Searched refs:addUniformArray (Results 1 - 12 of 12) sorted by relevance
/external/chromium_org/third_party/skia/src/gpu/gl/ |
H A D | GrGLShaderBuilder.h | 127 it will refer to the final uniform name after return. Use the addUniformArray variant to add 134 return this->addUniformArray(visibility, type, name, GrGLShaderVar::kNonArray, outName); 136 GrGLUniformManager::UniformHandle addUniformArray(uint32_t visibility,
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H A D | GrGLShaderBuilder.cpp | 345 GrGLUniformManager::UniformHandle GrGLShaderBuilder::addUniformArray(uint32_t visibility, function in class:GrGLShaderBuilder
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/external/skia/src/gpu/gl/ |
H A D | GrGLShaderBuilder.h | 127 it will refer to the final uniform name after return. Use the addUniformArray variant to add 134 return this->addUniformArray(visibility, type, name, GrGLShaderVar::kNonArray, outName); 136 GrGLUniformManager::UniformHandle addUniformArray(uint32_t visibility,
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H A D | GrGLShaderBuilder.cpp | 345 GrGLUniformManager::UniformHandle GrGLShaderBuilder::addUniformArray(uint32_t visibility, function in class:GrGLShaderBuilder
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/external/chromium_org/third_party/skia/src/gpu/effects/ |
H A D | GrConvolutionEffect.cpp | 71 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
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/external/skia/src/gpu/effects/ |
H A D | GrConvolutionEffect.cpp | 71 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
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/external/chromium_org/third_party/skia/src/effects/gradients/ |
H A D | SkTwoPointRadialGradient.cpp | 550 fParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
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H A D | SkTwoPointConicalGradient.cpp | 509 fParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
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/external/skia/src/effects/gradients/ |
H A D | SkTwoPointRadialGradient.cpp | 550 fParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
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H A D | SkTwoPointConicalGradient.cpp | 509 fParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
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/external/chromium_org/third_party/skia/src/effects/ |
H A D | SkMatrixConvolutionImageFilter.cpp | 462 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
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/external/skia/src/effects/ |
H A D | SkMatrixConvolutionImageFilter.cpp | 462 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
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