Searched defs:bindTexture (Results 1 - 8 of 8) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
H A D | OpenGLSystem.java | 53 public static final void bindTexture(int target, int texture) { method in class:OpenGLSystem
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/external/chromium_org/third_party/WebKit/Source/web/tests/ |
H A D | DrawingBufferTest.cpp | 66 virtual void bindTexture(WGC3Denum target, WebGLId texture) function in class:__anon11231::WebGraphicsContext3DForTests
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H A D | MockWebGraphicsContext3D.h | 76 virtual void bindTexture(WGC3Denum target, WebGLId texture) { } function in class:blink::MockWebGraphicsContext3D
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/external/chromium_org/cc/test/ |
H A D | fake_web_graphics_context_3d.cc | 329 void FakeWebGraphicsContext3D::bindTexture( function in class:cc::FakeWebGraphicsContext3D
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H A D | test_web_graphics_context_3d.cc | 334 void TestWebGraphicsContext3D::bindTexture( function in class:cc::TestWebGraphicsContext3D
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
H A D | GrGpuGL.cpp | 1999 void GrGpuGL::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture) { function in class:GrGpuGL
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/external/skia/src/gpu/gl/ |
H A D | GrGpuGL.cpp | 1999 void GrGpuGL::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture) { function in class:GrGpuGL
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/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
H A D | WebGLRenderingContext.cpp | 965 m_context->bindTexture(GL_TEXTURE_2D, objectOrZero(m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get())); 1129 void WebGLRenderingContext::bindTexture(GC3Denum target, WebGLTexture* texture) function in class:WebCore::WebGLRenderingContext 1132 if (!checkObjectToBeBound("bindTexture", texture, deleted)) 1137 synthesizeGLError(GL_INVALID_OPERATION, "bindTexture", "textures can not be used with multiple targets"); 1152 synthesizeGLError(GL_INVALID_ENUM, "bindTexture", "invalid target"); 1156 m_context->bindTexture(target, objectOrZero(texture)); 4386 m_context->bindTexture(GL_TEXTURE_2D, objectOrZero(tex2D)); 4388 m_context->bindTexture(GL_TEXTURE_CUBE_MAP, objectOrZero(texCubeMap)); 4400 m_context->bindTexture(GL_TEXTURE_2D, m_blackTexture2D->object()); 4403 m_context->bindTexture(GL_TEXTURE_2 [all...] |
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