Lines Matching defs:vertexBuffersCount
31 mHal.state.vertexBuffersCount = 0;
39 uint32_t vertexBuffersCount,
52 mHal.state.vertexBuffersCount = vertexBuffersCount;
53 mHal.state.vertexBuffers = new Allocation *[mHal.state.vertexBuffersCount];
54 for (uint32_t i = 0; i < mHal.state.vertexBuffersCount; i ++) {
58 mVertexBuffers = new ObjectBaseRef<Allocation>[mHal.state.vertexBuffersCount];
87 stream->addU32(mHal.state.vertexBuffersCount);
88 for (uint32_t vCount = 0; vCount < mHal.state.vertexBuffersCount; vCount ++) {
116 uint32_t vertexBuffersCount = stream->loadU32();
118 if (vertexBuffersCount) {
119 vertexBuffers = new ObjectBaseRef<Allocation>[vertexBuffersCount];
121 for (uint32_t vCount = 0; vCount < vertexBuffersCount; vCount ++) {
147 Mesh *mesh = new Mesh(rsc, vertexBuffersCount, primitivesCount);
149 for (uint32_t vCount = 0; vCount < vertexBuffersCount; vCount ++) {
157 if (vertexBuffersCount) {
202 for (uint32_t ct = 0; ct < mHal.state.vertexBuffersCount; ct ++) {
222 for (uint32_t ct=0; ct < mHal.state.vertexBuffersCount; ct++) {
294 *numVtx = sm->mHal.state.vertexBuffersCount;
304 rsAssert(vtxDataCount == sm->mHal.state.vertexBuffersCount);