Searched refs:appendTextureLookup (Results 1 - 8 of 8) sorted by relevance

/external/chromium_org/third_party/skia/src/effects/
H A DSkPerlinNoiseShader.cpp1067 builder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(), kVec2f_GrSLType);
1077 builder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(), kVec2f_GrSLType);
1103 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
1115 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
1131 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
1143 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
H A DSkMatrixConvolutionImageFilter.cpp427 static void appendTextureLookup(GrGLShaderBuilder* builder, function
489 appendTextureLookup(builder, samplers[0], "coord2", bounds, fTileMode);
503 appendTextureLookup(builder, samplers[0], coords2D.c_str(), bounds, fTileMode);
/external/skia/src/effects/
H A DSkPerlinNoiseShader.cpp1067 builder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(), kVec2f_GrSLType);
1077 builder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(), kVec2f_GrSLType);
1103 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
1115 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
1131 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
1143 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
H A DSkMatrixConvolutionImageFilter.cpp427 static void appendTextureLookup(GrGLShaderBuilder* builder, function
489 appendTextureLookup(builder, samplers[0], "coord2", bounds, fTileMode);
503 appendTextureLookup(builder, samplers[0], coords2D.c_str(), bounds, fTileMode);
/external/chromium_org/third_party/skia/src/gpu/gl/
H A DGrGLShaderBuilder.h78 void appendTextureLookup(SkString* out,
89 /** Does the work of appendTextureLookup and modulates the result by modulation. The result is
91 float. If modulation is "" or NULL it this function acts as though appendTextureLookup were
H A DGrGLShaderBuilder.cpp272 void GrGLShaderBuilder::appendTextureLookup(SkString* out, function in class:GrGLShaderBuilder
288 this->appendTextureLookup(&fFSCode, sampler, coordName, varyingType);
297 this->appendTextureLookup(&lookup, sampler, coordName, varyingType);
/external/skia/src/gpu/gl/
H A DGrGLShaderBuilder.h78 void appendTextureLookup(SkString* out,
89 /** Does the work of appendTextureLookup and modulates the result by modulation. The result is
91 float. If modulation is "" or NULL it this function acts as though appendTextureLookup were
H A DGrGLShaderBuilder.cpp272 void GrGLShaderBuilder::appendTextureLookup(SkString* out, function in class:GrGLShaderBuilder
288 this->appendTextureLookup(&fFSCode, sampler, coordName, varyingType);
297 this->appendTextureLookup(&lookup, sampler, coordName, varyingType);

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