Searched defs:swrast (Results 1 - 25 of 58) sorted by relevance

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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/x11/
H A Dxm_tri.c38 /* Internal swrast includes:
40 #include "swrast/s_context.h"
41 #include "swrast/s_depth.h"
42 #include "swrast/s_triangle.h"
85 #include "swrast/s_tritemp.h"
120 #include "swrast/s_tritemp.h"
155 #include "swrast/s_tritemp.h"
187 #include "swrast/s_tritemp.h"
219 #include "swrast/s_tritemp.h"
250 #include "swrast/s_tritem
1002 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
1145 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
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H A Dxm_line.c38 /* Internal swrast includes:
40 #include "swrast/s_depth.h"
41 #include "swrast/s_points.h"
42 #include "swrast/s_lines.h"
43 #include "swrast/s_context.h"
87 /* Override the swrast point-selection function. Try to use one of
89 * swrast functions.
95 SWcontext *swrast = SWRAST_CONTEXT(ctx);
99 && swrast->_RasterMask == 0
102 swrast
450 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
536 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
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/external/chromium_org/third_party/mesa/src/src/mesa/swrast/
H A Ds_feedback.c82 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
84 if (swrast->StippleCounter == 0)
98 swrast->StippleCounter++;
H A Ds_fog.c134 const SWcontext *swrast = CONST_SWRAST_CONTEXT(ctx); local
137 ASSERT(swrast->_FogEnabled);
157 if (swrast->_PreferPixelFog) {
H A Ds_aalinetemp.h39 const SWcontext *swrast = SWRAST_CONTEXT(ctx); local
45 (void) swrast;
108 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
131 line.span.facing = swrast->PointLineFacing;
165 if (swrast->_InterpMode[attr] == GL_FLAT) {
196 const GLuint bit = (swrast->StippleCounter / ctx->Line.StippleFactor) & 0xf;
221 swrast->StippleCounter++;
H A Ds_fragprog.c35 * \brief Should swrast use a fragment program?
85 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
91 swrast->TextureSample[unit](ctx, samp, ctx->Texture.Unit[unit]._Current,
114 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
140 swrast->TextureSample[unit](ctx, samp, ctx->Texture.Unit[unit]._Current,
217 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
220 struct gl_program_machine *machine = &swrast->FragProgMachine;
H A Ds_lines.c43 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
47 GLuint bit = (swrast->StippleCounter / ctx->Line.StippleFactor) & 0xf;
54 swrast->StippleCounter++;
206 swrast->Line = lineFunc; \
211 #define USE(lineFunc) swrast->Line = lineFunc
227 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
236 ASSERT(swrast->Line);
240 || swrast->_FogEnabled
H A Ds_aatriangle.c291 * Examine GL state and set swrast->Triangle to an
297 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
303 || swrast->_FogEnabled
H A Ds_aatritemp.h41 const SWcontext *swrast = SWRAST_CONTEXT(ctx); variable
63 (void) swrast; variable
110 span.facing = area * swrast->_BackfaceSign > 0.0F;
145 if (swrast->_InterpMode[attr] == GL_FLAT) {
H A Ds_atifragshader.c27 #include "swrast/s_atifragshader.h"
28 #include "swrast/s_context.h"
50 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
53 swrast->TextureSample[unit](ctx, _mesa_get_samplerobj(ctx, unit),
H A Ds_blend.c27 * \file swrast/s_blend.c
905 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
913 swrast->BlendFunc = blend_general;
919 swrast->BlendFunc = _mesa_mmx_blend_min;
923 swrast->BlendFunc = blend_min;
929 swrast->BlendFunc = _mesa_mmx_blend_max;
933 swrast->BlendFunc = blend_max;
936 swrast->BlendFunc = blend_general;
942 swrast->BlendFunc = _mesa_mmx_blend_transparency;
948 swrast
998 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
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H A Ds_copypix.c627 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
633 if (swrast->NewState)
H A Ds_drawpix.c199 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
206 (swrast->_RasterMask & ~CLIP_BIT) ||
655 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
674 if (swrast->NewState)
H A Ds_linetemp.h68 const SWcontext *swrast = SWRAST_CONTEXT(ctx); local
97 (void) swrast;
271 if (swrast->_InterpMode[attr] == GL_FLAT) {
294 span.facing = swrast->PointLineFacing;
H A Ds_points.c85 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
107 span.facing = swrast->PointLineFacing;
245 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
280 span.facing = swrast->PointLineFacing;
365 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
383 span.facing = swrast->PointLineFacing;
454 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
460 SWspan *span = &(swrast->PointSpan);
470 span->arrayAttribs = swrast->_ActiveAttribMask; /* we'll produce these vals */
479 (swrast
544 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
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H A Ds_texcombine.c58 get_texel_array(SWcontext *swrast, GLuint unit) argument
61 return (float4_array) (swrast->TexelBuffer + unit * SWRAST_MAX_WIDTH * 4 * omp_get_num_threads() + (SWRAST_MAX_WIDTH * 4 * omp_get_thread_num()));
63 return (float4_array) (swrast->TexelBuffer + unit * SWRAST_MAX_WIDTH * 4);
94 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
154 argRGB[term] = get_texel_array(swrast, unit);
202 argRGB[term] = get_texel_array(swrast, srcUnit);
250 argA[term] = get_texel_array(swrast, unit);
292 argA[term] = get_texel_array(swrast, srcUnit);
606 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
610 if (!swrast
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H A Ds_zoom.c134 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
144 if (!swrast->ZoomedArrays) {
146 swrast->ZoomedArrays = (SWspanarrays *) CALLOC(sizeof(SWspanarrays));
147 if (!swrast->ZoomedArrays)
162 zoomed.array = swrast->ZoomedArrays;
/external/mesa3d/src/mesa/drivers/x11/
H A Dxm_tri.c38 /* Internal swrast includes:
40 #include "swrast/s_context.h"
41 #include "swrast/s_depth.h"
42 #include "swrast/s_triangle.h"
85 #include "swrast/s_tritemp.h"
120 #include "swrast/s_tritemp.h"
155 #include "swrast/s_tritemp.h"
187 #include "swrast/s_tritemp.h"
219 #include "swrast/s_tritemp.h"
250 #include "swrast/s_tritem
1002 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
1145 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
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H A Dxm_line.c38 /* Internal swrast includes:
40 #include "swrast/s_depth.h"
41 #include "swrast/s_points.h"
42 #include "swrast/s_lines.h"
43 #include "swrast/s_context.h"
87 /* Override the swrast point-selection function. Try to use one of
89 * swrast functions.
95 SWcontext *swrast = SWRAST_CONTEXT(ctx);
99 && swrast->_RasterMask == 0
102 swrast
450 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
536 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
[all...]
/external/mesa3d/src/mesa/swrast/
H A Ds_feedback.c82 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
84 if (swrast->StippleCounter == 0)
98 swrast->StippleCounter++;
H A Ds_fog.c134 const SWcontext *swrast = CONST_SWRAST_CONTEXT(ctx); local
137 ASSERT(swrast->_FogEnabled);
157 if (swrast->_PreferPixelFog) {
H A Ds_aalinetemp.h39 const SWcontext *swrast = SWRAST_CONTEXT(ctx); local
45 (void) swrast;
108 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
131 line.span.facing = swrast->PointLineFacing;
165 if (swrast->_InterpMode[attr] == GL_FLAT) {
196 const GLuint bit = (swrast->StippleCounter / ctx->Line.StippleFactor) & 0xf;
221 swrast->StippleCounter++;
H A Ds_fragprog.c35 * \brief Should swrast use a fragment program?
85 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
91 swrast->TextureSample[unit](ctx, samp, ctx->Texture.Unit[unit]._Current,
114 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
140 swrast->TextureSample[unit](ctx, samp, ctx->Texture.Unit[unit]._Current,
217 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
220 struct gl_program_machine *machine = &swrast->FragProgMachine;
H A Ds_lines.c43 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
47 GLuint bit = (swrast->StippleCounter / ctx->Line.StippleFactor) & 0xf;
54 swrast->StippleCounter++;
206 swrast->Line = lineFunc; \
211 #define USE(lineFunc) swrast->Line = lineFunc
227 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
236 ASSERT(swrast->Line);
240 || swrast->_FogEnabled
/external/chromium_org/third_party/mesa/src/src/mesa/tnl/
H A Dt_vb_program.c43 #include "swrast/s_context.h"
190 * The texture sampling code is in swrast, though it doesn't have any
191 * real dependencies on the rest of swrast. It should probably be
198 SWcontext *swrast = SWRAST_CONTEXT(ctx); local
201 swrast->TextureSample[unit](ctx, _mesa_get_samplerobj(ctx, unit),

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