Searched refs:mFrameNumber (Results 1 - 19 of 19) sorted by relevance

/frameworks/base/core/java/android/hardware/camera2/
H A DCaptureFailure.java51 private final int mFrameNumber; field in class:CaptureFailure
62 mFrameNumber = frameNumber;
102 return mFrameNumber;
/frameworks/av/services/camera/libcameraservice/device3/
H A DCamera3StreamBufferListener.h36 uint64_t mFrameNumber; member in struct:android::camera3::Camera3StreamBufferListener::BufferInfo
H A DCamera3Device.h419 uint32_t mFrameNumber; member in class:android::Camera3Device::RequestThread
H A DCamera3Device.cpp1879 mFrameNumber(0),
2049 (mFrameNumber+1), strerror(-res), res);
2067 (mFrameNumber+1), strerror(-res), res);
2091 mFrameNumber+1,
2133 request.frame_number = mFrameNumber++;
/frameworks/av/services/camera/libcameraservice/gui/
H A DRingBufferConsumer.cpp81 cur.mFrameNumber = item.mFrameNumber;
168 item.mTimestamp, item.mFrameNumber);
171 item.mFrameNumber, item.mTimestamp);
226 item.mTimestamp, item.mFrameNumber);
231 item.mTimestamp, item.mFrameNumber);
245 item.mTimestamp, item.mFrameNumber);
325 item.mTimestamp, item.mFrameNumber);
337 item.mTimestamp, item.mFrameNumber);
340 item.mTimestamp, item.mFrameNumber);
[all...]
H A DRingBufferConsumer.h103 // mFrameNumber is the number of the queued frame for this slot.
104 uint64_t mFrameNumber; member in struct:android::RingBufferConsumer::BufferInfo
/frameworks/native/libs/gui/
H A DConsumerBase.cpp96 mSlots[slotIndex].mFrameNumber = 0;
188 mSlots[item->mBuf].mFrameNumber = item->mFrameNumber;
192 item->mBuf, item->mFrameNumber);
243 slot, mSlots[slot].mFrameNumber);
244 status_t err = mConsumer->releaseBuffer(slot, mSlots[slot].mFrameNumber,
H A DBufferQueue.cpp325 mSlots[i].mFrameNumber < mSlots[found].mFrameNumber) {
444 mSlots[*outBuf].mFrameNumber = ~0;
463 mSlots[*outBuf].mFrameNumber,
554 mSlots[buf].mFrameNumber = mFrameCounter;
565 item.mFrameNumber = mFrameCounter;
585 mSlots[front->mBuf].mFrameNumber = 0;
634 mSlots[buf].mFrameNumber = 0;
845 mSlots[slot].mFrameNumber = 0;
971 front->mBuf, front->mFrameNumber,
[all...]
H A DIGraphicBufferConsumer.cpp47 mFrameNumber(0),
61 sizeof(mFrameNumber) +
131 FlattenableUtils::write(buffer, size, mFrameNumber);
173 FlattenableUtils::read(buffer, size, mFrameNumber);
H A DCpuConsumer.cpp161 nativeBuffer->frameNumber = b.mFrameNumber;
H A DGLConsumer.cpp424 mCurrentFrameNumber = item.mFrameNumber;
/frameworks/av/media/libstagefright/
H A DSurfaceMediaSource.cpp307 mSlots[item.mBuf].mFrameNumber = item.mFrameNumber;
317 item.mBuf, item.mFrameNumber, EGL_NO_DISPLAY,
349 mSlots[item.mBuf].mFrameNumber = item.mFrameNumber;
416 mBufferQueue->releaseBuffer(id, mSlots[id].mFrameNumber,
/frameworks/av/media/libstagefright/omx/
H A DGraphicBufferSource.cpp271 mBufferQueue->releaseBuffer(id, codecBuffer.mFrameNumber,
353 mBufferQueue->releaseBuffer(item.mBuf, item.mFrameNumber,
420 mBufferQueue->releaseBuffer(item.mBuf, item.mFrameNumber,
463 item.mFrameNumber = mLatestSubmittedBufferFrameNum;
507 mLatestSubmittedBufferFrameNum = item.mFrameNumber;
593 codecBuffer.mFrameNumber = item.mFrameNumber;
705 mBufferQueue->releaseBuffer(item.mBuf, item.mFrameNumber,
H A DGraphicBufferSource.h142 uint64_t mFrameNumber; member in struct:android::GraphicBufferSource::CodecBuffer
/frameworks/native/include/gui/
H A DBufferQueue.h365 mFrameNumber(0),
427 // mFrameNumber is the number of the queued frame for this slot. This
430 uint64_t mFrameNumber; member in struct:android::BufferQueue::BufferSlot
H A DConsumerBase.h194 uint64_t mFrameNumber; member in struct:android::ConsumerBase::Slot
H A DIGraphicBufferConsumer.h79 // mFrameNumber is the number of the queued frame for this slot.
80 uint64_t mFrameNumber; member in class:android::IGraphicBufferConsumer::BufferItem
/frameworks/av/include/media/stagefright/
H A DSurfaceMediaSource.h151 uint64_t mFrameNumber; member in struct:android::SurfaceMediaSource::SlotData
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
H A DVideoDumpView.java337 private int mFrameNumber = 0; field in class:VideoDumpView.VideoDumpRenderer
379 frameNumber = mFrameNumber;
598 mFrameNumber++;

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