/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | Program.h | 37 enum { position=0, texCoords=1 }; enumerator in enum:android::Program::__anon1574
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/frameworks/native/opengl/tests/linetex/ |
H A D | linetex.cpp | 89 const GLfloat texCoords[4][2] = { local 104 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
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/frameworks/native/opengl/tests/fillrate/ |
H A D | fillrate.cpp | 100 const GLfloat texCoords[4][2] = { local 117 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
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/frameworks/native/opengl/tests/gl_jni/jni/ |
H A D | gl_code.cpp | 158 const GLfixed texCoords[] = { local 167 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
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/frameworks/native/opengl/tests/tritex/ |
H A D | tritex.cpp | 239 const GLfixed texCoords[] = {
local 254 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
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/frameworks/base/libs/hwui/ |
H A D | Layer.h | 78 texCoords.set( 259 Rect texCoords; member in struct:android::uirenderer::Layer
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H A D | Program.h | 373 * Name of the texCoords attribute if it exists, -1 otherwise. 375 int texCoords; member in class:android::uirenderer::Program
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H A D | OpenGLRenderer.cpp | 939 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()), 1132 const Rect& texCoords = layer->texCoords; local 1133 resetDrawTextureTexCoords(texCoords.left, texCoords.top, 1134 texCoords.right, texCoords.bottom); 1969 void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) { argument 1978 if (mCaches.currentProgram->texCoords >= 0) { 1979 mCaches.bindTexCoordsVertexPointer(force, texCoords); 1985 setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors) argument 2002 setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) argument 3424 GLvoid* texCoords = (GLvoid*) gMeshTextureOffset; local 3461 drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) argument 3486 drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) argument 3511 drawAlpha8TextureMesh(float left, float top, float right, float bottom, GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool ignoreTransform, bool ignoreScale, bool dirty) argument [all...] |