Searched refs:occluded (Results 1 - 3 of 3) sorted by relevance

/external/chromium_org/cc/layers/
H A Dtiled_layer_unittest.cc125 void LayerUpdate(FakeTiledLayer* layer, TestOcclusionTracker* occluded) { argument
127 layer->Update(queue_.get(), occluded);
242 TestOcclusionTracker occluded; local
243 occlusion_ = &occluded;
256 EXPECT_NEAR(occluded.overdraw_metrics()->pixels_uploaded_opaque(), 0, 1);
258 occluded.overdraw_metrics()->pixels_uploaded_translucent(), 20000, 1);
259 EXPECT_EQ(0, occluded.overdraw_metrics()->tiles_culled_for_upload());
271 // ....but the area is occluded.
272 occluded.SetOcclusion(gfx::Rect(0, 0, 50, 50));
276 EXPECT_NEAR(occluded
514 TestOcclusionTracker occluded; local
1159 TestOcclusionTracker occluded; local
1225 TestOcclusionTracker occluded; local
1299 TestOcclusionTracker occluded; local
1346 TestOcclusionTracker occluded; local
1385 TestOcclusionTracker occluded; local
1492 TestOcclusionTracker occluded; local
1615 TestOcclusionTracker occluded; local
[all...]
H A Dtiled_layer.cc55 occluded = false;
73 bool occluded; member in class:cc::UpdatableTile
79 occluded(false),
377 DCHECK(!tile->occluded);
384 tile->occluded = true;
415 // If using occlusion and the visible region of the tile is occluded,
417 if (tile->occluded && !ignore_occlusions)
441 if (tile->occluded && !ignore_occlusions)
754 // immediately whether or not it is occluded, to avoid paint/upload
774 // Visible painting. First occlude visible tiles and paint the non-occluded
[all...]
/external/chromium_org/cc/trees/
H A Dlayer_tree_host_impl.cc823 bool occluded = occlusion_tracker.Occluded( local
828 if (!occluded && it->WillDraw(draw_mode, resource_provider_.get())) {

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