Searched refs:screen_pos (Results 1 - 3 of 3) sorted by relevance
/external/chromium_org/cc/output/ |
H A D | shader.cc | 411 vec3 screen_pos = vec3(viewport.xy + viewport.zw * ndc_pos, 1.0); local 412 edge_dist[0] = vec4(dot(edge[0], screen_pos), 413 dot(edge[1], screen_pos), 414 dot(edge[2], screen_pos), 415 dot(edge[3], screen_pos)) * gl_Position.w; 416 edge_dist[1] = vec4(dot(edge[4], screen_pos), 417 dot(edge[5], screen_pos), 418 dot(edge[6], screen_pos), 419 dot(edge[7], screen_pos)) * gl_Position.w; 472 vec3 screen_pos local 576 vec3 screen_pos = vec3(viewport.xy + viewport.zw * ndc_pos, 1.0); local [all...] |
/external/chromium_org/chrome/browser/ui/views/bookmarks/ |
H A D | bookmark_bar_view_test.cc | 53 void MoveMouseAndPress(const gfx::Point& screen_pos, argument 57 ui_controls::SendMouseMove(screen_pos.x(), screen_pos.y());
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/external/chromium_org/content/browser/browser_plugin/ |
H A D | browser_plugin_guest.cc | 913 gfx::Point screen_pos(relative_position); 914 screen_pos += guest_window_rect_.OffsetFromOrigin(); 915 return screen_pos;
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