Searched refs:VG_FALSE (Results 1 - 25 of 40) sorted by relevance

12

/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/
H A Dvg_state.c43 state->color_transform = VG_FALSE;
63 state->stroke.dash_phase_reset = VG_FALSE;
84 state->masking = VG_FALSE;
85 state->scissoring = VG_FALSE;
92 state->filter_format_linear = VG_FALSE;
93 state->filter_format_premultiplied = VG_FALSE;
H A Dpolygon.c256 poly->dirty = VG_FALSE;
294 &velement, ctx->state.vg.fill_rule, VG_FALSE);
299 renderer_polygon_fill_begin(ctx->renderer, VG_FALSE);
335 &velement, ctx->state.vg.fill_rule, VG_FALSE);
348 renderer_polygon_fill_begin(ctx->renderer, VG_FALSE);
H A Dasm_fill.h625 VG_FALSE, 2, 1, 0, 0, 0, 0},
633 VG_FALSE, 3, 1, 0, 1, 0, 2}
648 VG_FALSE, 0, 4, 0, 0, 0, 3}
653 VG_FALSE, 0, 0, 0, 0, 0, 2},
655 VG_FALSE, 0, 0, 0, 0, 0, 2}
682 VG_FALSE, 0, 0, 0, 0, 0, 1},
684 VG_FALSE, 0, 0, 0, 0, 0, 1},
690 VG_FALSE, 3, 1, 0, 0, 0, 3},
H A Dmask.c61 return VG_FALSE;
63 return VG_FALSE;
260 if (renderer_filter_begin(ctx->renderer, dst, VG_FALSE, ~0,
313 if (renderer_filter_begin(ctx->renderer, dst, VG_FALSE,
405 if (surf && renderer_copy_begin(ctx->renderer, surf, VG_FALSE, src)) {
494 mask_using_texture(image->sampler_view, VG_FALSE, operation,
H A Dmatrix.h290 return VG_FALSE;
331 return VG_FALSE;
361 return VG_FALSE;
382 return VG_FALSE;
387 return VG_FALSE;
H A Dvg_context.c204 return VG_FALSE;
207 return VG_FALSE;
430 return VG_FALSE;
524 return VG_FALSE;
529 return VG_FALSE;
H A Drenderer.c589 return VG_FALSE;
630 renderer_quad_pos(renderer, x, y, x + w, y + h, VG_FALSE);
665 return VG_FALSE;
775 renderer_quad_pos(renderer, x, y, x + width, y + height, VG_FALSE);
869 return VG_FALSE;
871 return VG_FALSE;
877 return VG_FALSE;
913 renderer->u.filter.use_sampler = VG_FALSE;
935 renderer_quad_pos(renderer, x, y, x + w, y + h, VG_FALSE);
988 manual_two_sides = VG_FALSE;
[all...]
H A Dshader.c157 advanced_blending = VG_FALSE;
232 return VG_FALSE;
H A Dstroker.c371 return VG_FALSE;
381 return VG_FALSE;
865 return VG_FALSE;
932 first = VG_FALSE;
984 first = VG_FALSE;
1018 return VG_FALSE;
1043 fwclosed = vg_stroke_outline(&fwit, stroker, VG_FALSE, fw_start_tangent);
1141 VGboolean has_move_to = VG_FALSE;
H A Darc.c107 if (dsq == 0.0) return VG_FALSE; /* Points are coincident */
116 if (disc < 0.0) return VG_FALSE; /* Points are too far apart */
151 return VG_FALSE;
234 return VG_FALSE;
528 VGboolean found = VG_FALSE;
H A Dpath.c376 sizeof *matrix ) == 0 && p->dirty == VG_FALSE)
622 p->dirty = VG_FALSE;
1185 return VG_FALSE;
1193 return VG_FALSE;
1197 return VG_FALSE;
1539 p->dirty_stroke = VG_FALSE;
1556 shader_set_drawing_image(ctx->shader, VG_FALSE);
1720 VGboolean bounds_inited = VG_FALSE;
1803 VGboolean in_range = VG_FALSE;
1896 VGboolean on_current_segment = VG_FALSE;
[all...]
H A Dapi_images.c90 return VG_FALSE;
92 return VG_FALSE;
H A Dapi_path.c253 return VG_FALSE;
263 return VG_FALSE;
/external/mesa3d/src/gallium/state_trackers/vega/
H A Dvg_state.c43 state->color_transform = VG_FALSE;
63 state->stroke.dash_phase_reset = VG_FALSE;
84 state->masking = VG_FALSE;
85 state->scissoring = VG_FALSE;
92 state->filter_format_linear = VG_FALSE;
93 state->filter_format_premultiplied = VG_FALSE;
H A Dpolygon.c256 poly->dirty = VG_FALSE;
294 &velement, ctx->state.vg.fill_rule, VG_FALSE);
299 renderer_polygon_fill_begin(ctx->renderer, VG_FALSE);
335 &velement, ctx->state.vg.fill_rule, VG_FALSE);
348 renderer_polygon_fill_begin(ctx->renderer, VG_FALSE);
H A Dasm_fill.h625 VG_FALSE, 2, 1, 0, 0, 0, 0},
633 VG_FALSE, 3, 1, 0, 1, 0, 2}
648 VG_FALSE, 0, 4, 0, 0, 0, 3}
653 VG_FALSE, 0, 0, 0, 0, 0, 2},
655 VG_FALSE, 0, 0, 0, 0, 0, 2}
682 VG_FALSE, 0, 0, 0, 0, 0, 1},
684 VG_FALSE, 0, 0, 0, 0, 0, 1},
690 VG_FALSE, 3, 1, 0, 0, 0, 3},
H A Dmask.c61 return VG_FALSE;
63 return VG_FALSE;
260 if (renderer_filter_begin(ctx->renderer, dst, VG_FALSE, ~0,
313 if (renderer_filter_begin(ctx->renderer, dst, VG_FALSE,
405 if (surf && renderer_copy_begin(ctx->renderer, surf, VG_FALSE, src)) {
494 mask_using_texture(image->sampler_view, VG_FALSE, operation,
H A Dmatrix.h290 return VG_FALSE;
331 return VG_FALSE;
361 return VG_FALSE;
382 return VG_FALSE;
387 return VG_FALSE;
H A Dvg_context.c204 return VG_FALSE;
207 return VG_FALSE;
430 return VG_FALSE;
524 return VG_FALSE;
529 return VG_FALSE;
H A Drenderer.c589 return VG_FALSE;
630 renderer_quad_pos(renderer, x, y, x + w, y + h, VG_FALSE);
665 return VG_FALSE;
775 renderer_quad_pos(renderer, x, y, x + width, y + height, VG_FALSE);
869 return VG_FALSE;
871 return VG_FALSE;
877 return VG_FALSE;
913 renderer->u.filter.use_sampler = VG_FALSE;
935 renderer_quad_pos(renderer, x, y, x + w, y + h, VG_FALSE);
988 manual_two_sides = VG_FALSE;
[all...]
H A Dshader.c157 advanced_blending = VG_FALSE;
232 return VG_FALSE;
H A Dstroker.c371 return VG_FALSE;
381 return VG_FALSE;
865 return VG_FALSE;
932 first = VG_FALSE;
984 first = VG_FALSE;
1018 return VG_FALSE;
1043 fwclosed = vg_stroke_outline(&fwit, stroker, VG_FALSE, fw_start_tangent);
1141 VGboolean has_move_to = VG_FALSE;
H A Darc.c107 if (dsq == 0.0) return VG_FALSE; /* Points are coincident */
116 if (disc < 0.0) return VG_FALSE; /* Points are too far apart */
151 return VG_FALSE;
234 return VG_FALSE;
528 VGboolean found = VG_FALSE;
H A Dpath.c376 sizeof *matrix ) == 0 && p->dirty == VG_FALSE)
622 p->dirty = VG_FALSE;
1185 return VG_FALSE;
1193 return VG_FALSE;
1197 return VG_FALSE;
1539 p->dirty_stroke = VG_FALSE;
1556 shader_set_drawing_image(ctx->shader, VG_FALSE);
1720 VGboolean bounds_inited = VG_FALSE;
1803 VGboolean in_range = VG_FALSE;
1896 VGboolean on_current_segment = VG_FALSE;
[all...]
H A Dapi_images.c90 return VG_FALSE;
92 return VG_FALSE;

Completed in 163 milliseconds

12