Searched defs:clockwise (Results 1 - 6 of 6) sorted by relevance
/external/chromium_org/third_party/WebKit/Source/platform/geometry/ |
H A D | FloatPolygon.cpp | 59 static inline unsigned nextVertexIndex(unsigned vertexIndex, unsigned nVertices, bool clockwise) argument 61 return ((clockwise) ? vertexIndex + 1 : vertexIndex - 1 + nVertices) % nVertices; 64 static unsigned findNextEdgeVertexIndex(const FloatPolygon& polygon, unsigned vertexIndex1, bool clockwise) argument 67 unsigned vertexIndex2 = nextVertexIndex(vertexIndex1, nVertices, clockwise); 70 vertexIndex2 = nextVertexIndex(vertexIndex2, nVertices, clockwise); 73 unsigned vertexIndex3 = nextVertexIndex(vertexIndex2, nVertices, clockwise); 104 bool clockwise = determinant(vertexAt(minVertexIndex) - prevVertex, nextVertex - prevVertex) > 0; 110 unsigned vertexIndex2 = findNextEdgeVertexIndex(*this, vertexIndex1, clockwise);
|
/external/pixman/pixman/ |
H A D | pixman-trap.c | 563 clockwise (const pixman_point_fixed_t *ref, function 601 if (clockwise (top, right, left))
|
/external/chromium_org/third_party/skia/src/pathops/ |
H A D | SkPathOpsCubic.cpp | 24 bool SkDCubic::clockwise() const { function in class:SkDCubic
|
H A D | SkOpSegment.cpp | 425 // that all the edges are clockwise or counterclockwise. 1954 if (!leftSegment->clockwise(tIndex, endIndex)) { 2351 // from http://stackoverflow.com/questions/1165647/how-to-determine-if-a-list-of-polygon-points-are-in-clockwise-order 2352 bool SkOpSegment::clockwise(int tStart, int tEnd) const { function in class:SkOpSegment
|
/external/skia/src/pathops/ |
H A D | SkPathOpsCubic.cpp | 24 bool SkDCubic::clockwise() const { function in class:SkDCubic
|
H A D | SkOpSegment.cpp | 425 // that all the edges are clockwise or counterclockwise. 1954 if (!leftSegment->clockwise(tIndex, endIndex)) { 2351 // from http://stackoverflow.com/questions/1165647/how-to-determine-if-a-list-of-polygon-points-are-in-clockwise-order 2352 bool SkOpSegment::clockwise(int tStart, int tEnd) const { function in class:SkOpSegment
|
Completed in 174 milliseconds