Searched defs:precisiontype (Results 1 - 3 of 3) sorted by relevance
/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 2988 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */ 2991 (JNIEnv *_env, jobject _this, jint shadertype, jint precisiontype, jintArray range_ref, jint rangeOffset, jintArray precision_ref, jint precisionOffset) { 3050 (GLenum)precisiontype, 3069 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */ 3072 (JNIEnv *_env, jobject _this, jint shadertype, jint precisiontype, jobject range_buf, jobject precision_buf) { 3109 (GLenum)precisiontype, 2990 android_glGetShaderPrecisionFormat__II_3II_3II(JNIEnv *_env, jobject _this, jint shadertype, jint precisiontype, jintArray range_ref, jint rangeOffset, jintArray precision_ref, jint precisionOffset) argument 3071 android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2(JNIEnv *_env, jobject _this, jint shadertype, jint precisiontype, jobject range_buf, jobject precision_buf) argument
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/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES20.java | 1077 // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) 1081 int precisiontype, 1088 // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) 1092 int precisiontype, 1079 glGetShaderPrecisionFormat( int shadertype, int precisiontype, int[] range, int rangeOffset, int[] precision, int precisionOffset ) argument 1090 glGetShaderPrecisionFormat( int shadertype, int precisiontype, java.nio.IntBuffer range, java.nio.IntBuffer precision ) argument
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/frameworks/native/opengl/libs/GLES_trace/src/ |
H A D | gltrace_api.cpp | 2702 void GLTrace_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { argument 2714 // copy argument precisiontype 2718 arg_precisiontype->add_intvalue((int)precisiontype); 2735 glContext->hooks->gl.glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
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