Lines Matching defs:v2
139 float v2 = fmax(0.0f, stepY - vOffset) / bitmapHeight;
143 generateRow(xDivs, xCount, vertex, y1, y2, v1, v2, stretchX, rescaleX,
171 float y1, float y2, float v1, float v2, float stretchX, float rescaleX,
195 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
206 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount);
211 float u1, float v1, float u2, float v2, uint32_t& quadCount) {
225 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2);
236 mUvMapper.map(u1, v1, u2, v2);
240 TextureVertex::set(vertex++, x1, y2, u1, v2);
241 TextureVertex::set(vertex++, x2, y2, u2, v2);
249 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2);