/external/chromium_org/third_party/WebKit/Source/core/rendering/style/ |
H A D | KeyframeList.cpp | 47 const CSSAnimationDataList* animations = keyframeStyle.animations(); local 48 ASSERT(animations && !animations->isEmpty()); 49 return animations->animation(0)->timingFunction();
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/external/chromium_org/third_party/WebKit/Source/core/animation/ |
H A D | CompositorAnimationsImpl.h | 53 static void getAnimationOnCompositor(const Timing&, const KeyframeAnimationEffect&, Vector<OwnPtr<blink::WebAnimation> >& animations);
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H A D | AnimationStack.cpp | 73 const Vector<Animation*>& animations = animationStack->m_activeAnimations; local 74 for (size_t i = 0; i < animations.size(); ++i) { 75 Animation* animation = animations[i];
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/external/chromium_org/ui/app_list/views/ |
H A D | pulsing_block_view.cc | 36 // The animations loop infinitely. 67 std::vector<ui::LayerAnimationSequence*> animations; local 68 animations.push_back(opacity_sequence.release()); 69 animations.push_back(transform_sequence.release()); 70 layer->GetAnimator()->ScheduleTogether(animations);
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/ |
H A D | ConstraintNull.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
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H A D | ConstraintInverseKinematics.java | 6 import com.jme3.scene.plugins.blender.animations.CalculationBone;
7 import com.jme3.scene.plugins.blender.animations.Ipo;
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H A D | ConstraintAction.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
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H A D | ConstraintChildOf.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
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H A D | ConstraintClampTo.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
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H A D | ConstraintDampTrack.java | 7 import com.jme3.scene.plugins.blender.animations.Ipo;
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H A D | ConstraintFollowPath.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
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H A D | ConstraintLockTrack.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
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H A D | ConstraintMinMax.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
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H A D | ConstraintPivot.java | 7 import com.jme3.scene.plugins.blender.animations.Ipo;
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H A D | ConstraintPython.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
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H A D | ConstraintRigidBodyJoint.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
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H A D | ConstraintSplineInverseKinematic.java | 7 import com.jme3.scene.plugins.blender.animations.Ipo;
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H A D | ConstraintStretchTo.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
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H A D | ConstraintTransform.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/ |
H A D | ObjectAnimationModifier.java | 13 import com.jme3.scene.plugins.blender.animations.Ipo;
56 ArrayList<Animation> animations = new ArrayList<Animation>(1);
57 animations.add(animation);
59 animData = new AnimData(null, animations);
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/external/jmonkeyengine/engine/src/test/jme3test/model/anim/ |
H A D | TestSpatialAnim.java | 77 HashMap<String, Animation> animations = new HashMap<String, Animation>();
78 animations.put("anim", spatialAnimation);
79 control.setAnimations(animations);
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | SpriteComponent.java | 20 * Provides an interface for controlling a sprite with animations. Manages a list of animations 76 final PhasedObjectManager animations = mAnimations; 80 animations.commitUpdates(); 84 if (animations.getCount() > 0 && currentAnimIndex != -1) { 93 mCurrentAnimation = (SpriteAnimation)animations.get(0);
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/external/chromium_org/cc/animation/ |
H A D | layer_animation_controller.cc | 62 ScopedPtrVector<Animation>& animations = active_animations_; local 63 animations.erase(cc::remove_if(&animations, 64 animations.begin(), 65 animations.end(), 67 animations.end()); 87 ScopedPtrVector<Animation>& animations = active_animations_; local 88 animations.erase( 89 cc::remove_if(&animations, 90 animations 481 ScopedPtrVector<Animation>& animations = local 666 ScopedPtrVector<Animation>& animations = active_animations_; local [all...] |
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
H A D | SkeletonLoader.java | 70 private ArrayList<Animation> animations; field in class:SkeletonLoader 125 assert elementStack.peek().equals("animations"); 131 } else if (qName.equals("animations")) { 133 animations = new ArrayList<Animation>(); 168 animations.add(animation); 236 if (animations != null) { 237 animations.clear(); 269 if (animations == null) { 270 animations = new ArrayList<Animation>(); 272 AnimData data = new AnimData(skeleton, animations); [all...] |
/external/chromium_org/third_party/WebKit/Source/core/animation/css/ |
H A D | CSSAnimations.h | 53 // This includes updates to animations/transitions as well as the CompositableValueMaps to be applied. 56 void startAnimation(AtomicString& animationName, const HashSet<RefPtr<InertAnimation> >& animations) argument 60 newAnimation.animations = animations; 90 HashSet<RefPtr<InertAnimation> > animations; member in struct:WebCore::FINAL::NewAnimation 125 // Order is significant since it defines the order in which new animations 126 // will be started. Note that there may be multiple animations present 127 // with the same name, due to the way in which we split up animations with 143 // FIXME: This method is only used here and in the legacy animations 161 // the way in which we split up animations wit [all...] |