Searched refs:mat_specular (Results 1 - 3 of 3) sorted by relevance

/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
H A Datlantis.c141 static float mat_specular[] = {0.8, 0.8, 0.8, 1.0}; local
164 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
H A Datlantis.c141 static float mat_specular[] = {0.8, 0.8, 0.8, 1.0}; local
164 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
H A Datlantis.c141 static float mat_specular[] = {0.8, 0.8, 0.8, 1.0}; local
164 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);

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