Searched refs:attachShader (Results 1 - 23 of 23) sorted by relevance

/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
H A DWebGLProgram.h60 bool attachShader(WebGLShader*);
H A DWebGLProgram.cpp121 bool WebGLProgram::attachShader(WebGLShader* shader) function in class:WebCore::WebGLProgram
H A DWebGLRenderingContext.idl464 [StrictTypeChecking] void attachShader(WebGLProgram program, WebGLShader shader);
H A DWebGLRenderingContext.h100 void attachShader(WebGLProgram*, WebGLShader*);
H A DWebGLRenderingContext.cpp1018 void WebGLRenderingContext::attachShader(WebGLProgram* program, WebGLShader* shader) function in class:WebCore::WebGLRenderingContext
1020 if (isContextLost() || !validateWebGLObject("attachShader", program) || !validateWebGLObject("attachShader", shader))
1022 if (!program->attachShader(shader)) {
1023 synthesizeGLError(GL_INVALID_OPERATION, "attachShader", "shader attachment already has shader");
1026 m_context->attachShader(objectOrZero(program), objectOrZero(shader));
/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/custom/
H A DCustomFilterCompiledProgram.cpp99 m_context->attachShader(program, vertexShader);
100 m_context->attachShader(program, fragmentShader);
/external/chromium_org/third_party/angle/src/libGLESv2/
H A DProgram.h72 bool attachShader(Shader *shader);
H A DProgram.cpp161 bool Program::attachShader(Shader *shader) function in class:gl::Program
H A DlibGLESv2.cpp320 if (!programObject->attachShader(shaderObject))
/external/chromium_org/cc/test/
H A Dfake_web_graphics_context_3d.cc312 void FakeWebGraphicsContext3D::attachShader(WebGLId program, WebGLId shader) { function in class:cc::FakeWebGraphicsContext3D
H A Dtest_web_graphics_context_3d.h39 virtual void attachShader(blink::WebGLId program, blink::WebGLId shader);
H A Dfake_web_graphics_context_3d.h83 virtual void attachShader(blink::WebGLId program, blink::WebGLId shader);
H A Dtest_web_graphics_context_3d.cc306 void TestWebGraphicsContext3D::attachShader(WebGLId program, WebGLId shader) { function in class:cc::TestWebGraphicsContext3D
308 ADD_FAILURE() << "attachShader called with unknown program " << program;
310 ADD_FAILURE() << "attachShader called with unknown shader " << shader;
/external/chromium_org/content/common/gpu/client/
H A Dgl_helper_scaling.cc882 context_->attachShader(program_, vertex_shader);
888 context_->attachShader(program_, fragment_shader);
H A Dwebgraphicscontext3d_command_buffer_impl.h139 virtual void attachShader(WebGLId program, WebGLId shader);
H A Dwebgraphicscontext3d_command_buffer_impl.cc579 DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId)
/external/chromium_org/third_party/WebKit/Source/testing/runner/
H A DTestPlugin.cpp474 m_context->attachShader(program, vertexShader);
475 m_context->attachShader(program, fragmentShader);
/external/chromium_org/third_party/WebKit/Source/platform/graphics/
H A DGraphicsContext3D.h212 void attachShader(Platform3DObject program, Platform3DObject shader);
H A DGraphicsContext3D.cpp291 DELEGATE_TO_WEBCONTEXT_2(attachShader, Platform3DObject, Platform3DObject)
/external/chromium_org/third_party/WebKit/Source/web/tests/
H A DMockWebGraphicsContext3D.h71 virtual void attachShader(WebGLId program, WebGLId shader) { } function in class:blink::MockWebGraphicsContext3D
/external/chromium_org/third_party/WebKit/public/platform/
H A DWebGraphicsContext3D.h219 virtual void attachShader(WebGLId program, WebGLId shader) = 0;
/external/chromium_org/webkit/common/gpu/
H A Dwebgraphicscontext3d_in_process_command_buffer_impl.h86 virtual void attachShader(WebGLId program, WebGLId shader);
H A Dwebgraphicscontext3d_in_process_command_buffer_impl.cc449 DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId)

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