharing in classic mode, but it wasn't worth the cost.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
|
77a5bcaff43df8d54e0e0ef833726e4b41d7eb36 |
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07-Nov-2007 |
Eric Anholt <eric@anholt.net> |
[intel] Move over files that will be shared with 965-fbo work.
/external/mesa3d/src/mesa/drivers/dri/intel/intel_span.c
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