Searched refs:ShaderType (Results 1 - 19 of 19) sorted by relevance

/external/llvm/lib/Target/R600/
H A DAMDGPUMachineFunction.cpp7 static const char *const ShaderTypeAttribute = "ShaderType";
11 ShaderType = ShaderType::COMPUTE;
19 if (Str.getAsInteger(0, ShaderType))
H A DAMDGPUMachineFunction.h23 unsigned ShaderType; member in class:llvm::AMDGPUMachineFunction
H A DAMDGPUAsmPrinter.cpp111 switch (MFI->ShaderType) {
113 case ShaderType::COMPUTE: RsrcReg = R_0288D4_SQ_PGM_RESOURCES_LS; break;
114 case ShaderType::GEOMETRY: RsrcReg = R_028878_SQ_PGM_RESOURCES_GS; break;
115 case ShaderType::PIXEL: RsrcReg = R_028844_SQ_PGM_RESOURCES_PS; break;
116 case ShaderType::VERTEX: RsrcReg = R_028860_SQ_PGM_RESOURCES_VS; break;
120 switch (MFI->ShaderType) {
122 case ShaderType::GEOMETRY: // Fall through
123 case ShaderType::COMPUTE: // Fall through
124 case ShaderType::VERTEX: RsrcReg = R_028868_SQ_PGM_RESOURCES_VS; break;
125 case ShaderType
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H A DAMDGPU.h57 namespace ShaderType { namespace
H A DSIISelLowering.cpp149 if (Info->ShaderType == ShaderType::PIXEL && !Arg.Flags.isInReg()) {
164 if (Info->ShaderType != ShaderType::COMPUTE && Arg.VT.isVector()) {
190 if (Info->ShaderType == ShaderType::PIXEL && (Info->PSInputAddr & 0x7F) == 0) {
197 if (Info->ShaderType == ShaderType::COMPUTE) {
H A DSILowerControlFlow.cpp300 assert(MBB.getParent()->getInfo<SIMachineFunctionInfo>()->ShaderType ==
301 ShaderType::PIXEL);
H A DR600InstrInfo.cpp169 return MFI->ShaderType != ShaderType::COMPUTE && usesVertexCache(MI->getOpcode());
178 return (MFI->ShaderType == ShaderType::COMPUTE && usesVertexCache(MI->getOpcode())) ||
H A DR600ControlFlowFinalizer.cpp343 if (MFI->ShaderType == 1) {
/external/chromium_org/content/common/gpu/client/
H A Dgl_helper_scaling.h23 enum ShaderType { enum in class:content::GLHelperScaling
48 typedef std::pair<ShaderType, bool> ShaderProgramKeyType;
75 ShaderType shader);
140 ScalerStage(ShaderType shader_,
147 ShaderType shader;
181 scoped_refptr<ShaderProgram> GetShaderProgram(ShaderType type, bool swizzle);
H A Dgl_helper_scaling.cc262 ShaderType shader_,
309 ShaderType current_shader = SHADER_BILINEAR;
501 ShaderType shader) {
530 GLHelperScaling::GetShaderProgram(ShaderType type,
/external/jmonkeyengine/engine/src/core/com/jme3/shader/
H A DShader.java76 public static enum ShaderType { enum in class:Shader
99 ShaderType shaderType;
106 public ShaderSource(ShaderType type){
135 shaderType = ic.readEnum("shaderType", ShaderType.class, null);
149 public ShaderType getType() {
293 public void addSource(ShaderType type, String name, String source, String defines){
304 public void addSource(ShaderType type, String source, String defines){
308 public void addSource(ShaderType type, String source){
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
H A DRenderer.h89 enum ShaderType enum in namespace:rx
215 virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type) = 0;
216 virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, D3DWorkaroundType workaround) = 0;
H A DRenderer11.h157 virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type);
158 virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, D3DWorkaroundType workaround);
H A DRenderer9.h172 virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type);
173 virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, D3DWorkaroundType workaround);
H A DRenderer11.cpp2783 ShaderExecutable *Renderer11::loadExecutable(const void *function, size_t length, rx::ShaderType type)
2833 ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, D3DWorkaroundType workaround)
H A DRenderer9.cpp3123 ShaderExecutable *Renderer9::loadExecutable(const void *function, size_t length, rx::ShaderType type)
3155 ShaderExecutable *Renderer9::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, D3DWorkaroundType workaround)
/external/jmonkeyengine/engine/src/core/com/jme3/asset/
H A DDesktopAssetManager.java399 s.addSource(Shader.ShaderType.Vertex, vertName, vertSource, key.getDefines().getCompiled());
400 s.addSource(Shader.ShaderType.Fragment, fragName, fragSource, key.getDefines().getCompiled());
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
H A DOGLESShaderRenderer.java51 import com.jme3.shader.Shader.ShaderType;
948 public int convertShaderType(ShaderType type) {
995 if (powerVr && source.getType() == ShaderType.Vertex) {
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
H A DLwjglRenderer.java49 import com.jme3.shader.Shader.ShaderType;
913 public int convertShaderType(ShaderType type) {

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