/external/chromium_org/third_party/skia/src/effects/ |
H A D | SkPerlinNoiseShader.cpp | 1067 builder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(), kVec2f_GrSLType); 1077 builder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(), kVec2f_GrSLType); 1103 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(), 1115 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(), 1131 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(), 1143 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
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H A D | SkMatrixConvolutionImageFilter.cpp | 427 static void appendTextureLookup(GrGLShaderBuilder* builder, function 489 appendTextureLookup(builder, samplers[0], "coord2", bounds, fTileMode); 503 appendTextureLookup(builder, samplers[0], coords2D.c_str(), bounds, fTileMode);
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/external/skia/src/effects/ |
H A D | SkPerlinNoiseShader.cpp | 1067 builder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(), kVec2f_GrSLType); 1077 builder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(), kVec2f_GrSLType); 1103 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(), 1115 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(), 1131 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(), 1143 builder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_str(),
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H A D | SkMatrixConvolutionImageFilter.cpp | 427 static void appendTextureLookup(GrGLShaderBuilder* builder, function 489 appendTextureLookup(builder, samplers[0], "coord2", bounds, fTileMode); 503 appendTextureLookup(builder, samplers[0], coords2D.c_str(), bounds, fTileMode);
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
H A D | GrGLShaderBuilder.h | 78 void appendTextureLookup(SkString* out, 89 /** Does the work of appendTextureLookup and modulates the result by modulation. The result is 91 float. If modulation is "" or NULL it this function acts as though appendTextureLookup were
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H A D | GrGLShaderBuilder.cpp | 272 void GrGLShaderBuilder::appendTextureLookup(SkString* out, function in class:GrGLShaderBuilder 288 this->appendTextureLookup(&fFSCode, sampler, coordName, varyingType); 297 this->appendTextureLookup(&lookup, sampler, coordName, varyingType);
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/external/skia/src/gpu/gl/ |
H A D | GrGLShaderBuilder.h | 78 void appendTextureLookup(SkString* out, 89 /** Does the work of appendTextureLookup and modulates the result by modulation. The result is 91 float. If modulation is "" or NULL it this function acts as though appendTextureLookup were
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H A D | GrGLShaderBuilder.cpp | 272 void GrGLShaderBuilder::appendTextureLookup(SkString* out, function in class:GrGLShaderBuilder 288 this->appendTextureLookup(&fFSCode, sampler, coordName, varyingType); 297 this->appendTextureLookup(&lookup, sampler, coordName, varyingType);
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