Searched refs:screen_pos (Results 1 - 3 of 3) sorted by relevance

/external/chromium_org/cc/output/
H A Dshader.cc411 vec3 screen_pos = vec3(viewport.xy + viewport.zw * ndc_pos, 1.0); local
412 edge_dist[0] = vec4(dot(edge[0], screen_pos),
413 dot(edge[1], screen_pos),
414 dot(edge[2], screen_pos),
415 dot(edge[3], screen_pos)) * gl_Position.w;
416 edge_dist[1] = vec4(dot(edge[4], screen_pos),
417 dot(edge[5], screen_pos),
418 dot(edge[6], screen_pos),
419 dot(edge[7], screen_pos)) * gl_Position.w;
472 vec3 screen_pos local
576 vec3 screen_pos = vec3(viewport.xy + viewport.zw * ndc_pos, 1.0); local
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/external/chromium_org/chrome/browser/ui/views/bookmarks/
H A Dbookmark_bar_view_test.cc53 void MoveMouseAndPress(const gfx::Point& screen_pos, argument
57 ui_controls::SendMouseMove(screen_pos.x(), screen_pos.y());
/external/chromium_org/content/browser/browser_plugin/
H A Dbrowser_plugin_guest.cc913 gfx::Point screen_pos(relative_position);
914 screen_pos += guest_window_rect_.OffsetFromOrigin();
915 return screen_pos;

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