/external/chromium_org/third_party/freetype/include/freetype/ |
H A D | fttrigon.h | 48 * This type is used to model angle values in FreeType. Note that the 49 * angle is a 16.16 fixed-point value expressed in degrees. 61 * The angle pi expressed in @FT_Angle units. 73 * The angle 2*pi expressed in @FT_Angle units. 85 * The angle pi/2 expressed in @FT_Angle units. 97 * The angle pi/4 expressed in @FT_Angle units. 109 * Return the sinus of a given angle in fixed-point format. 112 * angle :: 113 * The input angle. 119 * If you need both the sinus and cosinus for a given angle, us 124 FT_Sin( FT_Angle angle ); variable 148 FT_Cos( FT_Angle angle ); variable 168 FT_Tan( FT_Angle angle ); variable [all...] |
/external/freetype/include/freetype/ |
H A D | fttrigon.h | 48 * This type is used to model angle values in FreeType. Note that the 49 * angle is a 16.16 fixed-point value expressed in degrees. 61 * The angle pi expressed in @FT_Angle units. 73 * The angle 2*pi expressed in @FT_Angle units. 85 * The angle pi/2 expressed in @FT_Angle units. 97 * The angle pi/4 expressed in @FT_Angle units. 109 * Return the sinus of a given angle in fixed-point format. 112 * angle :: 113 * The input angle. 119 * If you need both the sinus and cosinus for a given angle, us 124 FT_Sin( FT_Angle angle ); variable 148 FT_Cos( FT_Angle angle ); variable 168 FT_Tan( FT_Angle angle ); variable [all...] |
/external/jmonkeyengine/engine/src/android/jme3test/android/ |
H A D | TestMovingParticle.java | 54 private float angle = 0; field in class:TestMovingParticle 96 angle += tpf; 97 angle %= FastMath.TWO_PI; 98 float x = FastMath.cos(angle) * 2; 99 float y = FastMath.sin(angle) * 2;
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H A D | TestBumpModel.java | 51 float angle; field in class:TestBumpModel 88 angle += tpf * 0.25f; 89 angle %= FastMath.TWO_PI; 91 pl.setPosition(new Vector3f(FastMath.cos(angle) * 6f, 3f, FastMath.sin(angle) * 6f));
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H A D | TestNormalMapping.java | 50 float angle; field in class:TestNormalMapping 92 angle += tpf * 0.25f; 93 angle %= FastMath.TWO_PI; 95 pl.setPosition(new Vector3f(FastMath.cos(angle) * 4f, 0.5f, FastMath.sin(angle) * 4f));
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/external/jmonkeyengine/engine/src/test/jme3test/effect/ |
H A D | TestMovingParticle.java | 52 private float angle = 0; field in class:TestMovingParticle 88 angle += tpf; 89 angle %= FastMath.TWO_PI; 90 float x = FastMath.cos(angle) * 2; 91 float y = FastMath.sin(angle) * 2;
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
H A D | TestLightNode.java | 50 float angle; field in class:TestLightNode 105 angle += tpf; 106 angle %= FastMath.TWO_PI; 108 movingNode.setLocalTranslation(new Vector3f(FastMath.cos(angle) * 3f, 2, FastMath.sin(angle) * 3f));
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H A D | TestShadow.java | 51 float angle; field in class:TestShadow
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H A D | TestSimpleLighting.java | 48 float angle; field in class:TestSimpleLighting 105 angle += tpf; 106 angle %= FastMath.TWO_PI; 108 pl.setPosition(new Vector3f(FastMath.cos(angle) * 2f, 0.5f, FastMath.sin(angle) * 2f));
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H A D | TestSpotLight.java | 140 float angle; field in class:TestSpotLight 145 angle += tpf; 146 angle %= FastMath.TWO_PI; 148 spot.setPosition(new Vector3f(FastMath.cos(angle) * 30f, 34.013165f, FastMath.sin(angle) * 30f));
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H A D | TestTangentGen.java | 56 float angle; field in class:TestTangentGen
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H A D | TestTangentGenBadModels.java | 26 float angle; field in class:TestTangentGenBadModels 128 angle += tpf; 129 angle %= FastMath.TWO_PI; 131 pl.setPosition(new Vector3f(FastMath.cos(angle) * 2f, 2f, FastMath.sin(angle) * 2f));
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H A D | TestTangentGenBadUV.java | 49 float angle; field in class:TestTangentGenBadUV 102 angle += tpf; 103 angle %= FastMath.TWO_PI; 105 pl.setPosition(new Vector3f(FastMath.cos(angle) * 2f, 0.5f, FastMath.sin(angle) * 2f));
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/external/chromium_org/third_party/WebKit/Source/core/svg/ |
H A D | SVGPathSegArcAbs.h | 31 static PassRefPtr<SVGPathSegArcAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) argument 33 return adoptRef(new SVGPathSegArcAbs(element, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag)); 37 SVGPathSegArcAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) argument 38 : SVGPathSegArc(element, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag)
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H A D | SVGPathSegArcRel.h | 31 static PassRefPtr<SVGPathSegArcRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) argument 33 return adoptRef(new SVGPathSegArcRel(element, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag)); 37 SVGPathSegArcRel(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) argument 38 : SVGPathSegArc(element, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag)
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/external/chromium_org/third_party/WebKit/Source/platform/audio/ |
H A D | Cone.cpp | 59 double angle = 180.0 * acos(dotProduct) / piDouble; local 60 double absAngle = fabs(angle); 62 // Divide by 2.0 here since API is entire angle (not half-angle)
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/external/chromium_org/third_party/WebKit/Source/platform/transforms/ |
H A D | RotateTransformOperation.cpp | 81 double angle = 0; local 87 angle = rad2deg(acos(decomp.quaternionW) * 2); 93 return RotateTransformOperation::create(x, y, z, angle, Rotate3D);
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/external/chromium_org/third_party/freetype/src/autofit/ |
H A D | afangles.c | 93 * The trick here is to realize that we don't need a very accurate angle 95 * only compare the sign of angle differences, or check whether its 108 AF_Angle angle; 121 angle = 0; 124 angle = ( AF_ANGLE_PI2 * dy ) / ( ax + ay ); 127 if ( angle >= 0 ) 128 angle = AF_ANGLE_PI - angle; 130 angle = -AF_ANGLE_PI - angle; 187 AF_Angle angle; local [all...] |
/external/eigen/demos/opengl/ |
H A D | trackball.cpp | 28 float angle = 2. * acos(cos_angle); local 30 mpCamera->rotateAroundTarget(Quaternionf(AngleAxisf(angle, axis))); 32 mpCamera->localRotate(Quaternionf(AngleAxisf(-angle, axis)));
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/external/freetype/src/autofit/ |
H A D | afangles.c | 93 * The trick here is to realize that we don't need a very accurate angle 95 * only compare the sign of angle differences, or check whether its 108 AF_Angle angle; 121 angle = 0; 124 angle = ( AF_ANGLE_PI2 * dy ) / ( ax + ay ); 127 if ( angle >= 0 ) 128 angle = AF_ANGLE_PI - angle; 130 angle = -AF_ANGLE_PI - angle; 187 AF_Angle angle; local [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/effect/ |
H A D | Particle.java | 76 * Particle rotation angle (in radians). 78 public float angle; field in class:Particle 81 * Particle rotation angle speed (in radians).
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/external/jmonkeyengine/engine/src/test/jme3test/audio/ |
H A D | TestDoppler.java | 54 private float angle = FastMath.TWO_PI; field in class:TestDoppler 77 //float x = (float) (Math.cos(angle) * xDist); 78 float dx = (float) Math.sin(angle) * xDist; 80 //float z = (float) (Math.sin(angle) * zDist); 81 float dz = (float)(-Math.cos(angle) * zDist); 86 angle += tpf * rate; 88 if (angle > FastMath.TWO_PI){ 89 angle = FastMath.TWO_PI; 91 }else if (angle < -0){ 92 angle [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/export/ |
H A D | TestAssetLinkNode.java | 59 float angle; field in class:TestAssetLinkNode 125 angle += tpf * 0.25f; 126 angle %= FastMath.TWO_PI; 128 pl.setPosition(new Vector3f(FastMath.cos(angle) * 6f, 3f, FastMath.sin(angle) * 6f));
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/external/jmonkeyengine/engine/src/test/jme3test/material/ |
H A D | TestBumpModel.java | 50 float angle; field in class:TestBumpModel 96 angle += tpf * 0.25f; 97 angle %= FastMath.TWO_PI; 99 pl.setPosition(new Vector3f(FastMath.cos(angle) * 6f, 3f, FastMath.sin(angle) * 6f));
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H A D | TestNormalMapping.java | 48 float angle; field in class:TestNormalMapping 86 angle += tpf * 0.25f; 87 angle %= FastMath.TWO_PI; 89 pl.setPosition(new Vector3f(FastMath.cos(angle) * 4f, 0.5f, FastMath.sin(angle) * 4f));
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