/external/jmonkeyengine/engine/src/core/com/jme3/shadow/ |
H A D | PssmShadowUtil.java | 57 public static void updateFrustumSplits(float[] splits, float near, float far, float lambda) { argument 60 float log = near * FastMath.pow((far / near), IDM); 61 float uniform = near + (far - near) * IDM; 65 // This is used to improve the correctness of the calculations. Our main near- and farplane 67 splits[0] = near;
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/external/libvpx/libvpx/vp9/common/ |
H A D | vp9_findnearmv.c | 26 int_mv *mvlist, int_mv *nearest, int_mv *near) { 34 *near = mvlist[1]; 25 vp9_find_best_ref_mvs(MACROBLOCKD *xd, int allow_hp, int_mv *mvlist, int_mv *nearest, int_mv *near) argument
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/external/chromium_org/third_party/angle/src/compiler/ |
H A D | Initialize.cpp | 391 TField *near = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("near")); local 394 fields->push_back(near);
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/external/chromium_org/third_party/mesa/src/src/gallium/tests/graw/ |
H A D | graw_util.h | 189 float near, float far) 191 float z = near; 194 float half_depth = (far - near) / 2.0f; 186 graw_util_viewport(struct graw_info *info, float x, float y, float width, float height, float near, float far) argument
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H A D | quad-sample.c | 63 float near, float far) 68 float half_depth = ((float)far - (float)near) / 2.0f; 61 set_viewport( float x, float y, float width, float height, float near, float far) argument
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H A D | shader-leak.c | 53 float near, float far) 58 float half_depth = ((float)far - (float)near) / 2.0f; 51 set_viewport( float x, float y, float width, float height, float near, float far) argument
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H A D | tri-gs.c | 54 float near, float far) 59 float half_depth = ((float)far - (float)near) / 2.0f; 52 set_viewport( float x, float y, float width, float height, float near, float far) argument
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H A D | tri-instanced.c | 83 float near, float far) 88 float half_depth = ((float)far - (float)near) / 2.0f; 81 set_viewport( float x, float y, float width, float height, float near, float far) argument
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H A D | fs-test.c | 177 float near, float far) 182 float half_depth = ((float)far - (float)near) / 2.0f; 175 set_viewport( float x, float y, float width, float height, float near, float far) argument
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H A D | gs-test.c | 210 float near, float far) 215 float half_depth = ((float)far - (float)near) / 2.0f; 208 set_viewport( float x, float y, float width, float height, float near, float far) argument
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H A D | vs-test.c | 121 float near, float far) 126 float half_depth = ((float)far - (float)near) / 2.0f; 119 set_viewport( float x, float y, float width, float height, float near, float far) argument
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/external/mesa3d/src/gallium/tests/graw/ |
H A D | graw_util.h | 189 float near, float far) 191 float z = near; 194 float half_depth = (far - near) / 2.0f; 186 graw_util_viewport(struct graw_info *info, float x, float y, float width, float height, float near, float far) argument
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H A D | quad-sample.c | 63 float near, float far) 68 float half_depth = ((float)far - (float)near) / 2.0f; 61 set_viewport( float x, float y, float width, float height, float near, float far) argument
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H A D | shader-leak.c | 53 float near, float far) 58 float half_depth = ((float)far - (float)near) / 2.0f; 51 set_viewport( float x, float y, float width, float height, float near, float far) argument
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H A D | tri-gs.c | 54 float near, float far) 59 float half_depth = ((float)far - (float)near) / 2.0f; 52 set_viewport( float x, float y, float width, float height, float near, float far) argument
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H A D | tri-instanced.c | 83 float near, float far) 88 float half_depth = ((float)far - (float)near) / 2.0f; 81 set_viewport( float x, float y, float width, float height, float near, float far) argument
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H A D | fs-test.c | 177 float near, float far) 182 float half_depth = ((float)far - (float)near) / 2.0f; 175 set_viewport( float x, float y, float width, float height, float near, float far) argument
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H A D | gs-test.c | 210 float near, float far) 215 float half_depth = ((float)far - (float)near) / 2.0f; 208 set_viewport( float x, float y, float width, float height, float near, float far) argument
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H A D | vs-test.c | 121 float near, float far) 126 float half_depth = ((float)far - (float)near) / 2.0f; 119 set_viewport( float x, float y, float width, float height, float near, float far) argument
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/external/ceres-solver/internal/ceres/ |
H A D | rotation_test.cc | 92 bool near = true; local 95 near = false; 100 if (near) { 104 near = true; 107 near = false; 112 if (near) { 616 // near singularity points.
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
H A D | RenderManager.java | 82 private float near, far;
field in class:RenderManager 441 tempVec2.set(near, far);
993 near = cam.getFrustumNear();
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H A D | Camera.java | 112 * NEAR_PLANE represents the near plane of the camera frustum. 132 * Distance from camera to near frustum plane. 371 * The cliPlane is used to recompute the projectionMatrix using the plane as the near plane 372 * This technique is known as the oblique near-plane clipping method introduced by Eric Lengyel 422 * The cliPlane is used to recompute the projectionMatrix using the plane as the near plane 423 * This technique is known as the oblique near-plane clipping method introduced by Eric Lengyel 523 * <code>getFrustumNear</code> gets the value of the near frustum plane. 525 * @return the value of the near frustum plane. 532 * <code>setFrustumNear</code> sets the value of the near frustum plane. 534 * @param frustumNear the value of the near frustu 743 setFrustum(float near, float far, float left, float right, float top, float bottom) argument 764 setFrustumPerspective(float fovY, float aspect, float near, float far) argument [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/math/ |
H A D | Matrix4f.java | 863 public void fromFrustum(float near, float far, float left, float right, float top, float bottom, boolean parallel) {
argument 870 m22 = -2.0f / (far - near);
877 m23 = -(far + near) / (far - near);
879 m00 = (2.0f * near) / (right - left);
880 m11 = (2.0f * near) / (top - bottom);
891 m22 = -(far + near) / (far - near);
894 m23 = -(2.0f * far * near) / (far - near);
[all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/ |
H A D | ProgramBinary.cpp | 25 #undef near macro 1963 mUniforms.push_back(new Uniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.near", 0));
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H A D | Context.cpp | 30 #undef near macro
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