/external/llvm/lib/Target/R600/ |
H A D | AMDGPUMachineFunction.cpp | 7 static const char *const ShaderTypeAttribute = "ShaderType"; 11 ShaderType = ShaderType::COMPUTE; 19 if (Str.getAsInteger(0, ShaderType))
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H A D | AMDGPUMachineFunction.h | 23 unsigned ShaderType; member in class:llvm::AMDGPUMachineFunction
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H A D | AMDGPUAsmPrinter.cpp | 111 switch (MFI->ShaderType) { 113 case ShaderType::COMPUTE: RsrcReg = R_0288D4_SQ_PGM_RESOURCES_LS; break; 114 case ShaderType::GEOMETRY: RsrcReg = R_028878_SQ_PGM_RESOURCES_GS; break; 115 case ShaderType::PIXEL: RsrcReg = R_028844_SQ_PGM_RESOURCES_PS; break; 116 case ShaderType::VERTEX: RsrcReg = R_028860_SQ_PGM_RESOURCES_VS; break; 120 switch (MFI->ShaderType) { 122 case ShaderType::GEOMETRY: // Fall through 123 case ShaderType::COMPUTE: // Fall through 124 case ShaderType::VERTEX: RsrcReg = R_028868_SQ_PGM_RESOURCES_VS; break; 125 case ShaderType [all...] |
H A D | AMDGPU.h | 57 namespace ShaderType { namespace
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H A D | SIISelLowering.cpp | 149 if (Info->ShaderType == ShaderType::PIXEL && !Arg.Flags.isInReg()) { 164 if (Info->ShaderType != ShaderType::COMPUTE && Arg.VT.isVector()) { 190 if (Info->ShaderType == ShaderType::PIXEL && (Info->PSInputAddr & 0x7F) == 0) { 197 if (Info->ShaderType == ShaderType::COMPUTE) {
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H A D | SILowerControlFlow.cpp | 300 assert(MBB.getParent()->getInfo<SIMachineFunctionInfo>()->ShaderType == 301 ShaderType::PIXEL);
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H A D | R600InstrInfo.cpp | 169 return MFI->ShaderType != ShaderType::COMPUTE && usesVertexCache(MI->getOpcode()); 178 return (MFI->ShaderType == ShaderType::COMPUTE && usesVertexCache(MI->getOpcode())) ||
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H A D | R600ControlFlowFinalizer.cpp | 343 if (MFI->ShaderType == 1) {
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/external/chromium_org/content/common/gpu/client/ |
H A D | gl_helper_scaling.h | 23 enum ShaderType { enum in class:content::GLHelperScaling 48 typedef std::pair<ShaderType, bool> ShaderProgramKeyType; 75 ShaderType shader); 140 ScalerStage(ShaderType shader_, 147 ShaderType shader; 181 scoped_refptr<ShaderProgram> GetShaderProgram(ShaderType type, bool swizzle);
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H A D | gl_helper_scaling.cc | 262 ShaderType shader_, 309 ShaderType current_shader = SHADER_BILINEAR; 501 ShaderType shader) { 530 GLHelperScaling::GetShaderProgram(ShaderType type,
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/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
H A D | Shader.java | 76 public static enum ShaderType {
enum in class:Shader 99 ShaderType shaderType;
106 public ShaderSource(ShaderType type){
135 shaderType = ic.readEnum("shaderType", ShaderType.class, null);
149 public ShaderType getType() {
293 public void addSource(ShaderType type, String name, String source, String defines){
304 public void addSource(ShaderType type, String source, String defines){
308 public void addSource(ShaderType type, String source){
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
H A D | Renderer.h | 89 enum ShaderType enum in namespace:rx 215 virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type) = 0; 216 virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, D3DWorkaroundType workaround) = 0;
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H A D | Renderer11.h | 157 virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type); 158 virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, D3DWorkaroundType workaround);
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H A D | Renderer9.h | 172 virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type); 173 virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, D3DWorkaroundType workaround);
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H A D | Renderer11.cpp | 2783 ShaderExecutable *Renderer11::loadExecutable(const void *function, size_t length, rx::ShaderType type) 2833 ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, D3DWorkaroundType workaround)
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H A D | Renderer9.cpp | 3123 ShaderExecutable *Renderer9::loadExecutable(const void *function, size_t length, rx::ShaderType type) 3155 ShaderExecutable *Renderer9::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, D3DWorkaroundType workaround)
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/external/jmonkeyengine/engine/src/core/com/jme3/asset/ |
H A D | DesktopAssetManager.java | 399 s.addSource(Shader.ShaderType.Vertex, vertName, vertSource, key.getDefines().getCompiled());
400 s.addSource(Shader.ShaderType.Fragment, fragName, fragSource, key.getDefines().getCompiled());
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
H A D | OGLESShaderRenderer.java | 51 import com.jme3.shader.Shader.ShaderType; 948 public int convertShaderType(ShaderType type) { 995 if (powerVr && source.getType() == ShaderType.Vertex) {
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
H A D | LwjglRenderer.java | 49 import com.jme3.shader.Shader.ShaderType;
913 public int convertShaderType(ShaderType type) {
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