Searched refs:depthStencil (Results 1 - 9 of 9) sorted by relevance
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
H A D | WebGLDrawBuffers.cpp | 124 Platform3DObject depthStencil = 0; local 126 depthStencil = context->createTexture(); 127 context->bindTexture(GL_TEXTURE_2D, depthStencil); 159 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthStencil, 0); 160 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthStencil, 0); 176 context->deleteTexture(depthStencil);
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
H A D | Context.cpp | 85 mState.depthStencil.depthTest = false; 86 mState.depthStencil.depthFunc = GL_LESS; 87 mState.depthStencil.depthMask = true; 88 mState.depthStencil.stencilTest = false; 89 mState.depthStencil.stencilFunc = GL_ALWAYS; 90 mState.depthStencil.stencilMask = -1; 91 mState.depthStencil.stencilWritemask = -1; 92 mState.depthStencil.stencilBackFunc = GL_ALWAYS; 93 mState.depthStencil.stencilBackMask = - 1; 94 mState.depthStencil 1923 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil(); local [all...] |
H A D | Framebuffer.h | 98 DefaultFramebuffer(rx::Renderer *Renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
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H A D | Framebuffer.cpp | 561 DefaultFramebuffer::DefaultFramebuffer(rx::Renderer *renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) 566 Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(mRenderer, 0, depthStencil);
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H A D | Context.h | 139 DepthStencilState depthStencil; member in struct:gl::State
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
H A D | st_cb_blit.c | 69 const GLbitfield depthStencil = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; local 90 if (mask & depthStencil) { 148 const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT | local 264 if (mask & depthStencil) { 291 if ((mask & depthStencil) == depthStencil &&
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/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_cb_blit.c | 69 const GLbitfield depthStencil = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; local 90 if (mask & depthStencil) { 148 const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT | local 264 if (mask & depthStencil) { 291 if ((mask & depthStencil) == depthStencil &&
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
H A D | Renderer11.cpp | 943 gl::Renderbuffer *depthStencil = NULL; local 948 depthStencil = framebuffer->getDepthbuffer(); 949 if (!depthStencil) 956 depthbufferSerial = depthStencil->getSerial(); 960 depthStencil = framebuffer->getStencilbuffer(); 961 if (!depthStencil) 968 stencilbufferSerial = depthStencil->getSerial(); 975 if (depthStencil) 977 RenderTarget11 *depthStencilRenderTarget = RenderTarget11::makeRenderTarget11(depthStencil->getDepthStencil()); 997 renderTargetWidth = depthStencil [all...] |
H A D | Renderer9.cpp | 1287 gl::Renderbuffer *depthStencil = NULL; local 1292 depthStencil = framebuffer->getDepthbuffer(); 1293 if (!depthStencil) 1299 depthbufferSerial = depthStencil->getSerial(); 1303 depthStencil = framebuffer->getStencilbuffer(); 1304 if (!depthStencil) 1310 stencilbufferSerial = depthStencil->getSerial(); 1321 if (depthStencil) 1324 RenderTarget *depthStencilRenderTarget = depthStencil->getDepthStencil(); 1340 depthSize = depthStencil [all...] |
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