Searched refs:GL_COLOR_BUFFER_BIT (Results 1 - 25 of 101) sorted by relevance
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/external/chromium_org/gpu/command_buffer/tests/ |
H A D | gl_chromium_framebuffer_multisample_unittest.cc | 46 glClear(GL_COLOR_BUFFER_BIT); 132 glClear(GL_COLOR_BUFFER_BIT); 139 glClear(GL_COLOR_BUFFER_BIT); 148 GL_COLOR_BUFFER_BIT,
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H A D | gl_unittests.cc | 31 glClear(GL_COLOR_BUFFER_BIT); 58 glClear(GL_COLOR_BUFFER_BIT); 88 glClear(GL_COLOR_BUFFER_BIT);
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H A D | gl_unittests_android.cc | 53 glClear(GL_COLOR_BUFFER_BIT);
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H A D | occlusion_query_unittests.cc | 113 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 131 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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H A D | gl_texture_mailbox_unittests.cc | 261 glClear(GL_COLOR_BUFFER_BIT); 271 glClear(GL_COLOR_BUFFER_BIT); 326 glClear(GL_COLOR_BUFFER_BIT);
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H A D | gl_depth_texture_unittest.cc | 164 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 179 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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H A D | gl_copy_texture_CHROMIUM_unittest.cc | 373 glClear(GL_COLOR_BUFFER_BIT); 387 glClear(GL_COLOR_BUFFER_BIT); 469 glClear(GL_COLOR_BUFFER_BIT); 483 glClear(GL_COLOR_BUFFER_BIT);
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H A D | gl_pointcoord_unittest.cc | 120 glClear(GL_COLOR_BUFFER_BIT);
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H A D | gl_virtual_contexts_unittests.cc | 89 glClear(GL_COLOR_BUFFER_BIT);
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H A D | gl_readback_unittests.cc | 62 glClear(GL_COLOR_BUFFER_BIT); 263 glClear(GL_COLOR_BUFFER_BIT);
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/external/chromium_org/ppapi/tests/ |
H A D | test_graphics_3d.cc | 55 opengl_es2_->Clear(context.pp_resource(), GL_COLOR_BUFFER_BIT); 83 glClear(GL_COLOR_BUFFER_BIT); 108 glClear(GL_COLOR_BUFFER_BIT); 177 opengl_es2_->Clear(kBadResource, GL_COLOR_BUFFER_BIT); 187 glClear(GL_COLOR_BUFFER_BIT); 194 glClear(GL_COLOR_BUFFER_BIT);
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/external/chromium_org/gpu/tools/compositor_model_bench/ |
H A D | forward_render_model.cc | 61 glClear(GL_COLOR_BUFFER_BIT);
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/external/chromium_org/ppapi/examples/gles2/ |
H A D | gles2.cc | 148 gles2_if_->Clear(context_->pp_resource(), GL_COLOR_BUFFER_BIT); 163 gles2_if_->Clear(context_->pp_resource(), GL_COLOR_BUFFER_BIT);
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/external/chromium_org/third_party/angle/samples/gles2_book/PostSubBuffer/ |
H A D | PostSubBuffer.c | 86 glClear ( GL_COLOR_BUFFER_BIT ); 142 glClear ( GL_COLOR_BUFFER_BIT );
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/external/qemu/distrib/sdl-1.2.15/test/ |
H A D | testdyngl.c | 161 f.glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); 173 f.glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/custom/ |
H A D | FECustomFilter.cpp | 144 m_context->clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 255 m_context->extensions()->blitFramebuffer(0, 0, m_contextSize.width(), m_contextSize.height(), 0, 0, m_contextSize.width(), m_contextSize.height(), GL_COLOR_BUFFER_BIT, GL_NEAREST); 348 m_context->clear(GL_COLOR_BUFFER_BIT);
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/external/chromium_org/third_party/angle/samples/gles2_book/Hello_Triangle/ |
H A D | Hello_Triangle.c | 163 glClear ( GL_COLOR_BUFFER_BIT );
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/external/chromium_org/third_party/angle/samples/gles2_book/Simple_Texture2D/ |
H A D | Simple_Texture2D.c | 138 glClear ( GL_COLOR_BUFFER_BIT );
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/external/chromium_org/third_party/angle/samples/gles2_book/Simple_VertexShader/ |
H A D | Simple_VertexShader.c | 132 glClear ( GL_COLOR_BUFFER_BIT );
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | GameRenderer.java | 101 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); 231 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
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/external/chromium_org/third_party/angle/samples/angle/Simple_Instancing/ |
H A D | Simple_Instancing.c | 162 glClear ( GL_COLOR_BUFFER_BIT );
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/external/chromium_org/third_party/angle/samples/gles2_book/MultiTexture/ |
H A D | MultiTexture.c | 145 glClear ( GL_COLOR_BUFFER_BIT );
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/external/chromium_org/third_party/angle/samples/gles2_book/Simple_TextureCubemap/ |
H A D | Simple_TextureCubemap.c | 161 glClear ( GL_COLOR_BUFFER_BIT );
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/external/chromium_org/third_party/angle/samples/gles2_book/Stencil_Test/ |
H A D | Stencil_Test.c | 141 glClear ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT );
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/external/chromium_org/third_party/angle/samples/gles2_book/TextureWrap/ |
H A D | TextureWrap.c | 178 glClear ( GL_COLOR_BUFFER_BIT );
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