/external/chromium_org/third_party/WebKit/Source/platform/geometry/cg/ |
H A D | FloatPointCG.cpp | 28 #include "platform/geometry/FloatPoint.h" 34 FloatPoint::FloatPoint(const CGPoint& p) : m_x(p.x), m_y(p.y) function in class:WebCore::FloatPoint 38 FloatPoint::operator CGPoint() const
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/external/chromium_org/third_party/WebKit/Source/core/rendering/svg/ |
H A D | RenderSVGHiddenContainer.cpp | 52 bool RenderSVGHiddenContainer::nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint&, HitTestAction) argument
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/external/chromium_org/third_party/WebKit/Source/core/svg/ |
H A D | SVGPathTraversalStateBuilder.h | 47 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode); 48 virtual void lineTo(const FloatPoint&, PathCoordinateMode); 49 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode); 56 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); } argument 57 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); } argument 58 virtual void curveToQuadraticSmooth(const FloatPoint argument 59 arcTo(float, float, float, bool, bool, const FloatPoint&, PathCoordinateMode) argument [all...] |
H A D | SVGPathBuilder.h | 28 #include "platform/geometry/FloatPoint.h" 46 virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode); 47 virtual void lineTo(const FloatPoint&, PathCoordinateMode); 48 virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode); 54 virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); } argument 55 virtual void curveToQuadratic(const FloatPoint&, const FloatPoint argument 56 curveToQuadraticSmooth(const FloatPoint&, PathCoordinateMode) argument 57 arcTo(float, float, float, bool, bool, const FloatPoint&, PathCoordinateMode) argument [all...] |
/external/chromium_org/ppapi/cpp/ |
H A D | point.h | 155 class FloatPoint { class in namespace:pp 158 FloatPoint() { function in class:pp::FloatPoint 164 /// FloatPoint. 171 FloatPoint(float in_x, float in_y) { function in class:pp::FloatPoint 180 FloatPoint(const PP_FloatPoint& point) { // Implicit. function in class:pp::FloatPoint 185 ~FloatPoint() { 188 /// A function allowing implicit conversion of a FloatPoint to a 238 FloatPoint operator+(const FloatPoint& other) const { 239 return FloatPoint( [all...] |
/external/chromium_org/third_party/WebKit/public/platform/ |
H A D | WebFloatPoint.h | 37 #include "platform/geometry/FloatPoint.h" 61 WebFloatPoint(const WebCore::FloatPoint& p) 67 WebFloatPoint& operator=(const WebCore::FloatPoint& p) 74 operator WebCore::FloatPoint() const 76 return WebCore::FloatPoint(x, y);
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/external/chromium_org/third_party/WebKit/Source/platform/geometry/ |
H A D | FloatPoint.cpp | 28 #include "platform/geometry/FloatPoint.h" 47 FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y()) function in class:WebCore::FloatPoint 51 FloatPoint::FloatPoint(const LayoutPoint& p) : m_x(p.x()), m_y(p.y()) function in class:WebCore::FloatPoint 55 void FloatPoint::normalize() 65 float FloatPoint::slopeAngleRadians() const 70 float FloatPoint::length() const 75 void FloatPoint::move(const LayoutSize& size) 81 void FloatPoint [all...] |
H A D | FloatPoint.h | 56 class PLATFORM_EXPORT FloatPoint { class in namespace:WebCore 58 FloatPoint() : m_x(0), m_y(0) { } function in class:WebCore::FloatPoint 59 FloatPoint(float x, float y) : m_x(x), m_y(y) { } function in class:WebCore::FloatPoint 60 FloatPoint(const IntPoint&); 61 FloatPoint(const LayoutPoint&); 62 explicit FloatPoint(const FloatSize& size) : m_x(size.width()), m_y(size.height()) { } function in class:WebCore::FloatPoint 64 static FloatPoint zero() { return FloatPoint(); } 66 static FloatPoint narrowPrecision(double x, double y); 100 void moveBy(const FloatPoint [all...] |
/external/chromium_org/third_party/WebKit/Source/core/rendering/ |
H A D | RenderObject.cpp | 1122 FloatPoint quad[4]; 1125 quad[0] = FloatPoint(x1 + max(-adjacentWidth1, 0), y1); 1126 quad[1] = FloatPoint(x1 + max(adjacentWidth1, 0), y2); 1127 quad[2] = FloatPoint(x2 - max(adjacentWidth2, 0), y2); 1128 quad[3] = FloatPoint(x2 - max(-adjacentWidth2, 0), y1); 1131 quad[0] = FloatPoint(x1 + max(adjacentWidth1, 0), y1); 1132 quad[1] = FloatPoint(x1 + max(-adjacentWidth1, 0), y2); 1133 quad[2] = FloatPoint(x2 - max(-adjacentWidth2, 0), y2); 1134 quad[3] = FloatPoint(x2 - max(adjacentWidth2, 0), y1); 1137 quad[0] = FloatPoint(x 3350 nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint&, HitTestAction) argument [all...] |