Searched defs:prim_count (Results 1 - 10 of 10) sorted by relevance

/external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/
H A Dsvga_draw_private.h109 unsigned prim_count; member in struct:draw_cmd
/external/chromium_org/third_party/mesa/src/src/mesa/vbo/
H A Dvbo_save_loopback.c163 GLuint prim_count,
182 for (i = 0 ; i < prim_count ; i++) {
159 vbo_loopback_vertex_list( struct gl_context *ctx, const GLfloat *buffer, const GLubyte *attrsz, const struct _mesa_prim *prim, GLuint prim_count, GLuint wrap_count, GLuint vertex_size) argument
H A Dvbo_exec.h93 GLuint prim_count; member in struct:vbo_exec_context::__anon13741
H A Dvbo_save.h83 GLuint prim_count; member in struct:vbo_save_vertex_list
143 GLuint prim_count, prim_max; member in struct:vbo_save_context
175 GLuint prim_count,
/external/mesa3d/src/gallium/drivers/svga/
H A Dsvga_draw_private.h109 unsigned prim_count; member in struct:draw_cmd
/external/mesa3d/src/mesa/vbo/
H A Dvbo_save_loopback.c163 GLuint prim_count,
182 for (i = 0 ; i < prim_count ; i++) {
159 vbo_loopback_vertex_list( struct gl_context *ctx, const GLfloat *buffer, const GLubyte *attrsz, const struct _mesa_prim *prim, GLuint prim_count, GLuint wrap_count, GLuint vertex_size) argument
H A Dvbo_exec.h93 GLuint prim_count; member in struct:vbo_exec_context::__anon24226
H A Dvbo_save.h83 GLuint prim_count; member in struct:vbo_save_vertex_list
143 GLuint prim_count, prim_max; member in struct:vbo_save_context
175 GLuint prim_count,
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/tgsi/
H A Dtgsi_exec.c1687 unsigned *prim_count = &mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0]; local
1694 ++(*prim_count);
1695 debug_assert((*prim_count * mach->NumOutputs) < mach->MaxGeometryShaderOutputs);
1696 mach->Primitives[*prim_count] = 0;
/external/mesa3d/src/gallium/auxiliary/tgsi/
H A Dtgsi_exec.c1687 unsigned *prim_count = &mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0]; local
1694 ++(*prim_count);
1695 debug_assert((*prim_count * mach->NumOutputs) < mach->MaxGeometryShaderOutputs);
1696 mach->Primitives[*prim_count] = 0;

Completed in 188 milliseconds