/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; import com.android.internal.view.BaseIWindow; import android.content.Context; import android.content.res.Configuration; import android.content.res.CompatibilityInfo.Translator; import android.graphics.Canvas; import android.graphics.PixelFormat; import android.graphics.PorterDuff; import android.graphics.Rect; import android.graphics.Region; import android.os.Handler; import android.os.Message; import android.os.RemoteException; import android.os.SystemClock; import android.os.ParcelFileDescriptor; import android.util.AttributeSet; import android.util.Log; import java.lang.ref.WeakReference; import java.util.ArrayList; import java.util.concurrent.locks.ReentrantLock; /** * Provides a dedicated drawing surface embedded inside of a view hierarchy. * You can control the format of this surface and, if you like, its size; the * SurfaceView takes care of placing the surface at the correct location on the * screen * *
The surface is Z ordered so that it is behind the window holding its * SurfaceView; the SurfaceView punches a hole in its window to allow its * surface to be displayed. The view hierarchy will take care of correctly * compositing with the Surface any siblings of the SurfaceView that would * normally appear on top of it. This can be used to place overlays such as * buttons on top of the Surface, though note however that it can have an * impact on performance since a full alpha-blended composite will be performed * each time the Surface changes. * *
The transparent region that makes the surface visible is based on the * layout positions in the view hierarchy. If the post-layout transform * properties are used to draw a sibling view on top of the SurfaceView, the * view may not be properly composited with the surface. * *
Access to the underlying surface is provided via the SurfaceHolder interface, * which can be retrieved by calling {@link #getHolder}. * *
The Surface will be created for you while the SurfaceView's window is * visible; you should implement {@link SurfaceHolder.Callback#surfaceCreated} * and {@link SurfaceHolder.Callback#surfaceDestroyed} to discover when the * Surface is created and destroyed as the window is shown and hidden. * *
One of the purposes of this class is to provide a surface in which a * secondary thread can render into the screen. If you are going to use it * this way, you need to be aware of some threading semantics: * *
Note that this must be set before the surface view's containing * window is attached to the window manager. * *
Calling this overrides any previous call to {@link #setZOrderOnTop}. */ public void setZOrderMediaOverlay(boolean isMediaOverlay) { mWindowType = isMediaOverlay ? WindowManager.LayoutParams.TYPE_APPLICATION_MEDIA_OVERLAY : WindowManager.LayoutParams.TYPE_APPLICATION_MEDIA; } /** * Control whether the surface view's surface is placed on top of its * window. Normally it is placed behind the window, to allow it to * (for the most part) appear to composite with the views in the * hierarchy. By setting this, you cause it to be placed above the * window. This means that none of the contents of the window this * SurfaceView is in will be visible on top of its surface. * *
Note that this must be set before the surface view's containing * window is attached to the window manager. * *
Calling this overrides any previous call to {@link #setZOrderMediaOverlay}. */ public void setZOrderOnTop(boolean onTop) { if (onTop) { mWindowType = WindowManager.LayoutParams.TYPE_APPLICATION_PANEL; // ensures the surface is placed below the IME mLayout.flags |= WindowManager.LayoutParams.FLAG_ALT_FOCUSABLE_IM; } else { mWindowType = WindowManager.LayoutParams.TYPE_APPLICATION_MEDIA; mLayout.flags &= ~WindowManager.LayoutParams.FLAG_ALT_FOCUSABLE_IM; } } /** * Control whether the surface view's content should be treated as secure, * preventing it from appearing in screenshots or from being viewed on * non-secure displays. * *
Note that this must be set before the surface view's containing * window is attached to the window manager. * *
See {@link android.view.Display#FLAG_SECURE} for details.
*
* @param isSecure True if the surface view is secure.
*/
public void setSecure(boolean isSecure) {
if (isSecure) {
mLayout.flags |= WindowManager.LayoutParams.FLAG_SECURE;
} else {
mLayout.flags &= ~WindowManager.LayoutParams.FLAG_SECURE;
}
}
/**
* Hack to allow special layering of windows. The type is one of the
* types in WindowManager.LayoutParams. This is a hack so:
* @hide
*/
public void setWindowType(int type) {
mWindowType = type;
}
private void updateWindow(boolean force, boolean redrawNeeded) {
if (!mHaveFrame) {
return;
}
ViewRootImpl viewRoot = getViewRootImpl();
if (viewRoot != null) {
mTranslator = viewRoot.mTranslator;
}
if (mTranslator != null) {
mSurface.setCompatibilityTranslator(mTranslator);
}
int myWidth = mRequestedWidth;
if (myWidth <= 0) myWidth = getWidth();
int myHeight = mRequestedHeight;
if (myHeight <= 0) myHeight = getHeight();
getLocationInWindow(mLocation);
final boolean creating = mWindow == null;
final boolean formatChanged = mFormat != mRequestedFormat;
final boolean sizeChanged = mWidth != myWidth || mHeight != myHeight;
final boolean visibleChanged = mVisible != mRequestedVisible;
if (force || creating || formatChanged || sizeChanged || visibleChanged
|| mLeft != mLocation[0] || mTop != mLocation[1]
|| mUpdateWindowNeeded || mReportDrawNeeded || redrawNeeded) {
if (DEBUG) Log.i(TAG, "Changes: creating=" + creating
+ " format=" + formatChanged + " size=" + sizeChanged
+ " visible=" + visibleChanged
+ " left=" + (mLeft != mLocation[0])
+ " top=" + (mTop != mLocation[1]));
try {
final boolean visible = mVisible = mRequestedVisible;
mLeft = mLocation[0];
mTop = mLocation[1];
mWidth = myWidth;
mHeight = myHeight;
mFormat = mRequestedFormat;
// Scaling/Translate window's layout here because mLayout is not used elsewhere.
// Places the window relative
mLayout.x = mLeft;
mLayout.y = mTop;
mLayout.width = getWidth();
mLayout.height = getHeight();
if (mTranslator != null) {
mTranslator.translateLayoutParamsInAppWindowToScreen(mLayout);
}
mLayout.format = mRequestedFormat;
mLayout.flags |=WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE
| WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE
| WindowManager.LayoutParams.FLAG_LAYOUT_NO_LIMITS
| WindowManager.LayoutParams.FLAG_SCALED
| WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE
| WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE
;
if (!getContext().getResources().getCompatibilityInfo().supportsScreen()) {
mLayout.privateFlags |=
WindowManager.LayoutParams.PRIVATE_FLAG_COMPATIBLE_WINDOW;
}
mLayout.privateFlags |= WindowManager.LayoutParams.PRIVATE_FLAG_NO_MOVE_ANIMATION;
if (mWindow == null) {
Display display = getDisplay();
mWindow = new MyWindow(this);
mLayout.type = mWindowType;
mLayout.gravity = Gravity.START|Gravity.TOP;
mSession.addToDisplayWithoutInputChannel(mWindow, mWindow.mSeq, mLayout,
mVisible ? VISIBLE : GONE, display.getDisplayId(), mContentInsets);
}
boolean realSizeChanged;
boolean reportDrawNeeded;
int relayoutResult;
mSurfaceLock.lock();
try {
mUpdateWindowNeeded = false;
reportDrawNeeded = mReportDrawNeeded;
mReportDrawNeeded = false;
mDrawingStopped = !visible;
if (DEBUG) Log.i(TAG, "Cur surface: " + mSurface);
relayoutResult = mSession.relayout(
mWindow, mWindow.mSeq, mLayout, mWidth, mHeight,
visible ? VISIBLE : GONE,
WindowManagerGlobal.RELAYOUT_DEFER_SURFACE_DESTROY,
mWinFrame, mOverscanInsets, mContentInsets,
mVisibleInsets, mConfiguration, mNewSurface);
if ((relayoutResult & WindowManagerGlobal.RELAYOUT_RES_FIRST_TIME) != 0) {
mReportDrawNeeded = true;
}
if (DEBUG) Log.i(TAG, "New surface: " + mNewSurface
+ ", vis=" + visible + ", frame=" + mWinFrame);
mSurfaceFrame.left = 0;
mSurfaceFrame.top = 0;
if (mTranslator == null) {
mSurfaceFrame.right = mWinFrame.width();
mSurfaceFrame.bottom = mWinFrame.height();
} else {
float appInvertedScale = mTranslator.applicationInvertedScale;
mSurfaceFrame.right = (int) (mWinFrame.width() * appInvertedScale + 0.5f);
mSurfaceFrame.bottom = (int) (mWinFrame.height() * appInvertedScale + 0.5f);
}
final int surfaceWidth = mSurfaceFrame.right;
final int surfaceHeight = mSurfaceFrame.bottom;
realSizeChanged = mLastSurfaceWidth != surfaceWidth
|| mLastSurfaceHeight != surfaceHeight;
mLastSurfaceWidth = surfaceWidth;
mLastSurfaceHeight = surfaceHeight;
} finally {
mSurfaceLock.unlock();
}
try {
redrawNeeded |= creating | reportDrawNeeded;
SurfaceHolder.Callback callbacks[] = null;
final boolean surfaceChanged = (relayoutResult
& WindowManagerGlobal.RELAYOUT_RES_SURFACE_CHANGED) != 0;
if (mSurfaceCreated && (surfaceChanged || (!visible && visibleChanged))) {
mSurfaceCreated = false;
if (mSurface.isValid()) {
if (DEBUG) Log.i(TAG, "visibleChanged -- surfaceDestroyed");
callbacks = getSurfaceCallbacks();
for (SurfaceHolder.Callback c : callbacks) {
c.surfaceDestroyed(mSurfaceHolder);
}
}
}
mSurface.transferFrom(mNewSurface);
if (visible && mSurface.isValid()) {
if (!mSurfaceCreated && (surfaceChanged || visibleChanged)) {
mSurfaceCreated = true;
mIsCreating = true;
if (DEBUG) Log.i(TAG, "visibleChanged -- surfaceCreated");
if (callbacks == null) {
callbacks = getSurfaceCallbacks();
}
for (SurfaceHolder.Callback c : callbacks) {
c.surfaceCreated(mSurfaceHolder);
}
}
if (creating || formatChanged || sizeChanged
|| visibleChanged || realSizeChanged) {
if (DEBUG) Log.i(TAG, "surfaceChanged -- format=" + mFormat
+ " w=" + myWidth + " h=" + myHeight);
if (callbacks == null) {
callbacks = getSurfaceCallbacks();
}
for (SurfaceHolder.Callback c : callbacks) {
c.surfaceChanged(mSurfaceHolder, mFormat, myWidth, myHeight);
}
}
if (redrawNeeded) {
if (DEBUG) Log.i(TAG, "surfaceRedrawNeeded");
if (callbacks == null) {
callbacks = getSurfaceCallbacks();
}
for (SurfaceHolder.Callback c : callbacks) {
if (c instanceof SurfaceHolder.Callback2) {
((SurfaceHolder.Callback2)c).surfaceRedrawNeeded(
mSurfaceHolder);
}
}
}
}
} finally {
mIsCreating = false;
if (redrawNeeded) {
if (DEBUG) Log.i(TAG, "finishedDrawing");
mSession.finishDrawing(mWindow);
}
mSession.performDeferredDestroy(mWindow);
}
} catch (RemoteException ex) {
}
if (DEBUG) Log.v(
TAG, "Layout: x=" + mLayout.x + " y=" + mLayout.y +
" w=" + mLayout.width + " h=" + mLayout.height +
", frame=" + mSurfaceFrame);
}
}
private SurfaceHolder.Callback[] getSurfaceCallbacks() {
SurfaceHolder.Callback callbacks[];
synchronized (mCallbacks) {
callbacks = new SurfaceHolder.Callback[mCallbacks.size()];
mCallbacks.toArray(callbacks);
}
return callbacks;
}
void handleGetNewSurface() {
updateWindow(false, false);
}
/**
* Check to see if the surface has fixed size dimensions or if the surface's
* dimensions are dimensions are dependent on its current layout.
*
* @return true if the surface has dimensions that are fixed in size
* @hide
*/
public boolean isFixedSize() {
return (mRequestedWidth != -1 || mRequestedHeight != -1);
}
private static class MyWindow extends BaseIWindow {
private final WeakReferencenull
instead, in the case where the
* entire surface should be redrawn.
* @return A canvas for drawing into the surface.
*/
@Override
public Canvas lockCanvas(Rect inOutDirty) {
return internalLockCanvas(inOutDirty);
}
private final Canvas internalLockCanvas(Rect dirty) {
mSurfaceLock.lock();
if (DEBUG) Log.i(TAG, "Locking canvas... stopped="
+ mDrawingStopped + ", win=" + mWindow);
Canvas c = null;
if (!mDrawingStopped && mWindow != null) {
try {
c = mSurface.lockCanvas(dirty);
} catch (Exception e) {
Log.e(LOG_TAG, "Exception locking surface", e);
}
}
if (DEBUG) Log.i(TAG, "Returned canvas: " + c);
if (c != null) {
mLastLockTime = SystemClock.uptimeMillis();
return c;
}
// If the Surface is not ready to be drawn, then return null,
// but throttle calls to this function so it isn't called more
// than every 100ms.
long now = SystemClock.uptimeMillis();
long nextTime = mLastLockTime + 100;
if (nextTime > now) {
try {
Thread.sleep(nextTime-now);
} catch (InterruptedException e) {
}
now = SystemClock.uptimeMillis();
}
mLastLockTime = now;
mSurfaceLock.unlock();
return null;
}
/**
* Posts the new contents of the {@link Canvas} to the surface and
* releases the {@link Canvas}.
*
* @param canvas The canvas previously obtained from {@link #lockCanvas}.
*/
@Override
public void unlockCanvasAndPost(Canvas canvas) {
mSurface.unlockCanvasAndPost(canvas);
mSurfaceLock.unlock();
}
@Override
public Surface getSurface() {
return mSurface;
}
@Override
public Rect getSurfaceFrame() {
return mSurfaceFrame;
}
};
}