/external/chromium_org/third_party/mesa/src/src/mesa/vbo/ |
H A D | vbo_exec_eval.c | 123 * They alias and override the conventional vertex attributs. 169 GLfloat vertex[4]; local 171 ASSIGN_4V(vertex, 0, 0, 0, 1); 173 _math_horner_bezier_curve(map->Points, vertex, uu, 178 CALL_Vertex4fv(GET_DISPATCH(), ( vertex )); 180 CALL_Vertex3fv(GET_DISPATCH(), ( vertex )); 218 GLfloat vertex[4]; local 220 ASSIGN_4V(vertex, 0, 0, 0, 1); 226 _math_de_casteljau_surf(map->Points, vertex, du, dv, uu, vv, 231 du[0] = du[0]*vertex[ [all...] |
H A D | vbo_save_draw.c | 47 * last vertex to the saved state 54 GLfloat vertex[VBO_ATTRIB_MAX * 4]; local 65 data = vertex; 77 data += node->attrsz[0]; /* skip vertex position */ 131 * Treat the vertex storage as a VBO, define vertex arrays pointing 166 /* The aliasing of attributes for NV vertex programs has already 167 * occurred. NV vertex programs cannot access material values, 265 /* The vertex store is currently mapped but we're about to replay 268 * We never want to have mapped vertex buffer [all...] |
/external/mesa3d/src/mesa/vbo/ |
H A D | vbo_exec_eval.c | 123 * They alias and override the conventional vertex attributs. 169 GLfloat vertex[4]; local 171 ASSIGN_4V(vertex, 0, 0, 0, 1); 173 _math_horner_bezier_curve(map->Points, vertex, uu, 178 CALL_Vertex4fv(GET_DISPATCH(), ( vertex )); 180 CALL_Vertex3fv(GET_DISPATCH(), ( vertex )); 218 GLfloat vertex[4]; local 220 ASSIGN_4V(vertex, 0, 0, 0, 1); 226 _math_de_casteljau_surf(map->Points, vertex, du, dv, uu, vv, 231 du[0] = du[0]*vertex[ [all...] |
H A D | vbo_save_draw.c | 47 * last vertex to the saved state 54 GLfloat vertex[VBO_ATTRIB_MAX * 4]; local 65 data = vertex; 77 data += node->attrsz[0]; /* skip vertex position */ 131 * Treat the vertex storage as a VBO, define vertex arrays pointing 166 /* The aliasing of attributes for NV vertex programs has already 167 * occurred. NV vertex programs cannot access material values, 265 /* The vertex store is currently mapped but we're about to replay 268 * We never want to have mapped vertex buffer [all...] |
/external/ceres-solver/internal/ceres/ |
H A D | graph.h | 46 // A weighted undirected graph templated over the vertex ids. Vertex 53 // Add a weighted vertex. If the vertex already exists in the graph, 55 void AddVertex(const Vertex& vertex, double weight) { argument 56 if (vertices_.find(vertex) == vertices_.end()) { 57 vertices_.insert(vertex); 58 edges_[vertex] = HashSet<Vertex>(); 60 vertex_weights_[vertex] = weight; 63 // Uses weight = 1.0. If vertex already exists, its weight is set to 65 void AddVertex(const Vertex& vertex) { argument 69 RemoveVertex(const Vertex& vertex) argument [all...] |
H A D | graph_algorithms.h | 124 // Iterate over vertex_queue. Pick the first white vertex, add it 127 const Vertex& vertex = vertex_queue[i]; local 128 if (vertex_color[vertex] != kWhite) { 132 ordering->push_back(vertex); 133 vertex_color[vertex] = kBlack; 134 const HashSet<Vertex>& neighbors = graph.Neighbors(vertex); 150 const Vertex vertex = *it; local 151 DCHECK(vertex_color[vertex] != kWhite); 152 if (vertex_color[vertex] != kBlack) { 153 ordering->push_back(vertex); 202 const Vertex& vertex = vertex_queue[i]; local 225 const Vertex vertex = *it; local 243 FindConnectedComponent(const Vertex& vertex, HashMap<Vertex, Vertex>* union_find) argument [all...] |
/external/chromium_org/third_party/angle/samples/gles2_book/Common/ |
H A D | esShapes.c | 43 /// \brief Generates geometry for a sphere. Allocates memory for the vertex data and stores 80 int vertex = ( i * (numSlices + 1) + j ) * 3; local 84 (*vertices)[vertex + 0] = radius * sinf ( angleStep * (float)i ) * 86 (*vertices)[vertex + 1] = radius * cosf ( angleStep * (float)i ); 87 (*vertices)[vertex + 2] = radius * sinf ( angleStep * (float)i ) * 93 (*normals)[vertex + 0] = (*vertices)[vertex + 0] / radius; 94 (*normals)[vertex + 1] = (*vertices)[vertex + 1] / radius; 95 (*normals)[vertex [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/i915/ |
H A D | i915_prim_emit.c | 42 * Primitive emit to hardware. No support for vertex buffers or any 70 const struct vertex_header *vertex) 80 const float *attrib = vertex->data[j]; 69 emit_hw_vertex( struct i915_context *i915, const struct vertex_header *vertex) argument
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d10tri/ |
H A D | d3d10tri.cpp | 31 struct vertex { struct 36 static struct vertex vertices[3] =
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11tri/ |
H A D | d3d11tri.cpp | 31 struct vertex { struct 36 static struct vertex vertices[3] = 66 // inverse order to make sure the implementation can properly parse the vertex shader signature
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/external/chromium_org/third_party/mesa/src/src/gallium/tests/graw/ |
H A D | fs-fragcoord.c | 16 struct vertex { struct 21 /* Note: the upper-left vertex is pushed to the left a bit to 24 static struct vertex vertices[] = 59 ve[0].src_offset = Offset(struct vertex, position); 61 ve[1].src_offset = Offset(struct vertex, color); 68 vbuf.stride = sizeof(struct vertex);
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H A D | fs-frontface.c | 14 struct vertex { struct 23 static struct vertex vertices[] = 81 ve[0].src_offset = Offset(struct vertex, position); 83 ve[1].src_offset = Offset(struct vertex, color); 90 vbuf.stride = sizeof(struct vertex);
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H A D | fs-write-z.c | 17 struct vertex { struct 27 static struct vertex vertices[] = 85 ve[0].src_offset = Offset(struct vertex, position); 87 ve[1].src_offset = Offset(struct vertex, color); 94 vbuf.stride = sizeof(struct vertex);
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H A D | tri.c | 14 struct vertex { struct 22 static struct vertex vertices[3] = 47 ve[0].src_offset = Offset(struct vertex, position); 49 ve[1].src_offset = Offset(struct vertex, color); 56 vbuf.stride = sizeof( struct vertex );
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H A D | occlusion-query.c | 19 struct vertex { struct 27 static struct vertex obj1_vertices[4] = 50 static struct vertex obj2_vertices[4] = 78 set_vertices(struct vertex *vertices, unsigned bytes) 86 ve[0].src_offset = Offset(struct vertex, position); 88 ve[1].src_offset = Offset(struct vertex, color); 95 vbuf.stride = sizeof(struct vertex); 123 debug_printf("Failed to parse vertex shader\n");
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
H A D | brw_gs.h | 84 * Register holding streamed vertex buffer pointers -- see the Sandy 90 struct brw_reg vertex[MAX_GS_VERTS]; member in struct:brw_gs_compile::__anon13501 101 /* Number of registers used to store vertex data */
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/external/mesa3d/src/gallium/drivers/i915/ |
H A D | i915_prim_emit.c | 42 * Primitive emit to hardware. No support for vertex buffers or any 70 const struct vertex_header *vertex) 80 const float *attrib = vertex->data[j]; 69 emit_hw_vertex( struct i915_context *i915, const struct vertex_header *vertex) argument
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d10tri/ |
H A D | d3d10tri.cpp | 31 struct vertex { struct 36 static struct vertex vertices[3] =
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/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tri/ |
H A D | d3d11tri.cpp | 31 struct vertex { struct 36 static struct vertex vertices[3] = 66 // inverse order to make sure the implementation can properly parse the vertex shader signature
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/external/mesa3d/src/gallium/tests/graw/ |
H A D | fs-fragcoord.c | 16 struct vertex { struct 21 /* Note: the upper-left vertex is pushed to the left a bit to 24 static struct vertex vertices[] = 59 ve[0].src_offset = Offset(struct vertex, position); 61 ve[1].src_offset = Offset(struct vertex, color); 68 vbuf.stride = sizeof(struct vertex);
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H A D | fs-frontface.c | 14 struct vertex { struct 23 static struct vertex vertices[] = 81 ve[0].src_offset = Offset(struct vertex, position); 83 ve[1].src_offset = Offset(struct vertex, color); 90 vbuf.stride = sizeof(struct vertex);
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H A D | fs-write-z.c | 17 struct vertex { struct 27 static struct vertex vertices[] = 85 ve[0].src_offset = Offset(struct vertex, position); 87 ve[1].src_offset = Offset(struct vertex, color); 94 vbuf.stride = sizeof(struct vertex);
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H A D | tri.c | 14 struct vertex { struct 22 static struct vertex vertices[3] = 47 ve[0].src_offset = Offset(struct vertex, position); 49 ve[1].src_offset = Offset(struct vertex, color); 56 vbuf.stride = sizeof( struct vertex );
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | brw_gs.h | 84 * Register holding streamed vertex buffer pointers -- see the Sandy 90 struct brw_reg vertex[MAX_GS_VERTS]; member in struct:brw_gs_compile::__anon23986 101 /* Number of registers used to store vertex data */
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/rbug/ |
H A D | rbug_context.h | 88 rbug_shader_t vertex; member in struct:rbug_proto_context_draw_rule 113 rbug_shader_t vertex; member in struct:rbug_proto_context_info_reply 155 rbug_shader_t vertex, 174 rbug_shader_t vertex,
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