Searched defs:texCoords (Results 1 - 8 of 8) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
H A DProgram.h37 enum { position=0, texCoords=1 }; enumerator in enum:android::Program::__anon1574
/frameworks/native/opengl/tests/linetex/
H A Dlinetex.cpp89 const GLfloat texCoords[4][2] = { local
104 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
/frameworks/native/opengl/tests/fillrate/
H A Dfillrate.cpp100 const GLfloat texCoords[4][2] = { local
117 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
/frameworks/native/opengl/tests/gl_jni/jni/
H A Dgl_code.cpp158 const GLfixed texCoords[] = { local
167 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
/frameworks/native/opengl/tests/tritex/
H A Dtritex.cpp239 const GLfixed texCoords[] = { local
254 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
/frameworks/base/libs/hwui/
H A DLayer.h78 texCoords.set(
259 Rect texCoords; member in struct:android::uirenderer::Layer
H A DProgram.h373 * Name of the texCoords attribute if it exists, -1 otherwise.
375 int texCoords; member in class:android::uirenderer::Program
H A DOpenGLRenderer.cpp939 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
1132 const Rect& texCoords = layer->texCoords; local
1133 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
1134 texCoords.right, texCoords.bottom);
1969 void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) { argument
1978 if (mCaches.currentProgram->texCoords >= 0) {
1979 mCaches.bindTexCoordsVertexPointer(force, texCoords);
1985 setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors) argument
2002 setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) argument
3424 GLvoid* texCoords = (GLvoid*) gMeshTextureOffset; local
3461 drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) argument
3486 drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) argument
3511 drawAlpha8TextureMesh(float left, float top, float right, float bottom, GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool ignoreTransform, bool ignoreScale, bool dirty) argument
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