Searched refs:depthStencil (Results 1 - 9 of 9) sorted by relevance

/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
H A DWebGLDrawBuffers.cpp124 Platform3DObject depthStencil = 0; local
126 depthStencil = context->createTexture();
127 context->bindTexture(GL_TEXTURE_2D, depthStencil);
159 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthStencil, 0);
160 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencil, 0);
176 context->deleteTexture(depthStencil);
/external/chromium_org/third_party/angle/src/libGLESv2/
H A DContext.cpp85 mState.depthStencil.depthTest = false;
86 mState.depthStencil.depthFunc = GL_LESS;
87 mState.depthStencil.depthMask = true;
88 mState.depthStencil.stencilTest = false;
89 mState.depthStencil.stencilFunc = GL_ALWAYS;
90 mState.depthStencil.stencilMask = -1;
91 mState.depthStencil.stencilWritemask = -1;
92 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
93 mState.depthStencil.stencilBackMask = - 1;
94 mState.depthStencil
1923 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil(); local
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H A DFramebuffer.h98 DefaultFramebuffer(rx::Renderer *Renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
H A DFramebuffer.cpp561 DefaultFramebuffer::DefaultFramebuffer(rx::Renderer *renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil)
566 Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(mRenderer, 0, depthStencil);
H A DContext.h139 DepthStencilState depthStencil; member in struct:gl::State
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
H A Dst_cb_blit.c69 const GLbitfield depthStencil = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; local
90 if (mask & depthStencil) {
148 const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT | local
264 if (mask & depthStencil) {
291 if ((mask & depthStencil) == depthStencil &&
/external/mesa3d/src/mesa/state_tracker/
H A Dst_cb_blit.c69 const GLbitfield depthStencil = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; local
90 if (mask & depthStencil) {
148 const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT | local
264 if (mask & depthStencil) {
291 if ((mask & depthStencil) == depthStencil &&
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
H A DRenderer11.cpp943 gl::Renderbuffer *depthStencil = NULL; local
948 depthStencil = framebuffer->getDepthbuffer();
949 if (!depthStencil)
956 depthbufferSerial = depthStencil->getSerial();
960 depthStencil = framebuffer->getStencilbuffer();
961 if (!depthStencil)
968 stencilbufferSerial = depthStencil->getSerial();
975 if (depthStencil)
977 RenderTarget11 *depthStencilRenderTarget = RenderTarget11::makeRenderTarget11(depthStencil->getDepthStencil());
997 renderTargetWidth = depthStencil
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H A DRenderer9.cpp1287 gl::Renderbuffer *depthStencil = NULL; local
1292 depthStencil = framebuffer->getDepthbuffer();
1293 if (!depthStencil)
1299 depthbufferSerial = depthStencil->getSerial();
1303 depthStencil = framebuffer->getStencilbuffer();
1304 if (!depthStencil)
1310 stencilbufferSerial = depthStencil->getSerial();
1321 if (depthStencil)
1324 RenderTarget *depthStencilRenderTarget = depthStencil->getDepthStencil();
1340 depthSize = depthStencil
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