Searched refs:locked_rect (Results 1 - 2 of 2) sorted by relevance

/external/chromium_org/ui/surface/
H A Daccelerated_surface_transformer_win_unittest.cc40 D3DLOCKED_RECT locked_rect; local
42 surface->LockRect(&locked_rect, NULL, D3DLOCK_READONLY));
53 uint8* row8 = reinterpret_cast<uint8*>(locked_rect.pBits) +
54 (y * locked_rect.Pitch);
161 D3DLOCKED_RECT locked_rect; local
163 lockable_surface->LockRect(&locked_rect, NULL, D3DLOCK_DISCARD));
164 DWORD* surface = reinterpret_cast<DWORD*>(locked_rect.pBits);
165 ASSERT_EQ(0, locked_rect.Pitch % sizeof(DWORD));
166 int pitch = locked_rect.Pitch / sizeof(DWORD);
194 D3DLOCKED_RECT locked_rect; local
260 D3DLOCKED_RECT locked_rect; local
387 D3DLOCKED_RECT locked_rect; local
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H A Daccelerated_surface_transformer_win.cc470 D3DLOCKED_RECT locked_rect; local
473 HRESULT hr = gpu_surface->LockRect(&locked_rect, NULL,
484 uint8* src_row = reinterpret_cast<uint8*>(locked_rect.pBits);
487 src_row += locked_rect.Pitch;

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