Searched defs:bindTexture (Results 1 - 8 of 8) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
H A DOpenGLSystem.java53 public static final void bindTexture(int target, int texture) { method in class:OpenGLSystem
/external/chromium_org/third_party/WebKit/Source/web/tests/
H A DDrawingBufferTest.cpp66 virtual void bindTexture(WGC3Denum target, WebGLId texture) function in class:__anon11231::WebGraphicsContext3DForTests
H A DMockWebGraphicsContext3D.h76 virtual void bindTexture(WGC3Denum target, WebGLId texture) { } function in class:blink::MockWebGraphicsContext3D
/external/chromium_org/cc/test/
H A Dfake_web_graphics_context_3d.cc329 void FakeWebGraphicsContext3D::bindTexture( function in class:cc::FakeWebGraphicsContext3D
H A Dtest_web_graphics_context_3d.cc334 void TestWebGraphicsContext3D::bindTexture( function in class:cc::TestWebGraphicsContext3D
/external/chromium_org/third_party/skia/src/gpu/gl/
H A DGrGpuGL.cpp1999 void GrGpuGL::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture) { function in class:GrGpuGL
/external/skia/src/gpu/gl/
H A DGrGpuGL.cpp1999 void GrGpuGL::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture) { function in class:GrGpuGL
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
H A DWebGLRenderingContext.cpp965 m_context->bindTexture(GL_TEXTURE_2D, objectOrZero(m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get()));
1129 void WebGLRenderingContext::bindTexture(GC3Denum target, WebGLTexture* texture) function in class:WebCore::WebGLRenderingContext
1132 if (!checkObjectToBeBound("bindTexture", texture, deleted))
1137 synthesizeGLError(GL_INVALID_OPERATION, "bindTexture", "textures can not be used with multiple targets");
1152 synthesizeGLError(GL_INVALID_ENUM, "bindTexture", "invalid target");
1156 m_context->bindTexture(target, objectOrZero(texture));
4386 m_context->bindTexture(GL_TEXTURE_2D, objectOrZero(tex2D));
4388 m_context->bindTexture(GL_TEXTURE_CUBE_MAP, objectOrZero(texCubeMap));
4400 m_context->bindTexture(GL_TEXTURE_2D, m_blackTexture2D->object());
4403 m_context->bindTexture(GL_TEXTURE_2
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