Searched defs:facing (Results 1 - 20 of 20) sorted by relevance

/external/chromium_org/third_party/WebKit/Source/modules/mediastream/
H A DSourceInfo.cpp70 String SourceInfo::facing() const function in class:WebCore::SourceInfo
72 switch (m_webSourceInfo.facing()) {
/external/chromium_org/third_party/WebKit/Source/platform/exported/
H A DWebSourceInfo.cpp43 WebSourceInfo::VideoFacingMode facing() const { return m_facing; } function in class:blink::FINAL
54 PassRefPtr<WebSourceInfoPrivate> WebSourceInfoPrivate::create(const WebString& id, WebSourceInfo::SourceKind kind, const WebString& label, WebSourceInfo::VideoFacingMode facing) argument
56 return adoptRef(new WebSourceInfoPrivate(id, kind, label, facing));
59 WebSourceInfoPrivate::WebSourceInfoPrivate(const WebString& id, WebSourceInfo::SourceKind kind, const WebString& label, WebSourceInfo::VideoFacingMode facing) argument
63 , m_facing(facing)
77 void WebSourceInfo::initialize(const WebString& id, WebSourceInfo::SourceKind kind, const WebString& label, WebSourceInfo::VideoFacingMode facing) argument
79 m_private = WebSourceInfoPrivate::create(id, kind, label, facing);
100 WebSourceInfo::VideoFacingMode WebSourceInfo::facing() const function in class:blink::WebSourceInfo
103 return m_private->facing();
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
H A Dsp_quad.h66 unsigned facing:1; /**< Front (0) or back (1) facing? */ member in struct:quad_header_input
H A Dsp_setup.c92 int facing; member in struct:setup_context
237 setup->quad[q].input.facing = setup->facing;
359 * To determine whether the primitive is front or back facing we
376 /* We need to know if this is a front or back-facing triangle for:
379 * 0 = front-facing, 1 = back-facing
381 setup->facing =
386 unsigned face = setup->facing == 0 ? PIPE_FACE_FRONT : PIPE_FACE_BACK;
667 setup->coef[fragSlot].a0[0] = setup->facing *
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/external/chromium_org/third_party/mesa/src/src/mesa/swrast_setup/
H A Dss_triangle.c112 GLuint facing,
125 if (facing == 1 && ctx->Polygon.CullFaceMode != GL_FRONT)
127 if (facing == 0 && ctx->Polygon.CullFaceMode != GL_BACK)
131 _swrast_SetFacing(ctx, facing);
108 _swsetup_render_tri(struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e2, GLuint facing, swsetup_edge_render_prim_tri render) argument
H A Dss_tritmp.h31 * facing, compute polygon offset and handle glPolygonMode().
42 GLuint facing = 0; local
61 facing = (cc < 0.0) ^ ctx->Polygon._FrontBit;
64 mode = facing ? ctx->Polygon.BackMode : ctx->Polygon.FrontMode;
66 if (facing == 1) {
162 _swsetup_render_tri(ctx, e0, e1, e2, facing, _swsetup_edge_render_point_tri);
169 _swsetup_render_tri(ctx, e0, e1, e2, facing, _swsetup_edge_render_line_tri);
189 if (facing == 1) {
/external/mesa3d/src/gallium/drivers/softpipe/
H A Dsp_quad.h66 unsigned facing:1; /**< Front (0) or back (1) facing? */ member in struct:quad_header_input
H A Dsp_setup.c92 int facing; member in struct:setup_context
237 setup->quad[q].input.facing = setup->facing;
359 * To determine whether the primitive is front or back facing we
376 /* We need to know if this is a front or back-facing triangle for:
379 * 0 = front-facing, 1 = back-facing
381 setup->facing =
386 unsigned face = setup->facing == 0 ? PIPE_FACE_FRONT : PIPE_FACE_BACK;
667 setup->coef[fragSlot].a0[0] = setup->facing *
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/external/mesa3d/src/mesa/swrast_setup/
H A Dss_triangle.c112 GLuint facing,
125 if (facing == 1 && ctx->Polygon.CullFaceMode != GL_FRONT)
127 if (facing == 0 && ctx->Polygon.CullFaceMode != GL_BACK)
131 _swrast_SetFacing(ctx, facing);
108 _swsetup_render_tri(struct gl_context *ctx, GLuint e0, GLuint e1, GLuint e2, GLuint facing, swsetup_edge_render_prim_tri render) argument
H A Dss_tritmp.h31 * facing, compute polygon offset and handle glPolygonMode().
42 GLuint facing = 0; local
61 facing = (cc < 0.0) ^ ctx->Polygon._FrontBit;
64 mode = facing ? ctx->Polygon.BackMode : ctx->Polygon.FrontMode;
66 if (facing == 1) {
162 _swsetup_render_tri(ctx, e0, e1, e2, facing, _swsetup_edge_render_point_tri);
169 _swsetup_render_tri(ctx, e0, e1, e2, facing, _swsetup_edge_render_line_tri);
189 if (facing == 1) {
/external/chromium_org/third_party/mesa/src/src/mesa/swrast/
H A Ds_span.h126 /** 0 = front-facing span, 1 = back-facing span (for two-sided stencil) */
127 GLuint facing; member in struct:sw_span
181 (S).facing = 0; \
H A Ds_context.c675 _swrast_SetFacing(struct gl_context *ctx, GLuint facing) argument
677 SWRAST_CONTEXT(ctx)->PointLineFacing = facing;
797 swrast->PointSpan.facing = 0;
/external/chromium_org/third_party/mesa/src/src/mesa/tnl_dd/
H A Dt_dd_tritmp.h121 GLuint facing = 0; local
140 facing = AREA_IS_CCW( cc ) ^ ctx->Polygon._FrontBit;
143 if (facing) {
158 if (DO_TWOSIDE && facing == 1) {
266 SETUP_STENCIL(facing);
268 UNSET_STENCIL(facing);
279 SETUP_STENCIL(facing);
281 UNSET_STENCIL(facing);
295 SETUP_STENCIL(facing);
297 UNSET_STENCIL(facing);
347 GLuint facing = 0; local
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/external/mesa3d/src/mesa/swrast/
H A Ds_span.h126 /** 0 = front-facing span, 1 = back-facing span (for two-sided stencil) */
127 GLuint facing; member in struct:sw_span
181 (S).facing = 0; \
H A Ds_context.c675 _swrast_SetFacing(struct gl_context *ctx, GLuint facing) argument
677 SWRAST_CONTEXT(ctx)->PointLineFacing = facing;
797 swrast->PointSpan.facing = 0;
/external/mesa3d/src/mesa/tnl_dd/
H A Dt_dd_tritmp.h121 GLuint facing = 0; local
140 facing = AREA_IS_CCW( cc ) ^ ctx->Polygon._FrontBit;
143 if (facing) {
158 if (DO_TWOSIDE && facing == 1) {
266 SETUP_STENCIL(facing);
268 UNSET_STENCIL(facing);
279 SETUP_STENCIL(facing);
281 UNSET_STENCIL(facing);
295 SETUP_STENCIL(facing);
297 UNSET_STENCIL(facing);
347 GLuint facing = 0; local
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
H A Dlp_state_fs.c229 LLVMValueRef facing,
329 depth_ptr, facing,
386 depth_ptr, facing,
455 LLVMValueRef facing,
568 depth_ptr_i, facing,
625 depth_ptr_i, facing,
796 LLVMValueRef facing; local
862 arg_types[3] = int32_type; /* facing */
889 facing = LLVMGetParam(function, 3);
962 facing,
217 generate_fs(struct gallivm_state *gallivm, struct lp_fragment_shader *shader, const struct lp_fragment_shader_variant_key *key, LLVMBuilderRef builder, struct lp_type type, LLVMValueRef context_ptr, unsigned i, struct lp_build_interp_soa_context *interp, struct lp_build_sampler_soa *sampler, LLVMValueRef *pmask, LLVMValueRef (*color)[4], LLVMValueRef depth_ptr, LLVMValueRef facing, unsigned partial_mask, LLVMValueRef mask_input, LLVMValueRef counter) argument
442 generate_fs_loop(struct gallivm_state *gallivm, struct lp_fragment_shader *shader, const struct lp_fragment_shader_variant_key *key, LLVMBuilderRef builder, struct lp_type type, LLVMValueRef context_ptr, LLVMValueRef num_loop, struct lp_build_interp_soa_context *interp, struct lp_build_sampler_soa *sampler, LLVMValueRef mask_store, LLVMValueRef (*out_color)[4], LLVMValueRef depth_ptr, unsigned depth_bits, LLVMValueRef facing, LLVMValueRef counter) argument
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H A Dlp_state_setup.c66 LLVMValueRef facing; /* boolean */ member in struct:lp_setup_args
172 * Setup the fragment input attribute with the front-facing value.
173 * \param frontface is the triangle front facing?
182 LLVMValueRef a0_0 = args->facing;
185 LLVMValueRef a0 = vec4f(gallivm, a0_0f, zero, zero, zero, "facing");
218 LLVMValueRef facing = args->facing; local
219 LLVMValueRef front_facing = LLVMBuildICmp(b, LLVMIntEQ, facing, lp_build_const_int32(gallivm, 0), ""); /** need i1 for if condition */
715 arg_types[3] = LLVMInt32TypeInContext(gallivm->context); /* facing */
732 args.facing
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/external/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_state_fs.c229 LLVMValueRef facing,
329 depth_ptr, facing,
386 depth_ptr, facing,
455 LLVMValueRef facing,
568 depth_ptr_i, facing,
625 depth_ptr_i, facing,
796 LLVMValueRef facing; local
862 arg_types[3] = int32_type; /* facing */
889 facing = LLVMGetParam(function, 3);
962 facing,
217 generate_fs(struct gallivm_state *gallivm, struct lp_fragment_shader *shader, const struct lp_fragment_shader_variant_key *key, LLVMBuilderRef builder, struct lp_type type, LLVMValueRef context_ptr, unsigned i, struct lp_build_interp_soa_context *interp, struct lp_build_sampler_soa *sampler, LLVMValueRef *pmask, LLVMValueRef (*color)[4], LLVMValueRef depth_ptr, LLVMValueRef facing, unsigned partial_mask, LLVMValueRef mask_input, LLVMValueRef counter) argument
442 generate_fs_loop(struct gallivm_state *gallivm, struct lp_fragment_shader *shader, const struct lp_fragment_shader_variant_key *key, LLVMBuilderRef builder, struct lp_type type, LLVMValueRef context_ptr, LLVMValueRef num_loop, struct lp_build_interp_soa_context *interp, struct lp_build_sampler_soa *sampler, LLVMValueRef mask_store, LLVMValueRef (*out_color)[4], LLVMValueRef depth_ptr, unsigned depth_bits, LLVMValueRef facing, LLVMValueRef counter) argument
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H A Dlp_state_setup.c66 LLVMValueRef facing; /* boolean */ member in struct:lp_setup_args
172 * Setup the fragment input attribute with the front-facing value.
173 * \param frontface is the triangle front facing?
182 LLVMValueRef a0_0 = args->facing;
185 LLVMValueRef a0 = vec4f(gallivm, a0_0f, zero, zero, zero, "facing");
218 LLVMValueRef facing = args->facing; local
219 LLVMValueRef front_facing = LLVMBuildICmp(b, LLVMIntEQ, facing, lp_build_const_int32(gallivm, 0), ""); /** need i1 for if condition */
715 arg_types[3] = LLVMInt32TypeInContext(gallivm->context); /* facing */
732 args.facing
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