Searched refs:addUniformArray (Results 1 - 12 of 12) sorted by relevance

/external/chromium_org/third_party/skia/src/gpu/gl/
H A DGrGLShaderBuilder.h127 it will refer to the final uniform name after return. Use the addUniformArray variant to add
134 return this->addUniformArray(visibility, type, name, GrGLShaderVar::kNonArray, outName);
136 GrGLUniformManager::UniformHandle addUniformArray(uint32_t visibility,
H A DGrGLShaderBuilder.cpp345 GrGLUniformManager::UniformHandle GrGLShaderBuilder::addUniformArray(uint32_t visibility, function in class:GrGLShaderBuilder
/external/skia/src/gpu/gl/
H A DGrGLShaderBuilder.h127 it will refer to the final uniform name after return. Use the addUniformArray variant to add
134 return this->addUniformArray(visibility, type, name, GrGLShaderVar::kNonArray, outName);
136 GrGLUniformManager::UniformHandle addUniformArray(uint32_t visibility,
H A DGrGLShaderBuilder.cpp345 GrGLUniformManager::UniformHandle GrGLShaderBuilder::addUniformArray(uint32_t visibility, function in class:GrGLShaderBuilder
/external/chromium_org/third_party/skia/src/gpu/effects/
H A DGrConvolutionEffect.cpp71 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
/external/skia/src/gpu/effects/
H A DGrConvolutionEffect.cpp71 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
/external/chromium_org/third_party/skia/src/effects/gradients/
H A DSkTwoPointRadialGradient.cpp550 fParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
H A DSkTwoPointConicalGradient.cpp509 fParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
/external/skia/src/effects/gradients/
H A DSkTwoPointRadialGradient.cpp550 fParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
H A DSkTwoPointConicalGradient.cpp509 fParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
/external/chromium_org/third_party/skia/src/effects/
H A DSkMatrixConvolutionImageFilter.cpp462 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
/external/skia/src/effects/
H A DSkMatrixConvolutionImageFilter.cpp462 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,

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