Searched defs:angle (Results 1 - 25 of 171) sorted by relevance

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/external/chromium_org/third_party/freetype/include/freetype/
H A Dfttrigon.h48 * This type is used to model angle values in FreeType. Note that the
49 * angle is a 16.16 fixed-point value expressed in degrees.
61 * The angle pi expressed in @FT_Angle units.
73 * The angle 2*pi expressed in @FT_Angle units.
85 * The angle pi/2 expressed in @FT_Angle units.
97 * The angle pi/4 expressed in @FT_Angle units.
109 * Return the sinus of a given angle in fixed-point format.
112 * angle ::
113 * The input angle.
119 * If you need both the sinus and cosinus for a given angle, us
124 FT_Sin( FT_Angle angle ); variable
148 FT_Cos( FT_Angle angle ); variable
168 FT_Tan( FT_Angle angle ); variable
[all...]
/external/freetype/include/freetype/
H A Dfttrigon.h48 * This type is used to model angle values in FreeType. Note that the
49 * angle is a 16.16 fixed-point value expressed in degrees.
61 * The angle pi expressed in @FT_Angle units.
73 * The angle 2*pi expressed in @FT_Angle units.
85 * The angle pi/2 expressed in @FT_Angle units.
97 * The angle pi/4 expressed in @FT_Angle units.
109 * Return the sinus of a given angle in fixed-point format.
112 * angle ::
113 * The input angle.
119 * If you need both the sinus and cosinus for a given angle, us
124 FT_Sin( FT_Angle angle ); variable
148 FT_Cos( FT_Angle angle ); variable
168 FT_Tan( FT_Angle angle ); variable
[all...]
/external/jmonkeyengine/engine/src/android/jme3test/android/
H A DTestMovingParticle.java54 private float angle = 0; field in class:TestMovingParticle
96 angle += tpf;
97 angle %= FastMath.TWO_PI;
98 float x = FastMath.cos(angle) * 2;
99 float y = FastMath.sin(angle) * 2;
H A DTestBumpModel.java51 float angle; field in class:TestBumpModel
88 angle += tpf * 0.25f;
89 angle %= FastMath.TWO_PI;
91 pl.setPosition(new Vector3f(FastMath.cos(angle) * 6f, 3f, FastMath.sin(angle) * 6f));
H A DTestNormalMapping.java50 float angle; field in class:TestNormalMapping
92 angle += tpf * 0.25f;
93 angle %= FastMath.TWO_PI;
95 pl.setPosition(new Vector3f(FastMath.cos(angle) * 4f, 0.5f, FastMath.sin(angle) * 4f));
/external/jmonkeyengine/engine/src/test/jme3test/effect/
H A DTestMovingParticle.java52 private float angle = 0; field in class:TestMovingParticle
88 angle += tpf;
89 angle %= FastMath.TWO_PI;
90 float x = FastMath.cos(angle) * 2;
91 float y = FastMath.sin(angle) * 2;
/external/jmonkeyengine/engine/src/test/jme3test/light/
H A DTestLightNode.java50 float angle; field in class:TestLightNode
105 angle += tpf;
106 angle %= FastMath.TWO_PI;
108 movingNode.setLocalTranslation(new Vector3f(FastMath.cos(angle) * 3f, 2, FastMath.sin(angle) * 3f));
H A DTestShadow.java51 float angle; field in class:TestShadow
H A DTestSimpleLighting.java48 float angle; field in class:TestSimpleLighting
105 angle += tpf;
106 angle %= FastMath.TWO_PI;
108 pl.setPosition(new Vector3f(FastMath.cos(angle) * 2f, 0.5f, FastMath.sin(angle) * 2f));
H A DTestSpotLight.java140 float angle; field in class:TestSpotLight
145 angle += tpf;
146 angle %= FastMath.TWO_PI;
148 spot.setPosition(new Vector3f(FastMath.cos(angle) * 30f, 34.013165f, FastMath.sin(angle) * 30f));
H A DTestTangentGen.java56 float angle; field in class:TestTangentGen
H A DTestTangentGenBadModels.java26 float angle; field in class:TestTangentGenBadModels
128 angle += tpf;
129 angle %= FastMath.TWO_PI;
131 pl.setPosition(new Vector3f(FastMath.cos(angle) * 2f, 2f, FastMath.sin(angle) * 2f));
H A DTestTangentGenBadUV.java49 float angle; field in class:TestTangentGenBadUV
102 angle += tpf;
103 angle %= FastMath.TWO_PI;
105 pl.setPosition(new Vector3f(FastMath.cos(angle) * 2f, 0.5f, FastMath.sin(angle) * 2f));
/external/chromium_org/third_party/WebKit/Source/core/svg/
H A DSVGPathSegArcAbs.h31 static PassRefPtr<SVGPathSegArcAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) argument
33 return adoptRef(new SVGPathSegArcAbs(element, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag));
37 SVGPathSegArcAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) argument
38 : SVGPathSegArc(element, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag)
H A DSVGPathSegArcRel.h31 static PassRefPtr<SVGPathSegArcRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) argument
33 return adoptRef(new SVGPathSegArcRel(element, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag));
37 SVGPathSegArcRel(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) argument
38 : SVGPathSegArc(element, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag)
/external/chromium_org/third_party/WebKit/Source/platform/audio/
H A DCone.cpp59 double angle = 180.0 * acos(dotProduct) / piDouble; local
60 double absAngle = fabs(angle);
62 // Divide by 2.0 here since API is entire angle (not half-angle)
/external/chromium_org/third_party/WebKit/Source/platform/transforms/
H A DRotateTransformOperation.cpp81 double angle = 0; local
87 angle = rad2deg(acos(decomp.quaternionW) * 2);
93 return RotateTransformOperation::create(x, y, z, angle, Rotate3D);
/external/chromium_org/third_party/freetype/src/autofit/
H A Dafangles.c93 * The trick here is to realize that we don't need a very accurate angle
95 * only compare the sign of angle differences, or check whether its
108 AF_Angle angle;
121 angle = 0;
124 angle = ( AF_ANGLE_PI2 * dy ) / ( ax + ay );
127 if ( angle >= 0 )
128 angle = AF_ANGLE_PI - angle;
130 angle = -AF_ANGLE_PI - angle;
187 AF_Angle angle; local
[all...]
/external/eigen/demos/opengl/
H A Dtrackball.cpp28 float angle = 2. * acos(cos_angle); local
30 mpCamera->rotateAroundTarget(Quaternionf(AngleAxisf(angle, axis)));
32 mpCamera->localRotate(Quaternionf(AngleAxisf(-angle, axis)));
/external/freetype/src/autofit/
H A Dafangles.c93 * The trick here is to realize that we don't need a very accurate angle
95 * only compare the sign of angle differences, or check whether its
108 AF_Angle angle;
121 angle = 0;
124 angle = ( AF_ANGLE_PI2 * dy ) / ( ax + ay );
127 if ( angle >= 0 )
128 angle = AF_ANGLE_PI - angle;
130 angle = -AF_ANGLE_PI - angle;
187 AF_Angle angle; local
[all...]
/external/jmonkeyengine/engine/src/core/com/jme3/effect/
H A DParticle.java76 * Particle rotation angle (in radians).
78 public float angle; field in class:Particle
81 * Particle rotation angle speed (in radians).
/external/jmonkeyengine/engine/src/test/jme3test/audio/
H A DTestDoppler.java54 private float angle = FastMath.TWO_PI; field in class:TestDoppler
77 //float x = (float) (Math.cos(angle) * xDist);
78 float dx = (float) Math.sin(angle) * xDist;
80 //float z = (float) (Math.sin(angle) * zDist);
81 float dz = (float)(-Math.cos(angle) * zDist);
86 angle += tpf * rate;
88 if (angle > FastMath.TWO_PI){
89 angle = FastMath.TWO_PI;
91 }else if (angle < -0){
92 angle
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/external/jmonkeyengine/engine/src/test/jme3test/export/
H A DTestAssetLinkNode.java59 float angle; field in class:TestAssetLinkNode
125 angle += tpf * 0.25f;
126 angle %= FastMath.TWO_PI;
128 pl.setPosition(new Vector3f(FastMath.cos(angle) * 6f, 3f, FastMath.sin(angle) * 6f));
/external/jmonkeyengine/engine/src/test/jme3test/material/
H A DTestBumpModel.java50 float angle; field in class:TestBumpModel
96 angle += tpf * 0.25f;
97 angle %= FastMath.TWO_PI;
99 pl.setPosition(new Vector3f(FastMath.cos(angle) * 6f, 3f, FastMath.sin(angle) * 6f));
H A DTestNormalMapping.java48 float angle; field in class:TestNormalMapping
86 angle += tpf * 0.25f;
87 angle %= FastMath.TWO_PI;
89 pl.setPosition(new Vector3f(FastMath.cos(angle) * 4f, 0.5f, FastMath.sin(angle) * 4f));

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