Searched refs:blurAndSpread (Results 1 - 2 of 2) sorted by relevance
/external/chromium_org/third_party/WebKit/Source/core/rendering/style/ |
H A D | ShadowList.cpp | 47 int blurAndSpread = shadow.blur() + shadow.spread() + additionalOutlineSize; local 48 shadowLeft = std::min(shadow.x() - blurAndSpread, shadowLeft); 49 shadowRight = std::max(shadow.x() + blurAndSpread, shadowRight); 50 shadowTop = std::min(shadow.y() - blurAndSpread, shadowTop); 51 shadowBottom = std::max(shadow.y() + blurAndSpread, shadowBottom);
|
H A D | RenderStyle.cpp | 1277 int blurAndSpread = shadow.blur() + shadow.spread(); local 1279 top = min<LayoutUnit>(top, shadow.y() - blurAndSpread); 1280 right = max<LayoutUnit>(right, shadow.x() + blurAndSpread); 1281 bottom = max<LayoutUnit>(bottom, shadow.y() + blurAndSpread); 1282 left = min<LayoutUnit>(left, shadow.x() - blurAndSpread); 1298 int blurAndSpread = shadow.blur() + shadow.spread(); local 1299 top = max<LayoutUnit>(top, shadow.y() + blurAndSpread); 1300 right = min<LayoutUnit>(right, shadow.x() - blurAndSpread); 1301 bottom = min<LayoutUnit>(bottom, shadow.y() - blurAndSpread); 1302 left = max<LayoutUnit>(left, shadow.x() + blurAndSpread); 1318 int blurAndSpread = shadow.blur() + shadow.spread(); local 1335 int blurAndSpread = shadow.blur() + shadow.spread(); local [all...] |
Completed in 83 milliseconds