Searched refs:PixelBuffer (Results 1 - 7 of 7) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | PixelBuffer.h | 31 * To read from or write into a PixelBuffer you must first map the 39 * Mapping and unmapping a PixelBuffer can have the side effect of 42 * using a PixelBuffer to upload to a texture. 44 class PixelBuffer { class in namespace:android::uirenderer 59 * Creates a new PixelBuffer object with the specified format and 66 static PixelBuffer* create(GLenum format, uint32_t width, uint32_t height, 69 virtual ~PixelBuffer() { 183 PixelBuffer(GLenum format, uint32_t width, uint32_t height): function in class:android::uirenderer::PixelBuffer 194 }; // class PixelBuffer
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H A D | PixelBuffer.cpp | 24 #include "PixelBuffer.h" 34 class CpuPixelBuffer: public PixelBuffer { 51 PixelBuffer(format, width, height) { 83 class GpuPixelBuffer: public PixelBuffer { 102 PixelBuffer(format, width, height), mMappedPointer(0), mCaches(Caches::getInstance()) { 161 PixelBuffer* PixelBuffer::create(GLenum format, uint32_t width, uint32_t height, BufferType type) {
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H A D | Android.mk | 35 PixelBuffer.cpp \
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H A D | FontRenderer.cpp | 38 #include "PixelBuffer.h" 335 const size_t formatSize = PixelBuffer::formatSize(GL_RGBA);
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/frameworks/base/libs/hwui/font/ |
H A D | CacheTexture.h | 27 #include "../PixelBuffer.h" 108 return (y * mWidth + x) * PixelBuffer::formatSize(mFormat); 115 inline PixelBuffer* getPixelBuffer() const { 180 PixelBuffer* mTexture;
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H A D | CacheTexture.cpp | 23 #include "../PixelBuffer.h" 185 mTexture = PixelBuffer::create(mFormat, mWidth, mHeight);
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H A D | Font.cpp | 33 #include "../PixelBuffer.h" 221 PixelBuffer* pixelBuffer = cacheTexture->getPixelBuffer();
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