Searched defs:w0 (Results 1 - 4 of 4) sorted by relevance

/frameworks/rs/driver/runtime/
H A Drs_sample.c129 int32_t next, float w0, float w1) {
132 float r = p0 * w0 + p1 * w1;
139 int32_t next, float w0, float w1) {
142 float r = p0 * w0 + p1 * w1;
149 int32_t next, float w0, float w1) {
152 float2 r = p0 * w0 + p1 * w1;
159 int32_t next, float w0, float w1) {
162 float3 r = p0 * w0 + p1 * w1;
169 int32_t next, float w0, float w1) {
172 float3 r = p0 * w0
128 getSample_A(const uint8_t *p, int32_t iPixel, int32_t next, float w0, float w1) argument
138 getSample_L(const uint8_t *p, int32_t iPixel, int32_t next, float w0, float w1) argument
148 getSample_LA(const uint8_t *p, int32_t iPixel, int32_t next, float w0, float w1) argument
158 getSample_RGB(const uint8_t *p, int32_t iPixel, int32_t next, float w0, float w1) argument
168 getSample_565(const uint8_t *p, int32_t iPixel, int32_t next, float w0, float w1) argument
178 getSample_RGBA(const uint8_t *p, int32_t iPixel, int32_t next, float w0, float w1) argument
189 getSample_A(const uint8_t *p, size_t stride, int locX, int locY, int nextX, int nextY, float w0, float w1, float w2, float w3) argument
202 getSample_L(const uint8_t *p, size_t stride, int locX, int locY, int nextX, int nextY, float w0, float w1, float w2, float w3) argument
215 getSample_LA(const uint8_t *p, size_t stride, int locX, int locY, int nextX, int nextY, float w0, float w1, float w2, float w3) argument
228 getSample_RGB(const uint8_t *p, size_t stride, int locX, int locY, int nextX, int nextY, float w0, float w1, float w2, float w3) argument
241 getSample_RGBA(const uint8_t *p, size_t stride, int locX, int locY, int nextX, int nextY, float w0, float w1, float w2, float w3) argument
253 getSample_565(const uint8_t *p, size_t stride, int locX, int locY, int nextX, int nextY, float w0, float w1, float w2, float w3) argument
319 getBilinearSample2D(const Allocation_t *alloc, float w0, float w1, float w2, float w3, int lx, int ly, int nx, int ny, rs_data_kind dk, rs_data_type dt, uint32_t lod) argument
500 float w0 = oneMinusFracU * oneMinusFracV; local
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/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.cpp49 const float w0 = (1.0f - x) * (1.0f - y); local
54 *xt = w0 * b[0] + w1 * b[2] + w2 * b[4] + w3 * b[6];
55 *yt = w0 * b[1] + w1 * b[3] + w2 * b[5] + w3 * b[7];
/frameworks/native/opengl/libagl/
H A Dprimitives.cpp767 int32_t w0 = v0->window.w; local
770 int wscale = 32 - gglClz(w0|w1|w2);
773 int sc = lerp.iteratorsScale(itw, w0, w1, w2);
811 s0 = gglMulx(s0, w0, wscale);
812 t0 = gglMulx(t0, w0, wscale);
/frameworks/native/services/surfaceflinger/
H A DLayer.cpp1198 uint32_t w0=0, h0=0, s0=0, f0=0; local
1200 w0 = buf0->getWidth();
1209 mFormat, w0, h0, s0,f0,

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