/external/jmonkeyengine/engine/src/core/com/jme3/asset/ |
H A D | MaterialKey.java | 1 package com.jme3.asset; 25 public Object createClonedInstance(Object asset){ argument 26 Material mat = (Material) asset;
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H A D | ModelKey.java | 33 package com.jme3.asset; 56 public Object createClonedInstance(Object asset){ argument 57 Spatial model = (Spatial) asset;
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H A D | Asset.java | 33 package com.jme3.asset; 36 * Implementing the asset interface allows use of smart asset management. 38 * Smart asset management requires cooperation from the {@link AssetKey}. 41 * create a clone of the asset and cannot return the same reference, 44 * If the {@link AssetManager#loadAsset(com.jme3.asset.AssetKey) } method 45 * is called twice with the same asset key (equals() wise, not necessarily reference wise) 46 * then both assets will have the same asset key set (reference wise) via 47 * {@link Asset#setKey(com.jme3.asset.AssetKey) }, then this asset ke [all...] |
H A D | AssetLoadException.java | 1 package com.jme3.asset; 5 * is able to find the requested asset, but there was a problem while loading
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H A D | AssetLoader.java | 33 package com.jme3.asset; 38 * An interface for asset loaders. An <code>AssetLoader</code> is responsible 39 * for loading a certain type of asset associated with file extension(s). 47 * Loads asset from the given input stream, parsing it into
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H A D | AssetNotFoundException.java | 1 package com.jme3.asset; 5 * is unable to locate the requested asset using any of the registered
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H A D | AssetCache.java | 33 package com.jme3.asset; 50 public Asset asset; field in class:AssetCache.SmartAssetInfo 67 Asset asset = (Asset) obj; 68 asset.setKey(null); // no circular references 70 smartInfo.asset = asset; 82 * Delete an asset from the cache, returns true if it was deleted successfuly. 97 * Gets an object from the cache given an asset key. 106 return smartCache.get(key).asset; 114 * Retrieves smart asset inf [all...] |
H A D | AssetEventListener.java | 33 package com.jme3.asset; 38 * to receive an event when an asset has been requested 40 * an asset has been loaded. 47 * Called when an asset has been successfully loaded (e.g: loaded from 50 * @param key the AssetKey for the asset loaded. 55 * Called when an asset has been requested (e.g any of the load*** methods 58 * if the asset has failed to load, or if it was retrieved from the cache. 65 * Called when an asset dependency cannot be found for an asset. 66 * When an asset i [all...] |
H A D | AssetInfo.java | 33 package com.jme3.asset; 38 * The result of locating an asset through an AssetKey. Provides 39 * a means to read the asset data through an InputStream. 71 * asset data, starting at the beginning of the file. 73 * @return The asset data.
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H A D | AssetLocator.java | 33 package com.jme3.asset; 44 * instance of an asset locator. 49 * Request to locate an asset. The asset key 50 * contains a name identifying the asset. 51 * If an asset was not found, null should be returned.
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H A D | AssetKey.java | 33 package com.jme3.asset; 102 * @param asset 104 public Object postProcess(Object asset){ argument 105 return asset; 109 * Create a new instance of the asset, based on a prototype that is stored 112 * asset type. 114 * @param asset The asset to be cloned. 115 * @return The asset, possibly cloned. 117 public Object createClonedInstance(Object asset){ argument [all...] |
H A D | AssetConfig.java | 33 package com.jme3.asset; 43 * <code>AssetConfig</code> loads a config file to configure the asset manager.
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H A D | ThreadingManager.java | 33 package com.jme3.asset;
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/external/jmonkeyengine/engine/src/test/jme3test/asset/ |
H A D | TestAbsoluteLocators.java | 33 package jme3test.asset; 35 import com.jme3.asset.AssetManager; 36 import com.jme3.asset.DesktopAssetManager; 37 import com.jme3.asset.plugins.ClasspathLocator;
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H A D | TestManyLocators.java | 33 package jme3test.asset; 35 import com.jme3.asset.*; 36 import com.jme3.asset.plugins.ClasspathLocator; 37 import com.jme3.asset.plugins.HttpZipLocator; 38 import com.jme3.asset.plugins.UrlLocator; 39 import com.jme3.asset.plugins.ZipLocator;
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H A D | TestOnlineJar.java | 33 package jme3test.asset; 36 import com.jme3.asset.TextureKey; 37 import com.jme3.asset.plugins.HttpZipLocator;
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H A D | TestUrlLoading.java | 33 package jme3test.asset; 36 import com.jme3.asset.TextureKey; 37 import com.jme3.asset.plugins.UrlLocator;
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H A D | TestAssetCache.java | 33 package jme3test.asset; 35 import com.jme3.asset.Asset; 36 import com.jme3.asset.AssetCache; 37 import com.jme3.asset.AssetKey; 54 * Enable cloneable asset use 101 public Object createClonedInstance(Object asset){ argument 125 public Object createClonedInstance(Object asset){ argument 130 return asset;
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/external/jmonkeyengine/engine/src/android/com/jme3/asset/ |
H A D | AndroidImageInfo.java | 1 package com.jme3.asset; 50 * Loads the bitmap directly from the asset info, possibly updating
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H A D | AndroidAssetManager.java | 32 package com.jme3.asset;
34 import com.jme3.asset.plugins.AndroidLocator;
35 import com.jme3.asset.plugins.ClasspathLocator;
58 //this(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Android.cfg"));
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/external/jmonkeyengine/engine/src/blender/com/jme3/asset/ |
H A D | GeneratedTextureKey.java | 1 package com.jme3.asset;
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/external/jmonkeyengine/engine/src/core-plugins/com/jme3/asset/plugins/ |
H A D | ClasspathLocator.java | 33 package com.jme3.asset.plugins; 35 import com.jme3.asset.*; 44 * The <code>ClasspathLocator</code> looks up an asset in the classpath.
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H A D | FileLocator.java | 33 package com.jme3.asset.plugins; 35 import com.jme3.asset.*; 87 // Now, check asset name requirements
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H A D | UrlAssetInfo.java | 1 package com.jme3.asset.plugins; 3 import com.jme3.asset.AssetInfo; 4 import com.jme3.asset.AssetKey; 5 import com.jme3.asset.AssetLoadException; 6 import com.jme3.asset.AssetManager;
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H A D | UrlLocator.java | 33 package com.jme3.asset.plugins; 35 import com.jme3.asset.AssetInfo; 36 import com.jme3.asset.AssetKey; 37 import com.jme3.asset.AssetLocator; 38 import com.jme3.asset.AssetManager; 49 * that allows locating the asset.
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