Lines Matching defs:quad_list

3090     EXPECT_EQ(0u, CountGutterQuads(frame.render_passes[0]->quad_list));
3091 EXPECT_EQ(1u, frame.render_passes[0]->quad_list.size());
3092 ValidateTextureDrawQuads(frame.render_passes[0]->quad_list);
3094 VerifyQuadsExactlyCoverViewport(frame.render_passes[0]->quad_list);
3111 EXPECT_EQ(1u, CountGutterQuads(frame.render_passes[0]->quad_list));
3112 EXPECT_EQ(1u, frame.render_passes[0]->quad_list.size());
3113 ValidateTextureDrawQuads(frame.render_passes[0]->quad_list);
3115 VerifyQuadsExactlyCoverViewport(frame.render_passes[0]->quad_list);
3132 EXPECT_EQ(4u, CountGutterQuads(frame.render_passes[0]->quad_list));
3133 EXPECT_EQ(5u, frame.render_passes[0]->quad_list.size());
3134 ValidateTextureDrawQuads(frame.render_passes[0]->quad_list);
3136 VerifyQuadsExactlyCoverViewport(frame.render_passes[0]->quad_list);
3154 EXPECT_EQ(0u, CountGutterQuads(frame.render_passes[0]->quad_list));
3155 EXPECT_EQ(1u, frame.render_passes[0]->quad_list.size());
3156 ValidateTextureDrawQuads(frame.render_passes[0]->quad_list);
3173 size_t CountGutterQuads(const QuadList& quad_list) {
3175 for (size_t i = 0; i < quad_list.size(); ++i) {
3176 num_gutter_quads += (quad_list[i]->material ==
3182 void VerifyQuadsExactlyCoverViewport(const QuadList& quad_list) {
3184 quad_list, gfx::Rect(DipSizeToPixelSize(viewport_size_)));
3188 void ValidateTextureDrawQuads(const QuadList& quad_list) {
3189 for (size_t i = 0; i < quad_list.size(); ++i) {
3190 if (quad_list[i]->material != DrawQuad::TEXTURE_CONTENT)
3192 const TextureDrawQuad* quad = TextureDrawQuad::MaterialCast(quad_list[i]);
3784 ASSERT_EQ(1U, frame.render_passes[0]->quad_list.size());
3785 ASSERT_EQ(1U, frame.render_passes[1]->quad_list.size());
3787 frame.render_passes[0]->quad_list[0]->material);
3789 frame.render_passes[1]->quad_list[0]->material);
3805 ASSERT_EQ(1U, frame.render_passes[0]->quad_list.size());
3806 ASSERT_EQ(1U, frame.render_passes[1]->quad_list.size());
3808 frame.render_passes[0]->quad_list[0]->material);
3810 frame.render_passes[1]->quad_list[0]->material);
3981 ASSERT_EQ(2u, root_render_pass->quad_list.size());
3986 root_render_pass->quad_list[0]->visible_rect);
3991 root_render_pass->quad_list[1]->visible_rect);
4121 ASSERT_EQ(1u, frame.render_passes[0]->quad_list.size());
4123 frame.render_passes[0]->quad_list[0]->material);
4125 RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[0]);
4149 ASSERT_EQ(1u, frame.render_passes[0]->quad_list.size());
4151 frame.render_passes[0]->quad_list[0]->material);
4153 RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[0]);
4179 ASSERT_EQ(1u, frame.render_passes[0]->quad_list.size());
4181 frame.render_passes[0]->quad_list[0]->material);
4183 RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[0]);
4242 ASSERT_EQ(1u, frame.render_passes[0]->quad_list.size());
4244 frame.render_passes[0]->quad_list[0]->material);
4246 RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[0]);
4269 ASSERT_EQ(1u, frame.render_passes[0]->quad_list.size());
4271 frame.render_passes[0]->quad_list[0]->material);
4273 RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[0]);
4299 ASSERT_EQ(1u, frame.render_passes[0]->quad_list.size());
4301 frame.render_passes[0]->quad_list[0]->material);
4303 RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[0]);
4324 ASSERT_EQ(1u, frame.render_passes[0]->quad_list.size());
4326 frame.render_passes[0]->quad_list[0]->material);
4328 RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[0]);
4392 ASSERT_EQ(2u, frame.render_passes[0]->quad_list.size());
4394 frame.render_passes[0]->quad_list[1]->material);
4396 RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[1]);
4420 ASSERT_EQ(2u, frame.render_passes[0]->quad_list.size());
4422 frame.render_passes[0]->quad_list[1]->material);
4424 RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[1]);
4451 ASSERT_EQ(2u, frame.render_passes[0]->quad_list.size());
4453 frame.render_passes[0]->quad_list[1]->material);
4455 RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[1]);
4477 ASSERT_EQ(2u, frame.render_passes[0]->quad_list.size());
4479 frame.render_passes[0]->quad_list[1]->material);
4481 RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[1]);
4557 ASSERT_EQ(2u, frame.render_passes[0]->quad_list.size());
4561 frame.render_passes[0]->quad_list[0]->material);
4563 RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[0]);
4570 frame.render_passes[0]->quad_list[1]->material);
4572 RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[1]);
4591 ASSERT_EQ(2u, frame.render_passes[0]->quad_list.size());
4595 frame.render_passes[0]->quad_list[0]->material);
4597 RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[0]);
4604 frame.render_passes[0]->quad_list[1]->material);
4606 RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[1]);
4690 ASSERT_EQ(1u, frame.render_passes[0]->quad_list.size());
4694 frame.render_passes[0]->quad_list[0]->material);
4696 RenderPassDrawQuad::MaterialCast(frame.render_passes[0]->quad_list[0]);
4772 ASSERT_LE(1u, frame.render_passes[0]->quad_list.size());
4773 const DrawQuad* quad = frame.render_passes[0]->quad_list[0];