Searched refs:depth_irb (Results 1 - 8 of 8) sorted by relevance
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
H A D | brw_clear.c | 96 struct intel_renderbuffer *depth_irb = local 98 struct intel_mipmap_tree *mt = depth_irb->mt; 119 if (mt->level[depth_irb->mt_level].width % 8 != 0 || 120 mt->level[depth_irb->mt_level].height % 4 != 0) { 124 mt->level[depth_irb->mt_level].width, 125 mt->level[depth_irb->mt_level].height); 157 if (intel->gen == 6 && (mt->level[depth_irb->mt_level].width % 16) != 0) 183 intel_hiz_exec(intel, mt, depth_irb->mt_level, depth_irb->mt_layer, 199 intel_renderbuffer_set_needs_depth_resolve(depth_irb); [all...] |
H A D | brw_misc_state.c | 262 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH); local 271 * from depth_irb or stencil_irb once we determine which is present. 289 if (depth_irb) { 290 intel_region_get_tile_masks(depth_irb->mt->region, 294 if (depth_irb && 295 depth_irb->mt && 296 depth_irb->mt->hiz_mt) { 297 hiz_region = depth_irb->mt->hiz_mt->region; 344 if (!depth_irb && stencil_irb && !separate_stencil) 345 depth_irb [all...] |
H A D | gen6_depthstencil.c | 37 struct intel_renderbuffer *depth_irb; local 40 depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH); 85 if (ctx->Depth.Test && depth_irb) {
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H A D | brw_draw.c | 303 struct intel_renderbuffer *depth_irb; local 307 depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH); 308 if (depth_irb) 309 intel_renderbuffer_resolve_hiz(intel, depth_irb); 339 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH); local 348 if (depth_irb && ctx->Depth.Mask) 349 intel_renderbuffer_set_needs_depth_resolve(depth_irb);
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | brw_clear.c | 96 struct intel_renderbuffer *depth_irb = local 98 struct intel_mipmap_tree *mt = depth_irb->mt; 119 if (mt->level[depth_irb->mt_level].width % 8 != 0 || 120 mt->level[depth_irb->mt_level].height % 4 != 0) { 124 mt->level[depth_irb->mt_level].width, 125 mt->level[depth_irb->mt_level].height); 157 if (intel->gen == 6 && (mt->level[depth_irb->mt_level].width % 16) != 0) 183 intel_hiz_exec(intel, mt, depth_irb->mt_level, depth_irb->mt_layer, 199 intel_renderbuffer_set_needs_depth_resolve(depth_irb); [all...] |
H A D | brw_misc_state.c | 262 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH); local 271 * from depth_irb or stencil_irb once we determine which is present. 289 if (depth_irb) { 290 intel_region_get_tile_masks(depth_irb->mt->region, 294 if (depth_irb && 295 depth_irb->mt && 296 depth_irb->mt->hiz_mt) { 297 hiz_region = depth_irb->mt->hiz_mt->region; 344 if (!depth_irb && stencil_irb && !separate_stencil) 345 depth_irb [all...] |
H A D | gen6_depthstencil.c | 37 struct intel_renderbuffer *depth_irb; local 40 depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH); 85 if (ctx->Depth.Test && depth_irb) {
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H A D | brw_draw.c | 303 struct intel_renderbuffer *depth_irb; local 307 depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH); 308 if (depth_irb) 309 intel_renderbuffer_resolve_hiz(intel, depth_irb); 339 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH); local 348 if (depth_irb && ctx->Depth.Mask) 349 intel_renderbuffer_set_needs_depth_resolve(depth_irb);
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