Searched defs:output_layout (Results 1 - 4 of 4) sorted by relevance
/external/chromium_org/media/base/ |
H A D | channel_mixer_unittest.cc | 26 for (ChannelLayout output_layout = CHANNEL_LAYOUT_MONO; 27 output_layout < CHANNEL_LAYOUT_STEREO_DOWNMIX; 28 output_layout = static_cast<ChannelLayout>(output_layout + 1)) { 31 output_layout == CHANNEL_LAYOUT_DISCRETE) 35 "Input Layout: %d, Output Layout: %d", input_layout, output_layout)); 36 ChannelMixer mixer(input_layout, output_layout); 40 ChannelLayoutToChannelCount(output_layout), kFrames); 50 ChannelMixerTestData(ChannelLayout input_layout, ChannelLayout output_layout, argument 54 output_layout(output_layou 62 ChannelMixerTestData(ChannelLayout input_layout, int input_channels, ChannelLayout output_layout, int output_channels, float* channel_values, int num_channel_values) argument 82 ChannelLayout output_layout; member in struct:media::ChannelMixerTestData 111 ChannelLayout output_layout = GetParam().output_layout; local [all...] |
H A D | channel_mixer.cc | 59 ChannelLayout output_layout, int output_channels) 62 output_layout_(output_layout), 116 ChannelLayout output_layout) { 119 output_layout, 120 ChannelLayoutToChannelCount(output_layout)); 133 ChannelLayout output_layout, int output_channels) { 135 CHECK_NE(output_layout, CHANNEL_LAYOUT_STEREO_DOWNMIX); 140 if (output_layout != CHANNEL_LAYOUT_DISCRETE) 141 ValidateLayout(output_layout); 145 output_layout, output_channel 58 MatrixBuilder(ChannelLayout input_layout, int input_channels, ChannelLayout output_layout, int output_channels) argument 115 ChannelMixer(ChannelLayout input_layout, ChannelLayout output_layout) argument 131 Initialize( ChannelLayout input_layout, int input_channels, ChannelLayout output_layout, int output_channels) argument [all...] |
/external/chromium_org/media/audio/win/ |
H A D | audio_unified_win_unittest.cc | 119 ChannelLayout output_layout = GuessChannelLayout(dest->channels()); local 120 channel_mixer_.reset(new ChannelMixer(input_layout, output_layout)); 122 << " to " << output_layout << "; from "
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H A D | audio_unified_win.cc | 240 ChannelLayout output_layout = GuessChannelLayout(input_channels_); local 241 channel_mixer_.reset(new ChannelMixer(input_layout, output_layout)); 243 << " to " << output_layout << "; from "
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