Searched refs:sslot (Results 1 - 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/DisplayHardware/
H A DVirtualDisplaySurface.cpp219 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, mFbProducerSlot); local
220 VDS_LOGV("onFrameCommitted: release scratch sslot=%d", sslot);
221 addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], fbFence);
222 releaseBufferLocked(sslot, mProducerBuffers[mFbProducerSlot],
227 int sslot = mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot); local
230 VDS_LOGV("onFrameCommitted: queue sink sslot=%d", sslot);
231 status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot,
265 uint32_t format, uint32_t usage, int* sslot, s
264 dequeueBuffer(Source source, uint32_t format, uint32_t usage, int* sslot, sp<Fence>* fence) argument
357 int sslot; local
379 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, pslot); local
472 int sslot; local
492 mapSource2ProducerSlot(Source source, int sslot) argument
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H A DVirtualDisplaySurface.h114 int* sslot, sp<Fence>* fence);
120 // ("source slots", or "sslot"). We have to merge these into the single
125 static int mapSource2ProducerSlot(Source source, int sslot);

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